GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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suggestions for ideas to improve Gunrox !

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suggestions for ideas to improve Gunrox !
Hello friends, I come with this post to inform some ideas for improvement
from Gunrox, sometimes I as a player see things that you as admins don't
have the same vision, as we are a gear, one needs the other for the
growth and functioning of the game. ☺

1. It would be cool in the room before starting the game an option to
show who is agreeing to abort the game, (sometimes
We took some bad maps for mega) because there are many times
that everyone says they aborted but the game doesn't abort we don't know who
you're lying. with this option everyone would be able to see who is in agreement
in aborts the game.

2.About the personal artifacts, a lot of matches the opponents then using
perks disarm with bad intentions so the opponent loses the artifact
that was won at great cost, why not instead of the artifact
falling to the ground when disarmed does not return to backpack,(PERSONAL ARTIFACT ONLY) it will have
to arm it again if you want to use it, or in the restriction of disabling perks
in the game it's not just clan perks but the purchased and won perks.

3. we miss a small pocket binoculars (no if those
attached to the weapons), could create a bino on one side
which would be 3AP to use and a smaller bino vision circumference equal
as it has in the gun and at half the weight it would help a lot to bequeath
on some unit that cannot hold much weight.

4. On casanik machines it could remove or decrease the chance of the artifact decreasing in level
because out of 10 rounds 1 you get it right and still go down a level is very daunting, even more
when it's level 10 above that uses 6 coins, I think it should make it easier to level up
these artifacts, because consequently more arts in the markets but cash to be consumed,
ends up encouraging more players to spend bought artifacts thus heating up the artifact market.

5.The crates we won either the sling box or by battle was a very good idea
because it would be better to come items according to our skill, because many items come
that we don't use and we have to discard, that is, using almost nothing of the items in the box.

6. Launch some new weapons to change the dynamics of the game, as it is a strategy game
We need new game strategies without new weapons that wouldn't be possible, we count on
the team for GUNROX better !

7. Something I miss would be a chat within the artifact market because sometimes the value is not very far
than you can pay and maybe there with a conversation we can close at a good price for tabs
the parts to close
business, the chat does not need an identifier the player can put it as anonymous but
it is important to have
or a counter proposal, an option that you offer an offer for an artifact there would be the decision
from the artifact's owner
accept it or not, I believe it would help a lot in the negotiation.

8. Maybe new partnerships like putting GUNROX on Steam, or other platform would have more publicity
and
without a doubt it would attract new players to the game, the idea would be fantastic for the growth of Gunrox!

Hope I helped with some ideas.
2 years ago Quote
2 years ago Quote
Reply to

Hello friends, I come with this post to inform some ideas for improvement
from Gunrox, sometimes I as a player see things that you as admins don't
have the same vision, as we are a gear, one needs the other for the
growth and functioning of the game. ☺

1. It would be cool in the room before starting the game an option to
show who is agreeing to abort the game, (sometimes
We took some bad maps for mega) because there are many times
that everyone says they aborted but the game doesn't abort we don't know who
you're lying. with this option everyone would be able to see who is in agreement
in aborts the game.

2.About the personal artifacts, a lot of matches the opponents then using
perks disarm with bad intentions so the opponent loses the artifact
that was won at great cost, why not instead of the artifact
falling to the ground when disarmed does not return to backpack,(PERSONAL ARTIFACT ONLY) it will have
to arm it again if you want to use it, or in the restriction of disabling perks
in the game it's not just clan perks but the purchased and won perks.

3. we miss a small pocket binoculars (no if those
attached to the weapons), could create a bino on one side
which would be 3AP to use and a smaller bino vision circumference equal
as it has in the gun and at half the weight it would help a lot to bequeath
on some unit that cannot hold much weight.

4. On casanik machines it could remove or decrease the chance of the artifact decreasing in level
because out of 10 rounds 1 you get it right and still go down a level is very daunting, even more
when it's level 10 above that uses 6 coins, I think it should make it easier to level up
these artifacts, because consequently more arts in the markets but cash to be consumed,
ends up encouraging more players to spend bought artifacts thus heating up the artifact market.

5.The crates we won either the sling box or by battle was a very good idea
because it would be better to come items according to our skill, because many items come
that we don't use and we have to discard, that is, using almost nothing of the items in the box.

6. Launch some new weapons to change the dynamics of the game, as it is a strategy game
We need new game strategies without new weapons that wouldn't be possible, we count on
the team for GUNROX better !

7. Something I miss would be a chat within the artifact market because sometimes the value is not very far
than you can pay and maybe there with a conversation we can close at a good price for tabs
the parts to close
business, the chat does not need an identifier the player can put it as anonymous but
it is important to have
or a counter proposal, an option that you offer an offer for an artifact there would be the decision
from the artifact's owner
accept it or not, I believe it would help a lot in the negotiation.

8. Maybe new partnerships like putting GUNROX on Steam, or other platform would have more publicity
and
without a doubt it would attract new players to the game, the idea would be fantastic for the growth of Gunrox!

