GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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crits perks - need change?! i think yes

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crits perks - need change?! i think yes
well, we all know that in the level of 42 you can get 2 hands of doom, which means you have the chance to do a real REAL good dmg in single shot...
so what i think is; or to reduce the % of the dmg that can be done OR to reduce 20 hp (or so) for every hand of doom...
cause realy guys, 300 hp (or more) with potential of doing much more dmg and in megas most of them are in the behind AND ofcourse if dieter is -20hp so hand of doom ofcourse can be with some panelty!!
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yes true... 300 hp is kind of a lot for a unit that can do up to 300+ dmg in 1 shot from 20 cells away... so it would be better that they would have lower hp...
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oh shut up already...IF you do make a tweak...THEN ATLEAST GIVE FREE RESET
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If you have trouble with crit-ers (could be if your build needs to be exposed in the open range often) then consider taking crit-resist perks - they work like a charm.
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why not choose crit unit also ? make aug critical for example
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:)
[QUOTE = onetower; 24451] porque não escolher unidade também crit? fazer críticas agosto, por exemplo [/ QUOTE]
I have to agree with the onetower
Lil always have the chance to have a critical
Critical is good and bad! I have a critical, but good to shoot without Hp and without regeneration, that is, have qualities and defects.
You can even by 3 critical, but most likely not finish any game with any man.😁
HIGH CRITICAL = LOW HP = ALL KNOW THAT😎
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...
... and we have to Admit LIL, critical is good in megas of 4x4 or 5x5, but in 1x1 is bad!😡
If you go play 1x1 against any player with one critical you Win for sure, until NINA...😁
If you put one Flash 100% in critical girls of NINA she dont do nothing😁
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If you have trouble with crit-ers (could be if your build needs to be exposed in the open range often) then consider taking crit-resist perks - they work like a charm.

bers dear, what i am trying to say, the amount of dmg that can be done with the crit unit compare what it cost from the perk itself its not balanced.
so i think for this balance of this game (isnt it sound great, like i have a real goal to achive here ☺ ), i think you should do somthing more with the crit units.
most of the players in game have them, and the amount of the dmg of thos units can be amaizing, so why not do it with some panelty...
smg perks are -20 each, dieter = -20 hp and -2ap for keen. rpg = -20 wieght and so on.
and for the resistance perks; well, in stun, blind, poison you can get up to 60% with armor, and for luck you can get up to 45%(still can get 200 with it).... so, there is an unbalanced thingy for the luck.
so, you see my point here ☺
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... and we have to Admit LIL, critical is good in megas of 4x4 or 5x5, but in 1x1 is bad!😡
If you go play 1x1 against any player with one critical you Win for sure, until NINA...😁
If you put one Flash 100% in critical girls of NINA she dont do nothing😁

take vintorez and you will win more often... out of 2 shot 1 will be 200+ crit.. so in 1 vs 1 they are awesome to...
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take vintorez and you will win more often... out of 2 shot 1 will be 200+ crit.. so in 1 vs 1 they are awesome to...

Exept on high levels where you get both hand of doom perks it's damage is not that impressive anymore, and Vykhlop shoots only once per turn.
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Exept on high levels where you get both hand of doom perks it's damage is not that impressive anymore, and Vykhlop shoots only once per turn.

hm... nina in mega shoots with vint min 200+ every second time... in 1 vs 1 it is even better...from good position you can shoot 2 times per turn and 1 will be crit 80%... 200 damage is good even in 1 vs 1
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bers dear, what i am trying to say, the amount of dmg that can be done with the crit unit compare what it cost from the perk itself its not balanced.
so i think for this balance of this game (isnt it sound great, like i have a real goal to achive here ☺ ), i think you should do somthing more with the crit units.
most of the players in game have them, and the amount of the dmg of thos units can be amaizing, so why not do it with some panelty...
smg perks are -20 each, dieter = -20 hp and -2ap for keen. rpg = -20 wieght and so on.
and for the resistance perks; well, in stun, blind, poison you can get up to 60% with armor, and for luck you can get up to 45%(still can get 200 with it).... so, there is an unbalanced thingy for the luck.
so, you see my point here ☺

