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Old 07-15-2010, 12:16 AM   #1
SMELLICT
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Default Dispersion Guide - 40mm and Grenades

Dispersion Guide

Most of gunrox players uses 40mm or grenades , and even Rockets. And the

ones that dont are missing one of the key tactic elements of this game.

I am writing these tips in order to help everyone understand well what

dispersion really is , how to avoid hitting your self or allies when shooting and

bring to maximum the chance that you will hit your enemy even with hard shots or when blinded.




PART 1 - what is dispersion ?

Dispersion means that if you aim at a certain square on the map your shot could

be diverted to X number of squres from the square that you have aimed to as if you would

aim each of these squeres !!

X - marks the dispersion value , it is usually 1 for most 40mm and grenades.

For example if you aim at 20:20 and you have 1 dispersion then the dispersion

will make 1 out of 9 chance that you will really hit 20:20 square.

The actuall shot could be diverted to each of these other sqaures:

21:19 , 21,20 , 21,21
20:19 , , 20,21
19:19 , 19:20 , 19:21

The key factor here is that the shot is diverted before shooting and not after

for example you aim 20:20 and by 1 out of 9 chance the dispersion diverted your shot

to 20:21 ==> this means that in fact you are shooting 20:21 and not 20:20 !!

note that when you are blinded dispersion increases but there is no reason

to avoid every shot Just because of this. it only means that you need to treat

the shots with more attention and be extra carefull when obstacles near the

area you want to shoot from.






Part 2 - Open feild


lets Assume that enemy stands in 20:20 position and absolutly no obstacles between

you and your enemy.



If there are no obstacles at all and you are shooting 40mm or grenades then for the

following dispersion values this is where you should aim.


1 dispersion:

21:19 , 21,20 , 21,21
20:19 , 20:20 , 20,21
19:19 , 19:20 , 19:21

these 9 spaces will end with a sure 100% hit.

if you cant reach them. then try to shoot 2 spaces away but not in diagonal!

a GOOD place to aim shot will be 20:22 , 20:18 , 18:20 , 22:20

=> 7 out of 9 shots will hit - 77%

a BAD place to aim shot will be 4 diagonals of 2 spaces 18:18,18:22,22:18,22:22

=> 4 out of 9 shots will hit - 44%

if you must shoot from 3 spaces then aim shot to 20:17 , 20:23 , 17:20 , 23:20

=> 4 out of 9 shots will hit - 44%


2 dispersion:

This state will probably when blinded or when shooting Rockets.

The principle here is pretty much the same

Aim 20:20 and you will hit i with 100%

other GOOD positions to aim: 19:20,20:19,21:20,20:21

=> 21 out of 25 shots will hit - 84%

3 dispersion:

Aim 20:20 and you will hit 25 out of 49 shots - 51%

"so why are we afraid of dispersion ?!?!?"

When the enemy is open , even when you are blinded he is still in trouble!

A good advice is to take just 1 ot 2 perks for blind resist. make sure

That when you are blinded , your dispersion goes down to max value of

2 and not 3 or more!
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File Type: jpg Open feild.JPG (65.0 KB, 976 views)

Last edited by SMELLICT; 07-15-2010 at 12:08 PM.
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Old 07-15-2010, 12:20 AM   #2
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Part 3 - Obstacles.

This is where we seperate the PROS from the NOOBS.

A PRO will almost NEVER hit himself even when blinded, and will only rarely miss!

a NOOB or unexperienced player will shoot and pray for 2 things:

1. Hit enemy
2. Dont hit self or allies.

Well guys there is no need to pray. All you need is to read carefully and follow my

instructions.

As most of you figured shooting with high dispersion (2 or more) when obstacles are found

near you/Between you and your Enemy is NOT recommended.

I will Describe some scenarios where you will need to shoot your enemy, some shots

are easy , some are hard , and some very hard.


Surrounding Rule:


The number #1 rule of dispersion: always check surrounding squeares before shooting!

This means that If i want to aim 20:20 and have 1 dispersion, I will move my mouse

to each of the 8 squares around 20:20 to see if the shot will get interrupted by

an obstacle. so we want to check 2 things about this rule.

1) There is a straight line of fire to each of the 9 squares (include middle square
aimed to)

2) Each of the squares or at least most of them will be on the enemy Kill zone.
meaning it will hit him.

