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Old 03-26-2011, 09:01 PM   #1
Sllper2
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Default Sllper's Decorative Strategy Guide

Sllper's Decorated Strategy Guide!


Key:
Blue- Weapons
Red- Rule to winning a battle
Green- Most used tactics
Purple- Commands
Orange- Other Strategy

Links are at the bottom of the page, use these to go to advanced guides on more elaborate subjects.

ap = AP = Action points, so ap= Action points


Note: this is just a strategy guide and not a weapons guide, or perk guide.
First off some of you new players out there. Are you still unable to win a battle, level up any faster or cant get any weapons? Then Read This.


-First Rule To Winning-

Okay, first rule to winning is tactic, basically we all have this.

The original method for getting sight (spotting an opponent) is 6 ap forward and 6 ap back or 8 ap forward and 4 ap back. Well it works most times, but not always. If you want to win, the first keyword to think of is "Sight". If you have a short range weapon on one unit and a long range weapon on the other, send in your unit with the short range weapon. Then the one with the long range one can shoot once or twice only moving up a little. If your enemy sees three or more players bunched up, its almost certain your going to get grenaded or shot with 40mm (thumper, milkor, grenade attachment). So stay 5 or 4 ap away at a time. Remember if you go out too far using all 12 ap, it can end in a units death. So if your going fast, use the 8 forward 4 back method.

-Second Rule To Winning-

Your storage is full, you want to wear some weapons for the next battle.
Well, don't try to put more than two or three weapons on you at a time, same with ammo. If you put 2 packs of ammo for one weapon on a unit, you will get overloaded or not have enough room for essentials (medical kits, etc). Then there is a good chance you'll lose your ammo fast from storage, plus you wont be able to load as much loot when you kill your enemy. Only load up what is necessary, mega's 3+ players on each team I would double your ammo on your units. If you have a Heavy machine gun unit or a milkor unit your main concern is ammo. Be sure to calculate how much you would use with each unit before rushing off into battle.

Here is my system to an easy win. Two weapons on each unit, long range goes first, short range goes second (Primary,Secondary) then armor. I take one full pack of ammo for each weapon and place it on my unit. Except for my heavy machine gun unit, in this case I take two ammo packs. If you want you can add a trap, or health packs. So don't put five weapons on your unit, or a weapon and no ammo, that could lead to a loss.


-Most Used Tactics-

*Armed*

This is one of the most used tactics in the game, and this is how you do it.
You place all of the things you want to take with you in your slots, but don't wear them, or people can press the ?? by your name and see what your taking. They might think your naked and rush you, and that provides you with an easy win.

A video on how to do this...
http://www.youtube.com/watch?v=GPMc6cm794g

*Rush*

Rush is one of the most used tactics in the game, and this is how you do it.
At the start of battle move your units to the opposite end of the map. That is were the enemy spawns, use all 12 ap the first turn depending on the size of the map. Lost, maybe 8 forward 4 back method. Take cover though, cause if the enemy is also rushing then you can spring out from cover and attack.


*Distraction*

This is one of the least used tactics in the game. Distraction is focused on distracting the enemy into walking into a trap or trick them into thinking differently. This is simple to perform. Open a door on a building during one turn, close it the next and leave the area. This will make your enemy think that your hiding in that area. Another example is opening a chest and moving in a different direction, this will lead the enemy off your trail. Leaving a obvious trail can put yourself in a bad position. Moving and opening multiple doors may confuse your enemy but could also lead to failure so be cautious that you don't over do it.

Using your own unit for a distraction is easy, send a unit out of your choice and lure him away from the pack, if it is safe. Otherwise lead them into a trap. Another clever method that is so rarely used it is considered risky. If you have all 12-14 ap and move 1-2 ap forward and spot a enemy, you can make one unit look like multiple. Get your unit and press away from the spot that you spotted him. Then change weapons and come from a completely different angle, but make sure he looks less dangerous. Do not go over 6 ap with this method. Then move away, this works if all your units look alike. Note: This is usually done in 2-3 turns don't try to accomplish it all in one turn

*Commands*
Players do not look into the gunrox data files to see what things you can do as a ordinary player, but I do.

Here are some commands to help you become a better player, and some tips on how to use them.

/whois (name here)

If you go into a random battle, and cannot tell if they are armed or not, use this command..
Press "Enter" type /whois (name of player vs you) type it exactly the way his/her name is shown. Basically, when you go into a random game they cant see what you take into battle. Only if they know the command, and not many people read the fourms. Once typed and entered in a screen will pop up, showing if they have anything on, and most of the time they don't. Now don't take that as a RUSH right away, wait until you see them with a beginner pistol or beginner weapon of some sort.

