GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Whining about mines

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i dont know that this is already fixed but maybe range of explosion is a little bit to wide ?

what you expected it to be 4x2cells? lol 😁😁😁
anyway, i personally agree mines could have a slight decrease in power but only by about 5 min and max dmg, i mean now my units are into mines i wouldnt want them ruined now would i? ☺
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i dont know that this is already fixed but maybe range of explosion is a little bit to wide ?

i also think that range is wide, i think 3 would be better ☺
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I disagree... these are classified as secondary weapons, like grenades, but the enemy has to find them for them to detonate. Grenades you pull the pin and chuck them. That and some grenades are more powerful than mines (flashbangs and stun grenades anyone?).
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(flashbangs and stun grenades anyone?).

in future mines also will be with stun, camera and other
mines:grenades=4:2 ☺
+you can activate >1 mine due to expl.radius
+to plant mine you need 1 ap, and 6 to drop grenade ☺
Edited 4 minutes later by *DELETED*.
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.. are more powerful than mines

Wrong, nothing is more powerful than mines when you compare raw damage to ap they use. And especially if you remember they do a big area damage. If you encounter an enemy close, you can easily kill it with one unit setting 3 to 4 mines, and walk away. No other weapon type can do that.
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Are we forgetting that mines are useless and can often BACKFIRE if opponents are miners - and mines cannot be thrown therefore we dont know if opponents will trip them or not... grenades can be guaranteed as long as you wait to throw...
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Are we forgetting that mines are useless and can often BACKFIRE if opponents are miners - and mines cannot be thrown therefore we dont know if opponents will trip them or not... grenades can be guaranteed as long as you wait to throw...

yes, but there are a lot of people who dont use 11-12 perks and all skills for mines. and much more people, who dont use mines at all.
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remember this everybody > hardly ANYBODY ive played (thats mostly good people BTW ☺) used mines, their really unpopular so i guess if you ever face a miner your just real unlucky 😝
anyway, perhaps bers could remove the *reducion to ap usage for mines*, will that work? then everybody has to always use 3 ap to set mines and so they may be less popular but at least they wont be super weapons!
after all quite a common tactic to use is mines to shoot hidden enemies, i should know i do it all the time ^^ ☺
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we dont know if opponents will trip them or not... grenades can be guaranteed as long as you wait to throw...

Well maybe its just me, but I have seen many grenades miss their target but I have never seen a mine miss.
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come on guys..
ahoy,
remember me? probably not ;-D ,Anyway Disbalance was the reason for me why i left the game , for me it wasnt mines ,Tell oyu about them later, But it was crowbars and such things what makes you look how oyu get killed with 90% of stun ,anyway back in the days when i was fighting with Fonvald who was specialised in mines always changed the game..Well its liek a crowbar once you get hit thats it watch on your death ..So what happened was he placed miens yea i was in military armor and alot of hp i lost 1 char with 340hp with 3 of his mines , and he had more.. and what killed me completley anyway ,I agree that mines are powerful in real life but hey this is a game where an Ak makes less dmg than a pistol ;-D
Take care
P.S Happy New year
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sounds to me that somebody didn't put 3 points into stun resist (back in the day it was 20% per point too!
Also, IF, and i stress if, the mines should EVER get a nerf - I vote that they cannot be targeted by guns (but still can be exploded by friendly grenades and other explosive devices...).
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Well maybe its just me, but I have seen many grenades miss their target but I have never seen a mine miss.

The mine "misses" are the fact that the opponent CAN avoid them. Once tripped, they cannot be avoided. Understand?
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I will probably decrease far damage for mines so there won't be much profit in planting clustars of mines, cause this is what ruins the game. Mines haven't been intended to be planted in clusters, and they will be planted one by one, there will be much less instant kill and much more chance to heal unit/take cover.
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Keep the damage ☹ - just make the explosion radius 1 - this way, if 1 is tripped, the enemy can decide to take cover or proceed...
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Keep the damage ☹ - just make the explosion radius 1 - this way, if 1 is tripped, the enemy can decide to take cover or proceed...

I don't want to take away chain reaction effect - it's quite fun.
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i think better soultion will be to make range betwen planted mines greater than range of explosion - thats all, this will ommit mine cluster detonations one by one
Edited 2 minutes later by .
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...i will not play until mines will be fixed, today i was killed by 4 normal mines in 3x1 game, and lost, which is normaly not acceptable
iam mad and sick of this mines... ☹
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wow, never crossed my mines how far mines have come...
perhaps mines should be weaken in dmg (not to far of course ☺)
i also agree to the mines B radius being to big, perhaps either shrink radius to 3 or make minimum ap to plant mine = 2 so then if someone tried to plant 3 mines in cluster it would be like this:
2ap(plant) - 2ap(steps) - 2ap(plant) - 2ap(steps) risky to continue from here as then you would not be able to escape your own mines if tripped by enemy on their turn right there ☺
hope this helped out, mines are real problem i guess, and i also forgot to mention, if ya dont use mines like me (blasting yourself as a little sacrifice, but still setting it of yourself very same turn its planted which makes game way more fun 😁) it does make the game pretty boring 🙄
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Reply to *DELETED*
As unit-x wrote - there are many solutions. As most of us agree that there IS a problem with mines, so it would be good to make some changes.
I think that one of the easiest solution to check is to increase AP required to plant a mine to 6 AP (5 for advanced miner). It could prevent overusing "chain effect" and mines would be still attractive weapon (power + range).
There could be also a special item, e.g. metal detector which could be used to detect mines even by non-miners or miners with low lvl to find higher lvl mines. In fact there is a solution already - to throw grenades... but it is a little bit too expensive and game is even less attractive than playing with "miner" like... ok, no names ;-) Such game looks like that: miner plants mines and waits, waits, waits... and time goes, goes, and goes... You know, that there are mines and it is nothing surprising and no fun any more.
Regarding metal detector - there would be also "plastic" mines, which could not be detected, but... with lower power ;-)
The more options > the longer game, and who has time this days?
Enkord please think about it, maybe there should be an option like maximum time of game. This could help to have more games in the same time... and please forgive me writing again about money... more games = more cash for you.
Edited 6 minutes later by .
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anyway, perhaps bers could remove the *reducion to ap usage for mines*, will that work? then everybody has to always use 3 ap to set mines and so they may be less popular but at least they wont be super weapons!

...add much more weight to them....like rockets are
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him