GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Game Suggestions

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Game Suggestions
Here a few thoughts I've had to help make the game a little better. Give me some constructive feedback if you have some.
1: A way to invite players to join a game lobby.
This would be a great improvement to the game. Instead of yelling at your friends over private message when there is one slot left in a lobby or something, they could invite them. After the friend accepts the invite the game will place them in that lobby automatically.
People could abuse it, so there would have to be a 30 second interval in between invites. If i wasn't clear before, you can only invite people on your friend list.
2: Allow people to get notifications that require action (ie: clan invites, trade requests) while they are accessing inventory.
This would also improve the game a little. It's annoying when people send me a trade invite and i don't know about it until i am done modifying my inventory. Then when I accept, they are no longer trading.
3: Improve Sniper perk chain perks.
Other perk trees have amazing and really cool perks that improve the class substantially. Grenadiers have kamikaze, sub machine gun and shotguns can get 14 ap/mp, melee can even disarm players AND get +4 mp(-2 ap), and don't even get me started on the cool machine gun and rocket launcher stuff! Snipers on the other hand get +1 scope radius, and +1 sight. While I will admit these are nice, but are not even close to being as helpful to snipers as all of those other ones are to their respective classes. I've discussed this with _Explosion_ and we have brainstormed a few cool things to add to snipers. First we have thought of a full metal jacket (FMJ) perk. This perk could allow snipers to shoot through some 1 cell walls with reduced damage or something, while improving normal shot damage slightly. Another was maybe a camouflage perk where you can't be seen through an optic scope of another player. Also was maybe a sure shot perk that improved accuracy, and maybe had the stargazer abilities also. Another idea was a railgun perk that allows you to shoot more than 1 target if they are in a line. If you have other ideas for snipers please post some.
4: Improve snipers!
I think its silly how the accuracy for the worlds most accurate weapon is the worst in this game. For the love of god they don't even have an attatchment you can buy for them! (yes i know SVD has bayonett and vintorez/vyhklop have integrated supressor) I feel the average damage and accuracy needs to be improved. Snipers scratch 2/3 of the time at max range. Their damage is usually really bad also. In my opinion they should be a reliable weapon. They can only shoot 1 person at a time! I don't know why their average damage almost is the same as an assault rifle and yet scratches even more! Those who say the damage is balanced good I say to you how often does it even hit the target? The accuracy is so pathetic. I don't see many a reason to not improve snipers except for 1 reason: doom. And that brings me to my 5th suggestion
5: Nerf Doom
Doom is rather silly, and it prevents the balance of weapons that doom goes well with. (I'm talking about snipers and pistols guys). Critical resistance perks don't balance doom. Players should not have to sacrifice perks of their own to balance an unbalanced perk. I have no problem with luck perks, but heavy hand perks and doom are just severely unbalanced. I think that doom should be restricted to only +luck chance a and not increase critical power if doom is considered a "necessary part of the game" or whatever and can't be taken out of the game.
6: Improve the pistol perk.
I think pistols themselves are fine and well balanced, you can purchase a laser and suppressor for them. I think the +1 range for pistol perk is great, and should be left alone. But the 0 ap weapon swap perk doesn't help pistols like other perks help other classes. I haven't thought of any other perk to replace it at the moment, but it definitely needs to be looked at.
7: Make splash damage more
Edited 5 days later by . Reason: idea 9 added.
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Only 1
Only one is good..
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Snipers are ridiculous already, theres no need to improve them even more... in big map duel snipers can hurt you badly even before the "real action" begins..
as for doom (just idea) there might be improved increased hitpoints perks from +7 to maybe +9 and also the "survivor" perks that are following... so that doom machine gunner wont one-shot kill you (as happened few times to me)
and i fully agree with pistols first bonus perk upgrade... tho i cant think of good replacement for it
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Only one is good..

