GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Balance Tweaks

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We continue a series of small tweaks to improve game balance. Perk "Keen Eye" was unused by everyone, so we changed it's penalty from -2 AP to -1 AP. Perk "Stargazer" also underused, we plan to improve it in the future updates. Perk "Endurance" was widely overused, so we changed it from -1 AP +3 Move AP to -2 AP +4 Move AP to make it more balanced.

Also we have slightly reduced most popular resist perks:

Splash Resistance: reduced from +10% to +8% per perk

Stun Resistance: reduced from +10% to +8% per perk

Blind Resistance: reduced from +10% to +9% per perk

In the next update we plan to improve "Stargazer" perk and further improve Sensors.

Melee skills and perks has been reset for all players.

Edited 23 hours, 8 minutes later by .
4 weeks ago Quote

Hi Bers,

Thank you for listening to the community and adjusting the rifle perks. Additionally, would appreciate if you could do something regarding the following topics, am happy to discuss in detail if needed:

1- Final doc perk is underwhelming and underused as a result

2- Rockets are massively overused and nerfing splash buffs it. This especially buffs the 0 disp rockets (rpg) as it can consistently hit groups and while it helps the rainmaker which is already extreamly underused, my suggestion is allowing the rainmaker to penetrate through splash/ or shelter as very weak considering its range and inacuracy. IMO splash shouldnt be nerfed and instead the weaker rocket launchers should be buffed.

3- Creating an option to disable arts from custom games as lots of builds started to revolve around personal arts nowadays. Creating a frustrating gameplay loop. (Enforced by latest nerf to Resistences as lots of people are using free personal weightless armors)

4- Holding back on the buff on sensor buff and instead giving it quality of life buff in the form of being able to plant it 1 ap away from your unit or giving an extra hp where it wouldnt be destroyed via one hit. As it is already very strong right now in 1v1 or 2v2 situation.

5- Adding perks disable button (reta, conc etc..) as lots of people get toxic over it and it creates a more toxic community.

6-  Adjusting the reward from lvling past 50 to be more cosmatic than resistences for free as it creates a situation where some lvl 50s are faking to get that unfair adv.

7- Perhaps allowing people to purchase a feature from shop to let them have 2 builds per units. As this would expand the player base for both skirmishes (1x1 and 2x2) and megas. As people would be able to have a build for both. (Builds would have to be locked as in either build 1 or 2 for all units at once to avoid abuse)

8- Buffing the final tank perk to allow tanks to trade hp for Blind/ stun resistemces (1.5 : 1) ratio or similar.

Thank you for the update and looking forward to seeing more changes. 

Edited 13 minutes later by .
4 weeks ago Quote
4 weeks ago Quote

Changing the ‘Endurance’ perk was definitely not the right move. Now we can’t even x4 laser in most builds, and shooting big guns is basically impossible without the Grinder AP perk, which removes 20 weight! Big guns already need a ton of weight, so this just makes things worse.

On top of that, Naders were already overpowered, and now you’ve buffed them even more by nerfing resistance perks.

This is what happens when the admins don’t actually play the game. Instead of listening to the community, they keep changing things nobody even asked for. that’s a sign to quit and save up some money. 

Edited 1 minute later by .
4 weeks ago Quote
4 weeks ago Quote
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This is what happens when the admins don’t actually play the game. Instead of listening to the community, they keep changing things nobody even asked for. that’s a sign to quit and save up some money. 

I don't need to listen, I see the stats. If 99% of players use Endurance perk, it is clear indication that perk is imbalanced and has to be changed. Same with Keen Eye, which was used by like 3 players.

4 weeks ago Quote
4 weeks ago Quote
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I do agree with Berserker, the perk was overused. While i dont disagree with the way he nerfed it, another way would've been lossing total of -40 hp. This wouldve made it so if caught the unit is dead for sure and the build path is not totally disabled for lots of builds.

Although i do disagree with the resistences nerf as it should've been carried in a different manner. The armors themselves should've been nerfed. That wouldve forced people into perks and punished those who didnt. Perhaps a 5%-10% reduction in blind/stun wouldve done it.

All in all its a good step and can be adjusted as the game goes.

This is what happens when the admins don’t actually play the game. Instead of listening to the community, they keep changing things nobody even asked for. that’s a sign to quit and save up some money. 

I don't need to listen, I see the stats. If 99% of players use Endurance perk, it is clear indication that perk is imbalanced and has to be changed. Same with Keen Eye, which was used by like 3 players.