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File Type: jpg Surrounding Zone.JPG (71.4 KB, 885 views)

Last edited by SMELLICT; 07-15-2010 at 12:13 PM.
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Old 07-15-2010, 12:22 AM   #3
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Scenario 1:



Imagine that you stand in 22:21 and enemy is in 16:19.

There is an obstacle , lets take a wall for example:

21:20 ------ 21:23
21:20 ------ 16:20



You are shooting with 1 dispersion.

The best way to hit will be to move 2 spaces to 22:19 or 23:19

and Aim at 16:18. if we will check the Surrounding Zone then we will see

that no matter where the shoot will move 1 space... we will still hit! and never

hit ourselfs. this is optimal!

NOOB: but why not shoot 16:19 if the enemy is standing there ?

Answer: simple, because if we want to shoot 16:19 then 3 out of 9 squares of the

Surrounding Zone will cause us miss the enemy and hit ourselfs. This will happen

if we will be unlucky (33%) and the shot will be diverted into 15:20,16:20 or 17:20.
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Last edited by SMELLICT; 07-15-2010 at 03:01 AM.
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Old 07-15-2010, 12:24 AM   #4
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Scenario 2:

Imagine that you stand in 18:16 and enemy is in 20:23.

There is an obstacle , lets take a wall for example:

16:21 ------ 23:21



Some players think that with 0 dispersion this shot is possible otherwise you need

luck. This is not true , luck has nothing to do with it.

The best way to hit will be to move 2 spaces to 20:17

no matter where you were before 20:17 is the best place to shoot from and i will

explain why:


We will aim as far as we can at a straight line knowing that we will hit

the wall but aiming so we will hit 20:21 (part of the wall that will cause a hit).

if our range is 9 maximum (for milkors and 40mm) we would want to shoot 20:26

position. It is obvious that since you are standing 4 squares away from the wall

that you cant hit your self with the shot!.

as we can see from the picture all of the Surrounding zone is covered, the red

lines indicate where the shoot will go (if something is in the red line way, the

shot will explode on it , in our case the wall part 20:21 is always in the way).

since the shoot will 100% hit 20:21 and cause a hit to the enemy.

* i might be wrong here, and hit will be 77%.



Scenario 3:

This is not a common scenario but its a hard shot , and sometimes this game

forces you to shoot shots that you dont like. The main concern is first not to hit

youself at any case , and second to hit your enemy with the highest percentage.

Imagine that you stand in 22:21 or any other sqaure in that aread and enemy is in 16:19.

There are 2 obstacles , lets take a walls for example:

16:20 ------ 21:20 , 21:20 ---- 21:23

16:18------- 19:18 , 19:16 ---- 19:18

This looks like the Enemy is in a great advenatage if you have only 1 dispersion

weapons as Greandes or Milkors (without the 0 dispersion skill).

This shot is a hard shot... many players that will try it will hit themselfs and most of the

players will not even try to shoot.

But its defently a possible shot that can be made without hitting your self and about

33% (or more...) to hit your enemy.



Moving to 23:19 or 24:19 and aiming at 18:18 is the best thing you can do

in this situation.

if we would check the Surroinding zone we will see the all 6 out of 9

blocked shots will hit the wall at 19:18 and we will not take any damage.

3 out of 9 shots will hit 17:19 , 18:19 , 19:19 ==> the enemy takes damage

and you dont! . 3 out of 9 shots will hit , its better then not attack at all.
Attached Images
File Type: jpg Scenario 2.JPG (76.4 KB, 874 views)
File Type: jpg Scenario 3.JPG (84.8 KB, 827 views)

Last edited by SMELLICT; 07-15-2010 at 01:07 PM.
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Old 07-15-2010, 12:26 AM   #5
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Part 4 - Windows and open doors.

These shot are somtimes very easy and somtimes very hard. the rule is always

to look for the Surrounding Zone of the square that you have aimed to and see

if the shoot will be stopped (in most cases u will hit yourself this way).

When standing just near the window at a straight line (NO DIAGONALS!)

then shooting at a straight line to a distance of 6-9 squares should be pretty safe.

when trying to shoot not at a straight use the Surrounding Zone rule.

it is highly recommended that you will shoot at maximum range from windows and doors.