Hope I helped with some ideas.


1. Been discussed many times in the past, it won’t happen, would only increase toxicity towards specific player(s) who are not on abort and 90% megas will become aborts instead.
2. I don’t see why personal artifacts shouldnt be able to be disarmed, there needs to be some sort of risk and chance that you could lose personal artifacts, otherwise personal artifacts become too strong and everyone will start using them.
3. Can ask berserker for his opinion on this
4. I don’t understand what you mean by “casanik”
5. Like i have pointed out to multiple others, if the boxes contain too much junk, make a forum post about it, post a screenshot of the contests of the box and your unit stats so we can see and do improvements towards boxes.
6. What kind of new gun would you add? I don’t think many people realize that each gun class is complete,
2 years ago Quote
2 years ago Quote
Reply to
Gunrox na Steam/arts personal

Hello friends, I come with this post to inform some ideas for improvement
from Gunrox, sometimes I as a player see things that you as admins don't
have the same vision, as we are a gear, one needs the other for the
growth and functioning of the game. ☺

1. It would be cool in the room before starting the game an option to
show who is agreeing to abort the game, (sometimes
We took some bad maps for mega) because there are many times
that everyone says they aborted but the game doesn't abort we don't know who
you're lying. with this option everyone would be able to see who is in agreement
in aborts the game.

2.About the personal artifacts, a lot of matches the opponents then using
perks disarm with bad intentions so the opponent loses the artifact
that was won at great cost, why not instead of the artifact
falling to the ground when disarmed does not return to backpack,(PERSONAL ARTIFACT ONLY) it will have
to arm it again if you want to use it, or in the restriction of disabling perks
in the game it's not just clan perks but the purchased and won perks.

3. we miss a small pocket binoculars (no if those
attached to the weapons), could create a bino on one side
which would be 3AP to use and a smaller bino vision circumference equal
as it has in the gun and at half the weight it would help a lot to bequeath
on some unit that cannot hold much weight.

4. On casanik machines it could remove or decrease the chance of the artifact decreasing in level
because out of 10 rounds 1 you get it right and still go down a level is very daunting, even more
when it's level 10 above that uses 6 coins, I think it should make it easier to level up
these artifacts, because consequently more arts in the markets but cash to be consumed,
ends up encouraging more players to spend bought artifacts thus heating up the artifact market.

5.The crates we won either the sling box or by battle was a very good idea
because it would be better to come items according to our skill, because many items come
that we don't use and we have to discard, that is, using almost nothing of the items in the box.

6. Launch some new weapons to change the dynamics of the game, as it is a strategy game
We need new game strategies without new weapons that wouldn't be possible, we count on
the team for GUNROX better !

7. Something I miss would be a chat within the artifact market because sometimes the value is not very far
than you can pay and maybe there with a conversation we can close at a good price for tabs
the parts to close
business, the chat does not need an identifier the player can put it as anonymous but
it is important to have
or a counter proposal, an option that you offer an offer for an artifact there would be the decision
from the artifact's owner
accept it or not, I believe it would help a lot in the negotiation.

8. Maybe new partnerships like putting GUNROX on Steam, or other platform would have more publicity
and
without a doubt it would attract new players to the game, the idea would be fantastic for the growth of Gunrox!

Hope I helped with some ideas.

about personal artifacts I am against it, if you are taking it you want to take the risk, about the option to see who aborted I agree, because we will know who is lying in the game, and about steam, I think it would be something innovative, as they would bring in new players , cash system would be balanced, and another one to keep a game on steam would cost 100E$, that you get with just a sale of 70k enkord cash..


2 years ago Quote
2 years ago Quote
Reply to
Sobre os bots

1. Been discussed many times in the past, it won’t happen, would only increase toxicity towards specific player(s) who are not on abort and 90% megas will become aborts instead.
2. I don’t see why personal artifacts shouldnt be able to be disarmed, there needs to be some sort of risk and chance that you could lose personal artifacts, otherwise personal artifacts become too strong and everyone will start using them.
3. Can ask berserker for his opinion on this
4. I don’t understand what you mean by “casanik”
5. Like i have pointed out to multiple others, if the boxes contain too much junk, make a forum post about it, post a screenshot of the contests of the box and your unit stats so we can see and do improvements towards boxes.
6. What kind of new gun would you add? I don’t think many people realize that each gun class is complete, 120 skill weapon is the final one, adding new weapon would make no sense and even if we could somehow add one, the amount of balancing it would require would be major work already on its own.
7. I doubt GUNROX will be on Steam, it is pointless to advertise or think about this at the moment till bots update is out, once that update is out we can see the impact of it and plan ahead for the future, if bots are promising enough, we can start to advertise the game again. Maybe GUNROX 2 will be on Steam, but only berserker knows☺

how so bots??? it's easier to release fakes until lvl 19, from 20 onwards it's forbidden to make fakes, because there are already balanced megas, if it's to put a bot that gives you xp, it's better fake...
2 years ago Quote
2 years ago Quote

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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him