GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Zombie Outbreak Mode

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Today we have added a unique Zombie Outbreak game mode.

Currently it is working on Windows version of the game, but will be unlocked for Web/Phone version later.

In this mode you are trying to survive against zombie hordes for as long as possible. You can only use items found in safe so resource management is an important aspect of this mode. The objective is to obtain zombie parts dropped by zombies and deposit them into safe.

The goal of this game mode is to earn Zombie DNA points.

For all zombie parts placed into safe you will be awarded with Zombie DNA points. You can accumulate thos points between games. Currently those DNA points serve no purpose, but in the future updates we will add options to spend them.

At this moment we want to see how players play and gather feedback to see what should be changed and/or improved.

Edited 4 minutes later by .
7 hours, 2 minutes ago Quote

Interesting update, it’s a lot of fun to play! Thank you for adding this mode. 

I have a few questions: 

- Are there plans to introduce a co-op or team-based version of this mode? If so, would the difficulty scale based on the number of players? 

- Do you already have a vision for what Zombie DNA points will be used for in the future? 

- How does the wave system work, are there a limited number of waves, or is it endless? 

- How often do items respawn in the safe, and is there a limit to how many DNA can be stored? 

- Are there different types of zombies with unique abilities or behaviors?

One piece of feedback: it can become quite difficult when a lot of zombies spawn while you're trying to loot bags to collect DNA. Since you can barely move when surrounded, you often end up losing a lot of DNA items.

I also had a few ideas/questions regarding progression and features:

- Will the cooldown time before playing again be linked to outbreak levels? For example, would a higher level (Outbreak Lv. 20) have a longer cooldown time than a lower level (Outbreak Lv. 1)? 

- Are there plans for a ranking page ( “Player X survived X outbreaks”)? 

- Could there be medals or achievements that players can earn for their performance?

6 hours, 12 minutes ago Quote
6 hours, 12 minutes ago Quote
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Interesting update, it’s a lot of fun to play! Thank you for adding this mode. 

I have a few questions: 

- Are there plans to introduce a co-op or team-based version of this mode? If so, would the difficulty scale based on the number of players? 

Yes, but for now we have to test in single player to measure sever load and balance things. In co-op there will be more zombies spawned per round.

- Do you already have a vision for what Zombie DNA points will be used for in the future? 

Yes. You will spend DNA on upgrades of the Zombie Mode, there will be a separate zombie perk tree.

- How does the wave system work, are there a limited number of waves, or is it endless? 

It is intended to be endless.

- How often do items respawn in the safe, and is there a limit to how many DNA can be stored? 

They respawn every 10 rounds. There is no limit on DNA.

- Are there different types of zombies with unique abilities or behaviors?

Yes. Currently you saw regular drone and and a speedy woman. On higher waves there are other types.

One piece of feedback: it can become quite difficult when a lot of zombies spawn while you're trying to loot bags to collect DNA. Since you can barely move when surrounded, you often end up losing a lot of DNA items.

Yes, that is part of the strategy - you have to decide how to move to collect DNA and was able to return them to safe.

I also had a few ideas/questions regarding progression and features:

- Will the cooldown time before playing again be linked to outbreak levels? For example, would a higher level (Outbreak Lv. 20) have a longer cooldown time than a lower level (Outbreak Lv. 1)? 

You will be able to reduce cooldown using DNA eventually.

- Are there plans for a ranking page ( “Player X survived X outbreaks”)? 

- Could there be medals or achievements that players can earn for their performance?

The goal is to implement zombie upgrades/perks first.

5 hours, 23 minutes ago Quote
5 hours, 23 minutes ago Quote


If it possible to more exp is much more better and it will be fun. (maybe at the beggining for this event.) After the upgrading to mode you can change to lower exp. In my suggestion

3 hours, 41 minutes ago Quote
3 hours, 41 minutes ago Quote

Will there be medals for this new mode? It would be amazing to add new medals for players to pursue new goals!

Edited 40 seconds later by .
1 hour, 20 minutes ago Quote
1 hour, 20 minutes ago Quote

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