Part 5 - Acid, Poision and Stun grenades.

These greandes have special effects. They are not damage grenades and they differ

by the very important fact that they cant hit through walls and obstacles.

even when you aim somewhere and you see a red mark (Gunrox indicator that the enemy

will be hit if the grenade hit the spot which you have aimed to) This does not mean
that the enemy will take the hit. you must check that no obstacles stand between the

square you are aiming to shoot and the enemy position.

Note that the Surrounding Zone rule applies here as well and under the same

conditions besides the fact that they cant hit through obstecales!


Part 6 - Zero Dispersion

The ultimate way to use Grenades and 40mm. As easy as it sounds , where you aimed

is where you hit! no need to check Surrounding Zone rule at all!! all you need

to check is that There is no obstacle in the direct line of shot from your position

to your target.

0 dispersion can safely be thrown from windows even with Diagonal shots!

In General each 40 skills higher then weapon requirements will reduce Dispersion by 1

Milkor : 0 dispersion is gained with Grenade Launchers skill 60.

RPG : 1 dispersion is gained with Grenade Launcers skill 80 and 0 dispersion at skill 120

Grenades : 0 dispersion for the following grenades according to Grenades skill.

Hand grenade - skill 40

Acid grenade - skill 50

Rgd33 - skill 60

flash - skill 70

F1 - skill 80

stun - skill 90

frag - skill 100

Imp Flash - skill 110

Rgd42 - skill 120

Some players think that when you get a certain strong grenade you should not use other grenades

with lower skill but this is wrong! when shooting with 0 dispersion you will find out that rgd33
can sometimes do as much damage as frag with 1 dispersion.

If you have grenadier with skill 60 my best advice is to make sure you take at least 2-3 Rgd33.

Gaining the 0 dispersion ability gives you a great tactical adventage in combat.
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Old 07-15-2010, 01:02 AM   #6
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nice, but it would be much simpler to read if you pasted images in text, not in attachment.
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Old 07-15-2010, 03:09 AM   #7
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Quote:
Originally Posted by Cossacks View Post
nice, but it would be much simpler to read if you pasted images in text, not in attachment.
Thanks for your comment , as you can see I've improved it.
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Old 07-15-2010, 05:07 AM   #8
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Make this guide better, by putting actual screenshots from in the game. Do an abort game, then I think it should be sticky after you do this. Newcomers will understand it better then. Nice so far btw...

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Old 07-15-2010, 06:41 AM   #9
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Awesome guide, made it sticky.
Kudos to SMELLICT, I am sure this will be helpful to many players.
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Old 07-15-2010, 08:14 AM   #10
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Thumbs up for made it sticky. Good work Smellict
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Old 07-15-2010, 08:30 AM   #11
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Default nice job

i tihnk some one needs to wright a song about him to show to him gredetod,
who will step up and do it...
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Old 07-15-2010, 09:16 AM   #12
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This guide is by far not over , I intent to improve it and add more

difficult scenarios.

I guess more Edits will be made soon and I will add some screenshots

from the game to illustrate.
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Old 07-15-2010, 09:51 AM   #13
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Maybe im not the best of the Gunrox players
with a combined level of 24 , but if i can help with any info
im honored.Good work and i wish luck to you continue it.
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Old 07-15-2010, 10:47 AM   #14
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Thx for the time you spent Smellict. I am angry though, cause things i have spent so many time to learn them, newcomers need to spent only around 10 min.

Also less fun at this game now cause no more people shooting themselves.

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Old 07-15-2010, 12:55 PM   #15
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Good guide
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Old 07-15-2010, 01:08 PM   #16
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Added Scenario 3.

I will add some more soon.
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Old 07-15-2010, 02:52 PM   #17
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Default heheeh

thabnk smellick now i understand hehehe
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Old 07-16-2010, 12:51 AM   #18
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Cool OMG

You are a matematic teatcher?
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Old 07-16-2010, 02:18 PM   #19
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this guide is FOR NOOBS, who doesnt no how to PLAY
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Old 07-16-2010, 10:36 PM   #20
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Quote:
Originally Posted by hoanghuynh View Post
this guide is FOR NOOBS, who doesnt no how to PLAY
Usually the function of a guide is that ...
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