GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Update 10-Oct-2008 - Player rankings and clan levels

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+ MOST OF ITEM PRICES IN CASH SHOP WERE DROPPED 1,5-2 TIMES
+ clan tab added
+ clan leader can pick perks which influence every unit of all clan members.
+ clan level is increased when you gain enough clan experience. Clan levels allow to pick clan perks.
+ maximum clan level is now limited to 5
+ clan size can be modified by clan perks
+ clan info screen added
+ clan size can be increased ONLY by clan perks (you can't buy it in Cash Shop)
+ RPG powered down a bit - -2 maximum range +1 dispersion, inreased rocket weight
+ sniper rifle accuracy increased
+ censor check while creating account
+ when you loose you will receive 30% experience by default (40% if there are more than one team or FFA battle) +10% if you've made at least one kill in the game, +20% if you've made 2, +25% if 3, +30% if you've made >=4. Keep in mind that this is related to experience if you loose. If you will you will receive same experience amount like before.
+ fixed: flash and stun grenades that exploded inside wall didn't affect nearby units
+ in you have 2 teams in battle, players of smaller team will receive experience bonus proportionally by team size, therefore now it makes more sence to play games like 1 vs 2 or 1 vs 3.
+ perk icons redone
+ player and clan rankings added (players with level 2+ take part in it, rankings updated every 3 hours)
+ fixed: mines' image was blurred
+ clover quarter now accessible from level 3, not 2
+ while watching the game it was impossible to quit on last turn
+ % amount for equipped fights was shown incorrectly
15 years ago Quote
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Well now... clans can now level up! This could be the start of something. (What kind of perks do we have other than increase size?)
Also... in regards to weapon tweaks:
RPG should be a little more balanced now since it's recent boost and sniper fans will adore the accuracy increase!
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Good Job...Thumb up.... !
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All souds great to me
😁😁😁😁
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Ya god job
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Good update, and its just me or no one can connect to the game?
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same here , dunno why, pops up some connectiong failed or whatever ;-D
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We are currently having server issues at the moment... be patient people. We'll have them up sooner or later.
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We are currently having server issues at the moment... be patient people. We'll have them up sooner or later.

better sooner - weekend coming...
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dont know if you do this for purpose but the all addons for the guns like laser sight and slincer cost 95E
and allso the % of the AKSU slincer reduce to 20%
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dont know if you do this for purpose but the all addons for the guns like laser sight and slincer cost 95E
and allso the % of the AKSU slincer reduce to 20%

its a bug - dont belive in that...
spend real money for flower and give them to your girlfriend/bofirend/mother/father....or for whoever you want...
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i hope till tomorrow the server will work because its my last day off
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😁😁😁 im back on yesssss
hope it stays on
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guess?
server on?
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!
yes lets play!
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Very good congratulations 😉
but i'm in 62 positiooooon 😡
😁
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+ when you loose you will receive 30% experience by default (40% if there are more than one team or FFA battle) +10% if you've made at least one kill in the game, +20% if you've made 2, +25% if 3, +30% if you've made >=4.

Not sure if this change is supposed to be a joke or what. When you make thirty or forty experience a game (losing to an opponent of equal level), an extra ten or twenty percent works out to, typically, five or six XP. Pretty pathetic when you needs thousands of XP to gain a level (and especially pathetic when winning nets you two orders of magnitude more XP).
Why even bother with this change when the results are almost insignificant?
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Not sure if this change is supposed to be a joke or what. When you make thirty or forty experience a game (losing to an opponent of equal level), an extra ten or twenty percent works out to, typically, five or six XP. Pretty pathetic when you needs thousands of XP to gain a level (and especially pathetic when winning nets you two orders of magnitude more XP).
Why even bother with this change when the results are almost insignificant?

i think this means u get 55 % of xp earned if u get 3 kills. Not an xtra 25%
say u earned 100xp but lost thats 55 xp not 30 xp + 25% = 37.5 xp
not loads but more than u worked out.
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i think this means u get 55 % of xp earned if u get 3 kills. Not an xtra 25%
say u earned 100xp but lost thats 55 xp not 30 xp + 25% = 37.5 xp
not loads but more than u worked out.

Oh no, I wasn't calculating the percentage of the XP earned; I was adding the percentages together just like you did.
Your numbers may seem higher because you started with 100 XP, which I don't even think it's possible to earn if you lose. ;-)
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the prices of the guns is back to regular and of the addons allso but with low stats so now the slincer of the AKSU add just 20% to the critical damage.
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him