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I need to find a good build.
what is a good build like--- colt m4 -- traps milkor -- melee m60 --- gernades?
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May I suggest all 3 units grenades 14 ap and kamikazee. It is an experimental build. I have never tried it myself and am not sure would work well but I think it is worth consideration. Again I am not sure it is effective just maybe worth a try so dont blame me for problems if u try it 😝
Edited 43 minutes later by final.
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May I suggest all 3 units grenades 14 ap and kamikazee. It is an experimental build. I have never tried it myself and am not sure would work well but I think it is worth consideration. Again I am not sure it is effective just maybe worth a try so dont blame me for problems if u try it 😝 Get critical damage and hand(s) of doom instead of 14ap. Imagine suicide with 2 frags with higher critical damage 😉 Very expensive but extremaly fun build IMO 😉 Main problem - survive first 30 levels or spend "a little bit" Encord Cash trying ☺
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I said 14 ap for a chance at 2 throws
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I said 14 ap for a chance at 2 throws All clear mate, its just my alternative suggestion 😉
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I need a build that will work for me, im not wanting to test a new one. i just want one that will work. Gernades would sound fun tho
I have reseted all perks and skills until i get a good build.
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There is no such a thing like good build for everything. One build is good for megas, other for 1 vs 1. One works well on Junk, other on Lost... Try to tell what do u prefer and where do u like to play, that should give some tips for those who will want to help U 😉
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I am posting my build as perhaps help. I know little of gunrox at high levels, but at my level, 7 it seems versatile enough.
Unit 1 Stats- SMG and Heal Perks - So far focusing on SMG Mastery Perk
Unit 2 Stats- Sniper and Pistol Perks - Critical
Unit 3 Stats- Assault Rifle and Shotgun Perks - Health
Any criticism is welcome, in relation to the question asked by the poster.
Edited 1 minute later by Antoiun.
Reason: Forgot Information.
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here's my current setup:
Unit 1: Assault rifle / shotgun, a few points in mines, current percs focused on health, with a strong back, an assault mastery, and a shotgun mastery thrown in
Planning on adding regen, as well as more mine skills.
Unit 2: Sniper / pistol, a few points in grenades, percs focused on critical, with a sniper mastery, pistol mastery, and 1 or 2 health percs thrown in
Planning on focusing primarily on critical hits, plus more grenade skill
Unit 3: Heavy guns / SMG, a few points in healing, percs focused on health and heavy back, with an SMG mastery perc thrown in
Planning on adding more health, more SMG mastery, and SMG AP percs.
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well i c everyone is posting there builds so
unit1 : Tank = assualt rifle / sniper / hp everything to hp and reg
unit2 : Spotter 14ap = assualt rifle / shotgun / hp 3 hp perks and everything to shotgun mastery until lvl 15 then u raise hp and reg and maybe a strong back
unit3 : Crit = Sinper/greande/hp 2 sniper mastery rest to luck and crit damage and i threw in a strong back to take more greandes
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my build here:
unit №1 :
8 perks +7 hp / melee skill 50 (crowbar)
5 perks regeneration +1 / assaulth rifles skill 45 (ak-47)
5 perks melee mastery +2 / grenades skill 31 (flash)
1 perk good health +20 hp +2 regeneration
1 perk disarm
1 perk strong back
3 perks assaulth rifles mastery +2
unit №2 :
4 perks +7 hp / sniper skill 60 (vintorez)
3 perks regeneration +1 / meds skill 40 (military meds)
5 perks first aid / sub-machine skill 40 (mp5)
1 perk doctor
3 perks sub-machine mastery +2
7 perks sniper mastery +2
1 perk strong back
unit №3:
4 perks +7hp / sniper skill 60 (vintorez)
6 perks regeneration +1 / pistol skill 40 (beretta 92)
5 perks pistol mastery +2 / grenades skill 34 (flash)
1 perk -1AP for switch
7 perks mastery snipers
1 perk strong back
im 23 lvl now...
i want reset 2 units...
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matter on what distance you will fight
if you preffer playing huge battles, choose assault rifles/sniper/machineguns/rockets
if you prefer 1x1 choose middle distance or close combat weapons smg/melee/mines/pistols
if you would like to combine (in some kinds) universal build try balance specified unit main weapon masteries & hp + regeneration perks (iam not talking here about overall AP because if you will choose any bonus M/A point he give you always some sort of punishment and you will need additional perks to balance it to previous stable state)
easy example perks distribution for lvl 30
10 to hp
10 to regeneration
2 to improve hp
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unit about average 350 hp
10 in assault/smg/ or other mastery
distribution of skills (140-160 points)
you will get 20 points from masteries
and + max from free points = about 80 points in main weapon
this is just basic skill distribution and its not exact, the rest of points distribution are only limited by your imagination ☺
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For levels 1-10, HP perks are best. Levels 10-20 Reset to AP build. 20-30 more AP. 30-40 AP and Turtle/Shelt. 40-50 Full AP and Shelt. SIMPLE
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For levels 1-10, HP perks are best. Levels 10-20 Reset to AP build. 20-30 more AP. 30-40 AP and Turtle/Shelt. 40-50 Full AP and Shelt. SIMPLE This thread is like 4 years old... posting on dead threads is pointless.
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whatever..
This thread is like 4 years old... posting on dead threads is pointless. So what ? The game isn't changed --' .... They can give new ideas here 😁
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So what ? The game isn't changed --' .... They can give new ideas here 😁 well, it's just that most of those players have stopped playing anyway, and necroing a thread is never a good thing, it's one of the main rules on the internet 😝
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This thread is like 4 years old... posting on dead threads is pointless. i think you are also doing this 😁
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Cheap And Strong !
My build in I_AM_IDIOT is :
1 = colt - tank - beneli - full resists
2 = colt - tank - beneli - full resists
3 = colt - doc - melee - full bag and full resists
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My build in I_AM_IDIOT is :
1 = colt - tank - beneli - full resists
2 = colt - tank - beneli - full resists
3 = colt - doc - melee - full bag and full resists but i can still kill you easy 😎
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hehehe Challenge Accepted !
but i can still kill you easy 😎 Pm me : I_AM_IDIOT 😎 !
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