GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Medal 800++??

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Medal 800++??
Lol i still cant believe that a gunrox gun can make critical 800++ i saw avenger i saw vulcan for my unit 40skills vulcan have max normal dameage 220 let's think that i had 120 skils ....still cant shot 800 ++ who have good arts which can sshot 800 ++ make a screenshot and show me too pls 😁
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.
2 hands of doom, sinister minigun/vulcan/avenger and you can easy do 1000 dmg
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take a look at some lev 50 medals they already have it. ☺
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Wow
I saw a player who had a sinister minigun and he shot 347 critical in level 15
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when i was lvl 27..
i was have a legendary vulcan.. i have a doom unit so i used it in a game and i shotted with my doom : 556.. when im lvl +40 i can shot +800 dmg.. with minigun hard to shot 800dmg but u can do with vulcan.. i dont know about avenger.. but actually good than vulcan ☺
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this +800 medal is for lvl 50 you have to have the both hands of doom and its easy to give damage with them
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woow..
800+😲
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.

this +800 medal is for lvl 50 you have to have the both hands of doom and its easy to give damage with them

well it is not right , look at player lvl 42 onetower
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Im not sure what is the base of critical damage? +150% (please correct me maybe its to much)
Double-Doom give you 140% additional damage
Silencer give you 20%
All together 390% of normal weapon power.
This would mean you want a weapon with silencer and 205+ damage against a unit whitout armor.
Or you use a MG (without silencer) but 216+ damage.
Edited 4 minutes later by .
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Wow
What are those hands of doom??
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Live told me that he used a deadly sinister stunning saw and got a crit deadly=it allways does max damage sinister=max damage greatly increased and stunning u know
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i take my 400+ medal with simple barret(not art!!) at 46 lvl. so 800+ with art minigun - easy.
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Wow
Critical 400+ with baret that is nice:] i saw in a mega i think i was with u in team terran i saw one player shot 239 vinto to a unit with military armor
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Hmm at one side its really WOW but in my oppinion its the most outblance at game. All weapons are really good balanced but this perks abrogates balance.
Sure i feel fine if my team shoot critical at enemy. But i feel much more sad to see my team-units of 300hp-400hp die with 1-2 shoot round per round.
Shoots with 600-800+ is just crazy.
Doom-units have low hp (around 200-250) but no normal weapon can kill such a unit with 1-2 shoots. (Just you crit too)
I know you want luck for critical shot but its also a stragical game not a lottery. And with double doom nearly 30%-40% off all you shoots are critical.
I want to hear other meanings.
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Knutistgut I have an answer for you.
Creating a Critical unit costs 21 perks for first hand of doom and 42 perks
for 2nd hand of doom.
That is 42 perks. In lvl 50 you get only 55 perks which leaves
you with only 13 perks left.
Doom has a price! and the price is that all perks are devoted to making
dmg , the other side of the coin is that these units are more valnurable
have less hp , less AP , and usually no resists.

If you want to defend yourself from a critical shot all you need to take
is 3-4 crit resist perks. if you do it for 3 units its 9-12 perks. the doom unit
wasted 42 perks! or 21 it doesnt matter. the point is that taking these perks
makes the doom units useless.

I dont use critical resist perks becasue statistically I get shot high critical
damage from a doom unit 1 out of 3 megas. Its just not worth it.
but when I will reach lvl 45-50 I am sure crit resist will be taken into
consideration
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:]]
Bad so low hp dooms this is not nice:]]] this mean that i cann kill a doom level 50 in a single turn.😁
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Bad so low hp dooms this is not nice:]]] this mean that i cann kill a doom level 50 in a single turn.😁

no, NEVER, each player got 3 units, not 1 UNIT
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SMELLICT this math is good in theory when you are reviewing one critter and one crit-resistant opponent. But in reality there are hundreds of different opponents and most of them do not use crit resist. Like I said earlier, it's not about crit resistance alone, if chose to play defensively you might want to have stun and blind resistance too, since grenades might get you in trouble, and that's extra perks and so on. What I want to say is the math is not as simple as you describe.
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The main point is the influence of cirtical-perks at chance and power.
Till level 20 its not so important: Scratch more than critical and you can cope with the taken critical damage. Bad side is the low HP so you better use other perks.
Level 20-30: Doom-perks give you a balanced unit. Sure with less hp but from time to time with a nice shoot.
Level 30+: More and more hitchance and ciritcal power give you an really important and dangerous weapon. Most call it Monster. Just look at the posting of this thread: "400+ medal with simple barret" or "i shotted with my doom : 556"
How much units of level 30+ have 500+ health?
You compare just 2 perks. But we all play the whole game not just a 1vs1. There are nades, mines and meele weapons with stun, poisen or blindess. (later all additional features together) Dont forget the mainattack of normal damage. And at mega there are 15 units who should use 3-4 perks of critical resistence to counterblance a opponent doomunit 😉
Your math is right for a 1vs1 situations but at megas 30+ i still think the doomunits makes most of the matches. You dont think?
Edited 3 hours, 17 minutes later by .
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My experience about doom/critical.
True doom unit is an unit with both hands of doom, so level 40+. Until then, You have to count on Your luck too much. Its nice to do nice critical damage from long range weapon, but at strategical point that shots are too random if using just one hand of doom. On the other point of view, doom units (even those using just one hand) are key in first turns on megas, cause they can randomly take off a unit or two without taking a risk of losing unit. Later become less effective, because of very low hp.
Another point is, that doom unit need to keep his skill points of chosen weapon at maximum. From my observation in game, is better to get left hand of doom and then put perks into sniper riffle mastery (if u use sniper riffles ofc) than putting more into luck/heavy hand. Why? To do less scratches. Try to use baret at 80 skill for a few games then switch to vinto again - u will know what i mean. So, not only investment of critical perks but also keeping weapon of choice at maximum possible point value. That means doom unit is fragile and not effective for a very long time. But im still like it and will use it beacuse im very happy when see big critical values above my opponent head ☺
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him