Would you mind explaining why you don't like the other ones?
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-bump...
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I vote for idea 2 and 3, for sure i dont agree about nerfing doom, in x1 they arent that good because if u get blinded it becomes useless, usually strong dooms has lack of resistance and hp, in mega they are very good for sure, but so is gauss with 14 ap, while you can full resistance and shelter and do a great damage, and the critical resistance actually helps a lot! , i use a vinto doom and its far from being overpowered,
Edited 6 minutes later by .
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All are good except bers wont even notice this.
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Only 1 and 2, the whole game regarding guns are already balanced.
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non will apply on the game so dont waste ur time
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*DELETED*
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Here a few thoughts I've had to help make the game a little better. Give me some constructive feedback if you have some.
1: A way to invite players to join a game lobby.
This would be a great improvement to the game. Instead of yelling at your friends over private message when there is one slot left in a lobby or something, they could invite them. After the friend accepts the invite the game will place them in that lobby automatically.
People could abuse it, so there would have to be a 30 second interval in between invites. If i wasn't clear before, you can only invite people on your friend list.
i like it
2: Allow people to get notifications that require action (ie: clan invites, trade requests) while they are accessing inventory.
This would also improve the game a little. It's annoying when people send me a trade invite and i don't know about it until i am done modifying my inventory. Then when I accept, they are no longer trading.
i like it
3: Improve Sniper perk chain perks.
Other perk trees have amazing and really cool perks that improve the class substantially. Grenadiers have kamikaze, sub machine gun and shotguns can get 14 ap/mp, melee can even disarm players AND get +4 mp(-2 ap), and don't even get me started on the cool machine gun and rocket launcher stuff! Snipers on the other hand get +1 scope radius, and +1 sight. While I will admit these are nice, but are not even close to being as helpful to snipers as all of those other ones are to their respective classes. I've discussed this with _Explosion_ and we have brainstormed a few cool things to add to snipers. First we have thought of a full metal jacket (FMJ) perk. This perk could allow snipers to shoot through some 1 cell walls with reduced damage or something, while improving normal shot damage slightly. Another was maybe a camouflage perk where you can't be seen through an optic scope of another player. Also was maybe a sure shot perk that improved accuracy, and maybe had the stargazer abilities also. Another idea was a railgun perk that allows you to shoot more than 1 target if they are in a line. If you have other ideas for snipers please post some.
i'd agree
btw:did you steal the Full Metal Jacket idea from BTD5? 😝
4: Improve snipers!
I think its silly how the accuracy for the worlds most accurate weapon is the worst in this game. For the love of god they don't even have an attatchment you can buy for them! (yes i know SVD has bayonett and vintorez/vyhklop have integrated supressor) I feel the average damage and accuracy needs to be improved. Snipers scratch 2/3 of the time at max range. Their damage is usually really bad also. In my opinion they should be a reliable weapon. They can only shoot 1 person at a time! I don't know why their average damage almost is the same as an assault rifle and yet scratches even more! Those who say the damage is balanced good I say to you how often does it even hit the target? The accuracy is so pathetic. I don't see many a reason to not improve snipers except for 1 reason: doom. And that brings me to my 5th suggestion
dude snipers are awesome
5: Nerf Doom
Doom is rather silly, and it prevents the balance of weapons that doom goes well with. (I'm talking about snipers and pistols guys). Critical resistance perks don't balance doom. Players should not have to sacrifice perks of their own to balance an unbalanced perk. I have no problem with luck perks, but heavy hand perks and doom are just severely unbalanced. I think that doom should be restricted to only +luck chance a and not increase critical power if doom is considered a "necessary part of the game" or whatever and can't be taken out of the game.
if you're having trouble with doomers attack first
6: Improve the pistol perk.
I think pistols themselves are fine and well balanced, you can purchase a laser and suppressor for them. I think the +1 range for pistol perk is great, and should be left alone. But the 0 ap weapon swap perk doesn't help pis

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The main reason I want to nerf doom is because people who use doom almost always use snipers. And if snipers are improved, then people will complain doom will be too good. Snipers scratch quite a bit, and the damage is often times the lower percentile and it irks me. I have a build on an account that uses 3 SVDs, and MOST of the time they hit between 20-35. Thats no better than a colt that uses only 4 ap.
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So this is like the same things i made on a other topic only whit more options?
So if u get votes on 1.. u still dont have a idea to make the most balanced change... that is what i tried on a other topic.
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If i could get some veteran GUNROX players to comment too, that would be excellent 😉
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So this is like the same things i made on a other topic only whit more options?
So if u get votes on 1.. u still dont have a idea to make the most balanced change... that is what i tried on a other topic.

I'm just giving out suggestion to help improve functionality as well as maybe balance a little. any suggestions you have please feel free to comment.
Also, you can vote for more than one.
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Wow! so far good number of votes. If you haven't voted already please do! I want to know what you think!
I've added another idea, go check it out!
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The 8th idea is just like the ones asking for free cash cause that way everyone will be using premium ammo on their pistols..And snipers too..
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Btw its really nesscessary to let another splash perk at level 2 cause hand nades(At level 8 rgd) and thumpers are extremely powerful..
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I like the 8nd idea, premium ammo are ridiculously expensive already, so i don't mind if people will use more premium ammo on snipers and pistols
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Btw its really nesscessary to let another splash perk at level 2 cause hand nades(At level 8 rgd) and thumpers are extremely powerful..

EXACTLY!
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Maybe 1 splash resistance available at level 5, 2 splash resistance available at level 10, 3 splash resistance available at level 20, 4 splashr esistance available at level 30
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him