GUNROX
is a hardcore old-school turn-based PvP game with full loot drop where
you can take all of your opponent's equipment after killing him
Healing bug
Status:
Closed
Severity:
Suggestion
Reproducibility:
Always
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my doctor uses big red medkits and has healing skill of 35. it says that my big red medkit heals 41 hp, but when i use it, it heals only 40. (i was trying to take a screenshot but it said it exeeded the limit of 19.5 kb whatever that means)
Reported by Patch_F.
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...
never saw it not
LOL๐๐
_______________
By:-nick-
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(i was trying to take a screenshot but it said it exeeded the limit of 19.5 kb whatever that means) You need to (in paint) save it as a JPEG file and then upload it as an attachment, then you should not get the "EXCEED THE LIMIT" warning.
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I noticed same thing, there is a small difference between shop and game. Maybe a problem of different rounding at uneven skill number.
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lol 1 HP is that much? =O
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rarely 1HP can save the match๐
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Thats why i said a small difference but its also a bug. Even a small one.
Btw: i think there are some other rounding-problems for example shown dispersion and real dispersion with blind units. For example your enemy is red-hp unit and you have a blind unit want shoot a granade. The game show you 3 dispersion and you will use a nade with 3 explosion diameter. Your target is the exact position of enemy at open field. So you should hit him 100% (if you are unlucky it should be still a hit at border of explosion diameter) But i see complete miss because the nade hit more than 3 cells away.
There are also update bugs with stun und blind units. (For example you blind an enemy 90%. After his turn his blindness (stun) is drop by some percent and his sight grow but sometimes you still see the old number of blindness. Also the wrong lower hitchance or dispersion if you look at the weapon of your own blind unit. Just if somebody hit this unit or at your own next turn you will see an update. Im sure there is also a difference between this updates of your own units, units of your team or units of opponents.
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I have same thing... on meds show (exp.) 20 hp but heal 19....
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Thats why i said a small difference but its also a bug. Even a small one.
Btw: i think there are some other rounding-problems for example shown dispersion and real dispersion with blind units. For example your enemy is red-hp unit and you have a blind unit want shoot a granade. The game show you 3 dispersion and you will use a nade with 3 explosion diameter. Your target is the exact position of enemy at open field. So you should hit him 100% (if you are unlucky it should be still a hit at border of explosion diameter) But i see complete miss because the nade hit more than 3 cells away.
There are also update bugs with stun und blind units. (For example you blind an enemy 90%. After his turn his blindness (stun) is drop by some percent and his sight grow but sometimes you still see the old number of blindness. Also the wrong lower hitchance or dispersion if you look at the weapon of your own blind unit. Just if somebody hit this unit or at your own next turn you will see an update. Im sure there is also a difference between this updates of your own units, units of your team or units of opponents. hey knutistgut this is a forum, not an essay for school ๐
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Status:
Closed
Severity:
Suggestion
Reproducibility:
Always
Reply
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GUNROX is a hardcore old-school turn-based PvP game with full loot drop where
you can take all of your opponent's equipment after killing him
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