Edited 44 minutes later by .
4 weeks ago Quote
4 weeks ago Quote

People use Endurance because it’s necessary for many builds to function (Such as Punisher builds & Big Gun builds), not because it’s broken, it was simply the backbone of a lot of builds. 

Balancing isn’t about punishing players for using effective builds, it’s about keeping the game diverse and fun, but now we have less variety of stuff to make.

Conclusion: what these changes did was you buffed naders and nerfed everything else down to the ground, that was basically it.

Please take feedback from the community more seriously man, we love this game.

Edited 1 minute later by .
4 weeks ago Quote
4 weeks ago Quote
Reply to

Well for big gun users like me, i think its really terrible but the other parts are alright in the update but keep in mind naders will be very op now and current meta.

My question however is I think all the updates fine except the ap perk that need to stay the same or its impossible for gunrox room that players using to auto check the perks wich become incorrect.

Like bg users are now forced like me to either use / buy perks 3k per game or change art build 16 ap bg to 14 ap wich is really low in 50.

Or I am forced to reset and buy resets wich also cost more then 10k - 20k just for an new update I have to spend more. 

My advice is to keep the ap perks the same and the rest can stay like ur update.

My best solution after all is for bg users if you use big gun mastery 10x perk and want to add the final perk instead of making it +1 range make it +1 regular ap instead so people can still use their big gun.

Edited 15 minutes later by .
4 weeks ago Quote
4 weeks ago Quote

Tomorrow we will drop all melee perks for everyone

4 weeks ago Quote
4 weeks ago Quote
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Tomorrow we will drop all melee perks for everyone

don't forget the 120 melee skills as well.

4 weeks ago Quote
4 weeks ago Quote
Reply to

This is what happens when the admins don’t actually play the game. Instead of listening to the community, they keep changing things nobody even asked for. that’s a sign to quit and save up some money. 

I don't need to listen, I see the stats. If 99% of players use Endurance perk, it is clear indication that perk is imbalanced and has to be changed. Same with Keen Eye, which was used by like 3 players.

Yaroslav, please stop arguing with us so much. We are the players, and you are the developer. You develop, we play, right? Why do you implement updates that serve your interests every time, even though 95% of the players have more experience in the game than you do! This update was completely unnecessary. I've already heard from more than 10 players that they want to quit the game, and I’m joining them. 

You’re just irritating us all. Instead of introducing a poll where the community can vote, you simply do what you like. It seems you don’t understand that Gunrox, Totemtribe, or Enkord would be nothing without the players. The game could be perfect, but without the players, it is empty and meaningless. Today, I reset 2 units for an 18 AP Gauss just to shoot 4 times, and now I see that I only have 13 golden stars and 6 green ones, but I need 14 golden stars. So my reset was completely pointless. Roll back the update; if this doesn’t change, I will also lose interest in the game and leave. This will be the last time I charged here. You’re not introducing update polls and not collaborating with the community before implementing updates.

It is very simple, you could add a thread with those message: "Hello everyone, We want to continue improving Gunrox, and your opinion is very important to us! Please let us know what changes or improvements you would like to see. Post your suggestions here in the forum, and we will collect all ideas and set up a voting system so that we can decide together which changes should be prioritized. Your feedback is crucial to making the game even better. Thank you for your support!" Disappointing enough to explain you how to run/improve a game, but well, you can see 30-40 players online every day, it says enough haha.

Edited 6 minutes later by .
4 weeks ago Quote
4 weeks ago Quote

.

Edited 2 minutes later by .
4 weeks ago Quote
4 weeks ago Quote
Anonymous
Reply to

People use Endurance because it’s necessary for many builds to function (Such as Punisher builds & Big Gun builds), not because it’s broken, it was simply the backbone of a lot of builds. 

Balancing isn’t about punishing players for using effective builds, it’s about keeping the game diverse and fun, but now we have less variety of stuff to make.

Conclusion: what these changes did was you buffed naders and nerfed everything else down to the ground, that was basically it.

Please take feedback from the community more seriously man, we love this game.

4 weeks ago Quote
4 weeks ago Quote
Anonymous
Of course he will nerf items that don't spend a lot of money and buff items that spend more money welcome to gunrox :) all updates are in his favor, he always changes things to make more money
4 weeks ago Quote
4 weeks ago Quote
Anonymous

Great Update 

4 weeks ago Quote
4 weeks ago Quote
Reply to

We continue a series of small tweaks to improve game balance. Perk "Keen Eye" was unused by everyone, so we changed it's penalty from -2 AP to -1 AP. Perk "Stargazer" also underused, we plan to improve it in the future updates. Perk "Endurance" was widely overused, so we changed it from -1 AP +3 Move AP to -2 AP +4 Move AP to make it more balanced.

