screwing over tourney players with clan
thanks berserker......I've been playing for about 2 years, and I noticed something, that when i started playing annoyed me to death, and that was fixed in the last tourney i was in, only to be switched back to the previous state. What I am talking about is if there is a tourney say lvl's 10-14 at clover, anyone with clan can get attacked while waiting on their opponent. This was the norm when I started playing. Now for those of us in clans that don't have perks, the only reasons why we're in a clan is for the clan medal, and MAYBE (this is a stretch) for the aggression ability. Other than that, most of the clans suck, giving the advantages to those top 10 or so clans with perks. Everyone gripes and complains when toxicity goes and uses perks, and most of the time they win because of them. My issue is not with the perks, but with the aggression ability afforded to players that have clan.
The last tourney i was in I found this problem to be fixed, as a "player cannot be attacked while in tournement" or something like that message would show when you tried attacking someone in the tourney. This was a great patch/fix/upgrade (whatever you wish to call it). But this tourney, things reverted back to the way they were, with players sometimes being forced to use both of their evades, and then having to pay enkord to have extra evades. Most players would rather use that enkord on arms, rather than use it to save their arms while waiting on their tourney opponent to show up. It is either this or go offline and risk getting dq'd from the tourney because you weren't online.
What was so wrong with having the stipulation of "if a player is in tourney, they cannot be attacked until they have left the tourney"? Why did it resort back to this bs state that it is again?