Hmm lil. You said most of the player use criticals. Ok. I mean nearly all units use health-perks (and regeneration to get the health-bonusperks). If you use a unit with 42 perks in health+bonus and you fight against a unit with 42 perks in criticals+doom im sure not the critical unit will win. Most player use doomunits because the very hard tanks in the game. Without a critical you cant kill such units. Another point 300+ critical is just possible with a one-shoot-per-turn-weapon like vykloph and this weapon have many scratches too.
Sure im sad about a one-shoot-kill at my units but if we drop the critical damage we also should think about a drop of the health + health-bonusperks.
If bers do this both changes the balance will be nearly the same like now but because the change im sure there are many unhappy players.
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users which choose critical units with hands of doom take heavy burden of very low life, when player choose put all perks in health he cant use better weapons and have very low dmg and low aiming skill offen scratch, so as knut said if critical dmg will be reduced, should be also reduced life gathered from life perks, but why this chnge if it is in balance now ? its your choice - take high life or take high dmg !
i repeat: bothered by critical unit? recruit one to your team ☺
EP you have nothing to compare Nina sniper at level almost 50 and players at your skill - 10 lvl difference, its obvious that you lose ☺
on high level 4 levels betwen 38 and 42 is HUGE difference, so following as long time ago someone said: nobody force you to play with high levels, you want good experience, take the risk of lose (if you choose to play with 10 lvl difference)
Edited 4 minutes later by .
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you guys are not getting the main idea..
the amount of hp compare to the amount of dmg that can be done with a crit unit just not fair period.
how come, all the others good perks have panlty with no regarding to the hp of the unit... cause if i chose to be 16 aps, i will have low hp, but it still dont have the ability to do 200+ dmg in one shot and he will have more panlties cause of the other perks!!
so, there should be panelty for the hand of doom for sure!! now the Q is what kind of ☺
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cause if i chose to be 16 aps, i will have low hp, but it still dont have the ability to do 200+ dmg in one shot

You choose the ability to use 16 ap so its right cant hit 200+ with one shoot. But with this unit are 2-3 shoots with 40mm of colt633 possible. Or up to 8 shoots with a pistol. 2-3 shoots with a sig/aug or big shootgun. So you can reach around 200damage at one turn too. And this is nearly sure damage. Or you can go far away drop a stunmine at good positions and hide again. With critical unit you want your luck. And if you have luck and shoot with critical, the damage isnt sure over 300+ its very labile.
Other points what happen if you use a perk like shelter insteed of health?
You want -20hp for a doom-perk. Hmm and what is the panelty for using a health-bonus-perk? Hmm i prefer maybe -1ap for every health+reg-bonus. Its a good alternative?
But dont just look at own disadvantages and the advantage of others. Look at own advantages and disadvantages of other players too.
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about it I'm trying a new strategy. I have 10 perks of luck doctor skill 80 and 300 + hp! the critical range between 70 and 100. I particularly liked the results. =)
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i believe lil has a point... i imagine live uses 3 units with vyklop milkor katana with both hands of doom...300 hp with imp power armor, even lvl 41+ tank would be killed for hes turn if he spot him..
for me a penalty fits maybe a sight radius per doom hand
just my opinion
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You choose the ability to use 16 ap so its right cant hit 200+ with one shoot. But with this unit are 2-3 shoots with 40mm of colt633 possible. Or up to 8 shoots with a pistol. 2-3 shoots with a sig/aug or big shootgun. So you can reach around 200damage at one turn too. And this is nearly sure damage. Or you can go far away drop a stunmine at good positions and hide again. With critical unit you want your luck. And if you have luck and shoot with critical, the damage isnt sure over 300+ its very labile.
Other points what happen if you use a perk like shelter insteed of health?
You want -20hp for a doom-perk. Hmm and what is the panelty for using a health-bonus-perk? Hmm i prefer maybe -1ap for every health+reg-bonus. Its a good alternative?
But dont just look at own disadvantages and the advantage of others. Look at own advantages and disadvantages of other players too.

knuti my love(and in a ga.y way☺ ), you missing the point. and point is simple; against critical unit (and specialy in megas) they advantage against all the other units, cause most of the time they are far behind protecting with all the other units of the players and you cannot reach them and kill just like that. and when you will take 4 perks of resistance you will only have 45% against the crit, which means from the 190% (50% base, 100% heavy hand, 40% 2 hands of doom) of the crit dmg you will get 100% which is alot anyway... cause you still can do with a barret 100 in singale shot with no crit - so with crit you will do 200 dmg.... ALOT!! so give me a good altarnative... put the resistance up to 60% like all the others then it can make more sence.
but what you saying is; that this perks of luck, didnt change even once since the start of the game while all the others perks changed alot. I just think there should be a good altarnative against it OR if using it.. cause for now its just dont feel right.

and for the hp perks; if you take 22 perks of it, you only get 120 more hp... so with all due respect, you know you cant compare it, cause the differnce bitween 300 to 420 in a mega its not that big while the diference bitween 100 dmg to 300 dmg its bigger
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I already answered your question, but you dont want to listen. That's why I tend not to post in similar threads. If you are so concerned about criticals - use critical resistance perks. Only 5 perks in that resist will cut damage from criticals in half. Compare that to 42 perks in order to obtain that criticals.
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I already answered your question, but you dont want to listen. That's why I tend not to post in similar threads. If you are so concerned about criticals - use critical resistance perks. Only 5 perks in that resist will cut damage from criticals in half. Compare that to 42 perks in order to obtain that criticals.

good morning to you too bers.
and for what you said, i didnt know there are 5 perks of it....!!!!
and thierd still need some panelty
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him