Also we have slightly reduced most popular resist perks:

Splash Resistance: reduced from +10% to +8% per perk

Stun Resistance: reduced from +10% to +8% per perk

Blind Resistance: reduced from +10% to +9% per perk

In the next update we plan to improve "Stargazer" perk and further improve Sensors.

Those players who have Big Gun + Endurance perk, PM Test50 account and you will have your Endurance perk removed so you can still play.

Didnt effect me much :)  just reset & adjusted

4 weeks ago Quote
4 weeks ago Quote

GREAAAAT UPDATE Keep going thankssss lars is bot

3 weeks, 6 days ago Quote
3 weeks, 6 days ago Quote
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Hi Bers, would you kindly unignore me? i do apologise and admit i deserved it back in 2012. However, i am interested in providing feedback and being part of discussions for the future of the game nowadays.

Thanks.


This is what happens when the admins don’t actually play the game. Instead of listening to the community, they keep changing things nobody even asked for. that’s a sign to quit and save up some money. 

I don't need to listen, I see the stats. If 99% of players use Endurance perk, it is clear indication that perk is imbalanced and has to be changed. Same with Keen Eye, which was used by like 3 players.

Edited 9 minutes later by .
3 weeks, 6 days ago Quote
3 weeks, 6 days ago Quote
Reply to

We continue a series of small tweaks to improve game balance. Perk "Keen Eye" was unused by everyone, so we changed it's penalty from -2 AP to -1 AP. Perk "Stargazer" also underused, we plan to improve it in the future updates. Perk "Endurance" was widely overused, so we changed it from -1 AP +3 Move AP to -2 AP +4 Move AP to make it more balanced.

Also we have slightly reduced most popular resist perks:

Splash Resistance: reduced from +10% to +8% per perk

Stun Resistance: reduced from +10% to +8% per perk

Blind Resistance: reduced from +10% to +9% per perk

In the next update we plan to improve "Stargazer" perk and further improve Sensors.

Melee skills and perks has been reset for all players.

BERSERKER, this is a bad update, i use 17 ap and now i cant shot my big gun because i am with 11 ap.. and now, who pay my reset? you? REALLY BAD UPDATE!!! Better you creat a new map, stop put this bots bighard really, you are sending bad developers updates!

Edited 1 minute later by .
3 weeks, 6 days ago Quote
3 weeks, 6 days ago Quote

This update was'nt the right move. I agree with Argument. Maybe +2Ap and +2 MAP would've been better for the Endurance perk since it already restricts the Ap of players. As a matter of fact it worked, It's always been like that and we've made it work but downright nerfing it when no one complained about it was stupid.

A better update might've been a new map like another player mentioned. Gunrox could use a change of scenery 

Nerf the bots, I go into games with normal arms and then i get stuck against a bot that CONVENIENTLY has all the resistances on their armor to defend against a flash nade, stun nade, acid nade, and to top it off Soild. How nice for me right? Where as in a normal game against a regular player i can stun, blind, acid, and those would be my cards to win. Essentially what im saying is that the elemental nades and weapons are ineffective and even when i win i cant collect arts since they're all personal at best i get stuck with a low att art that is rank 13 so gambling it to ageless takes alot more time and resources. Not worth it. Bots should only enter with arts if the player is entering with arts.

The games was damn near perfect when you added bots to counter the lack of active players then you gave them arts and buffed the crap outta them. 

You told The-King you don't need to listen. Maybe this forum thread may help you think otherwise because it seems with your lack of listening the player base might begin to leave in droves since you're not thinking of us. The game is dying and you don't seem to care all that much. 

P.S. Whatever happened to Gunrox 2...

3 weeks, 6 days ago Quote
3 weeks, 6 days ago Quote

yaroslav, I recognize that you are putting in a lot of effort to improve the game, but I have really noticed that many players have left due to the update of the melee perk. The change from 3+ movement and -1 AP to 4 movement and -2 AP is difficult for many to understand and did ruin a lot of builds as well. 

The update for the pulse grenade and resistance + outpost resistance is fine, but the adjustment to melee should be reverted. I've seen numerous complaints about this, and many players have left the game. Additionally, the update of endurance perk was unnecessary, you have to undo it. The rest of the update can stay as it is, thank you.

3 weeks, 5 days ago Quote
3 weeks, 5 days ago Quote

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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him