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Old 12-28-2009, 10:35 AM   #1
berserker
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Default Update 28-Dec-2009 - Forest tweaking, battle details, and flags


- Mystical Forest area tweaked visually to be more eye-friendly.
- After the battle there are new tab added which has detailed overview of damage done, experience earned, and modifiers that influenced experience calculation.
- Now you can place a flag on the map which will be visible to your teammates - useful for memorizing last know position of your enemy.
- Now it is shown number of active players you have referred in the Cash Shop (unlike total number of referrer registrations before this update).
- In game lobby experience hint also tells experience limit increase due to equipped artifacts.
- Cursor is now changed when grenade or bayonet mode is enabled.
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Old 12-28-2009, 07:51 PM   #2
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Thumbs up for another useful update.
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Old 12-28-2009, 08:02 PM   #3
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very nice, love the experience details.
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Old 12-29-2009, 08:51 AM   #4
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exp details after battle - very nice ..
good job ;p
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Old 12-29-2009, 12:26 PM   #5
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very good map
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Old 12-29-2009, 01:44 PM   #6
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Love the xp details!

One question, I read somewhere that you are supposed to get more xp when fighting clan players, but could not see this modifier listed?
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Old 12-29-2009, 05:42 PM   #7
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Quote:
Originally Posted by TrUlster View Post
Love the xp details!

One question, I read somewhere that you are supposed to get more xp when fighting clan players, but could not see this modifier listed?
This is false information
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Old 12-29-2009, 06:15 PM   #8
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Aha, good to know. In that case that might be an idea for future update. If equal level players and one clan vs non-clan I guess the clan player will have a 5-10% advantage due to all the perks.

So, xp-wise, it should be, in tune with the existing mods for level difference:

clan vs clan = no modifier
no-clan vs no-clan = no modifier
clan vs no-clan= -5% xp
no-clan vs clan= +5% xp.
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Old 12-29-2009, 06:48 PM   #9
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Quote:
Originally Posted by TrUlster View Post
Aha, good to know. In that case that might be an idea for future update. If equal level players and one clan vs non-clan I guess the clan player will have a 5-10% advantage due to all the perks.
In new planned clan system there will be no such advantages, thus it's temporary.
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