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Disconnection - resolve without aborts
I play a lot of megas and in at least 50% or megas some sort of disconnection
takes effect and changes the outcome of a match.
If this was a negligible phenomenon then I think it would just be treated as
referee mistakes in sports.
However this is not the case , it happens too many and will continue to happen
in the future.
My idea is that once a player goes DC in team battles , the control for his
units will be transfered to one of the players in his team , this will take effect
of course only during the battle and not afterwards.
I think it will save us a lot of wasted time on aborting megas for DC.
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very nice idea i like ☺
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lol, someone in ur team will make fake and full rush with all ur units then you die and ur team lose, bad idea )
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hahhaha well u choose to who will manage your units before games or someting ☺
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Wow
And if the player who play with dc units go dc too???? :]]] very good idea i think the bigest level in that team should control dc units
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I think also if there is a dc in a game u should only need 70% agree 2 abort so 1 person can no longer stop an abort when every one else agrees.
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About fame.
i got an great idea.. look can't we play like 2x2 clan i mean WICKED and GROM
vs 2 other clans???
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thats also very nice real magic =))
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thanks
thanky fifi_lg but lets hope admins like it=)😁
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going dc is a real problem in mega
i have another idea : going dc in mega have to show in stat that how many he gone dc in mega like quiting a game this will mark players and we know who going dc a lot and not let him to play in mega😎
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everything has good and bad sides. megas are about teamwork and in my opinion if one player control for exaple two other dc players, it will be more about only strategy of one player, not team tactics.
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Im almost quit playing megas because of DC's. Many times are done by purpose - there are so many fakers and cheaters, that playing megas becomes from my best part of Gunrox to a worst one. That kind of fake is not bannable (in most cases), so players do it when they like without fear of consequences.
I don't want to point a finger to a country but 99% are green flag from south america :P
Abort marks not visible to other players make it only worst. At last let teammates know, who agrees to abort and who is not.
Sure - I can play with my friends only, but thats almost impossible to create good mega with only friends in team and still had good balance. At last at my level range.
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YOU MAKE A POST FOR ARTS IN FAME BUT WHEN YOU PLAY YOU SAID " NO ARTS " BUT IN THE GAME WE YOU HAVE BOUTH PANICER AND ART MEDS...
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I think also if there is a dc in a game u should only need 70% agree 2 abort so 1 person can no longer stop an abort when every one else agrees. Another good idea.
godISdeadPL : lol man , your comment does not make any sense , if
someone wants
to fake he can go and rush his own units anyway , and the player controling
a DC will be known to team so the faker will be caught anyway.
CreepingDeath : The point is to ONLY control the DC player
when he disconnects! , so YES one of the players in the DC team will need
to use a little more strategy but what is the alternative ??? to lose a turn ?
stay in red ?
These disconnections determine the outcome of the match for too many
team battles! , it ruins gameplay for many of us.
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This is a good idea to make megas more playable. Like puttatos say, there are so many fakers going DC around that I think the chances of having a "fair fight" in a mega is something like 40%. This thread's fix would radically improve matters.
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I really support this thread and ideas. Its one of the most important points at the last months.
Every quitter is flaged by bad derserter rank after some quits. An account with this rank is playable but its hard to find matches for him. Disc-players have no punishment. The easiest way for faking, also a bad kind of strategy for voting to abort a match. I really dont like such matches but at last months is normality to see disc players. Im sure its not just because a bad server-connection.
I just believe different control of units its to hard to programming.
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CreepingDeath : The point is to ONLY control the DC player
when he disconnects! , so YES one of the players in the DC team will need
to use a little more strategy but what is the alternative ??? to lose a turn ?
stay in red ?
These disconnections determine the outcome of the match for too many
team battles! , it ruins gameplay for many of us. Generally i like this idea, i just wanna say that everything have advantages and disadvantages. In my opinion this "DC-control" can open new options for fakers. One example: one player controling other two DC-players dont have to use teamwork in small 3x3 (because he is the only one in his team). And i believe this can be big advantage. One player with 9 soldiers is better than 3 players with 3 soldiers.
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Generally i like this idea, i just wanna say that everything have advantages and disadvantages. In my opinion this "DC-control" can open new options for fakers. One example: one player controling other two DC-players dont have to use teamwork in small 3x3 (because he is the only one in his team). And i believe this can be big advantage. One player with 9 soldiers is better than 3 players with 3 soldiers. i agree with you but still we must do something about the dc's on the megas...
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great ideeea
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I hope there can be simple solution...is it possible to make something like DC-counter? It could counts number of disconnected games of any player and this info should be visible in profile to all players (like many quits).
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