Interesting update, it’s a lot of fun to play! Thank you for adding this mode.
I have a few questions:
- Are there plans to introduce a co-op or team-based version of this mode? If so, would the difficulty scale based on the number of players?
Yes, but for now we have to test in single player to measure sever load and balance things. In co-op there will be more zombies spawned per round.
- Do you already have a vision for what Zombie DNA points will be used for in the future?
Yes. You will spend DNA on upgrades of the Zombie Mode, there will be a separate zombie perk tree.
- How does the wave system work, are there a limited number of waves, or is it endless?
It is intended to be endless.
- How often do items respawn in the safe, and is there a limit to how many DNA can be stored?
They respawn every 10 rounds. There is no limit on DNA.
- Are there different types of zombies with unique abilities or behaviors?
Yes. Currently you saw regular drone and and a speedy woman. On higher waves there are other types.
One piece of feedback: it can become quite difficult when a lot of zombies spawn while you're trying to loot bags to collect DNA. Since you can barely move when surrounded, you often end up losing a lot of DNA items.
Yes, that is part of the strategy - you have to decide how to move to collect DNA and was able to return them to safe.
I also had a few ideas/questions regarding progression and features:
- Will the cooldown time before playing again be linked to outbreak levels? For example, would a higher level (Outbreak Lv. 20) have a longer cooldown time than a lower level (Outbreak Lv. 1)?
You will be able to reduce cooldown using DNA eventually.
- Are there plans for a ranking page ( “Player X survived X outbreaks”)?
- Could there be medals or achievements that players can earn for their performance?
The goal is to implement zombie upgrades/perks first.