Other commands to look for:

/w (name of player) (message)

- Whispers a message to the player

/where (name of player)

- Shows location of the player

Image of how to use it





Feel Free to post any commands you know and how they can help you in battle.

--Weapons--
Here is a overview of weapon ranges for levels 1-6

Aksu- Long range
Tmp- Long to Short range
Knife-Combat next to you.
Shotgun- Close range ( closer you get the more damage dealt )
Rpk- Long range
Scout- Long range
Thump-er- Long range to short
Fists- Bare knuckles like a knife, close up.

Weapons levels 8-12
Colt- Long range to medium
Benelli- Short range
Pipe- Close combat
M60-Long range
Uzi-Medium range to short
SVD- Long range to medium
Milkor- Long range to short
Bat- Close combat

Weapons levels 16-22
Hatchet- Close Combat
Berretta- Short range
Benellim4- Short range
MP5- Medium range to short
ak47- Medium range
AWM- Long range
RPG- Long range
Mg4- Long range



--Explosives--

Some explosives cause posion, stun, blindness, as well as damage. They consist of weapons such as RPGs or Milkors. They can also be gernades or traps. Every explosive has a radius of the explosion. Anything explosive in the area of the explosion will explode. This will cause more damage however its best to place explosive traps where hiding spots are frequent, or if your being chased. Most battles have very little tactic, running in and killing them will not always be effective.. Sometimes your enemy may of set a explosive trap or two? What then? Well, your pretty much screwed. Now how about plan B? You can camp at your spawn with traps set around you in hiding places (perferably the middle because of red zone) When one of the units set the trap off they will be noticed in that area. Here are some decisions you can decide on..

* Run and wait for them to set off more traps then come around from behind and kill the weakest one (Best choice)
* Defend your position
* Charge them full on to kill them quick with some casualties

-Tips-
* If you place an explosive between a door frame and close that door it will explode.
* If you throw a gernade while close to a wall it will explode on the wall. Refer to explosion guide in links at the bottom.
* Trying to throw a gernade in/out a window has a good chance of killing you.. Refer to explosion guide in links at the bottom.
* Trying to throw a gernade at a cover area with a low blast radius will do them no damage. Refer to explosion guide in links at the bottom.


------------------------------------------------

Note: Ill be adding more, and post what you know. Maybe ill add it.

Note: Ill be adding more, and post what you know. Maybe ill add it.

Perks mean everything. You may have to reset if you don't plan them carefully. Resets end at level 6. Meaning once level 7 you can no longer reset your perks for free. They start to have a bigger impact in higher levels.

Also grenade launchers such as milkor and other heavy guns are great weapons with good range, damage, and spread. To make a good impression with these weapons you need to surprise your enemy.
Note: perks are needed to unlock these weapons.

If your not a "casher" or someone who uses cash shop for everything they need, it would be best not to have all of the same weapons on all your units. Grenades, mines, health packs, etc cost much and should not be relied on.

Some guns use a-lot of ammo, and could cost you. Example: Milkor, it uses 40mm explosive rounds but if you spend little then it would be hard to find 40mm rounds each game and could result in a loss. Also never bring red equipment to your games. It could break and then you would be in trouble of losing.

Aim to play games with people with in two or so levels of you either higher or lower.
You will be in for a loss with someone too high because of there perks and skills.

There should at least be one long range unit. The only bad builds might be two long range weapons. A sniper rifle and a rocket launcher would leave you with no way to attack close distance, don't pick two weapons that fill the same role. Always have at least two short range.

You can't melee through windows but you can shoot through them, try not to end your move in front of a window instead look out the window if you see someone shoot and then move away from it so the enemy can't return fire.

Sometimes instead of shooting as much as you can it is better to shoot once or twice and take cover. Most people use this to refrain from getting killed.

---------------------------------------------------------------------



If you have land mines place them close to the door.

Stun items such as bats, and crowbars will help you if your enemy is close, you can easily stun them giving you a great advantage. The more you stun the enemy the less AP they have.

-- This is a list of what unit types you should stun --
Heavy Machine Guns - 9ap +
Grenades - 7ap +
Rockets (40mm, Milkor) - 5ap +

Shotguns are useful, take 4 ap and are for range within 2 spaces for a good deal of damage.

Knifes are close combat making them 3 ap. They also have a better critical rate and damage per attack.

If your being stormed in by knifers get them in a line to affect 2 or 3 of them at a time with a shotgun. If one comes in at a time knife them with all three units or Shotty them with all three. Traps and kamikaze (which is a skill) will also be effective, but can also affect your units.

Disguise and Confuse
Trick your opponent by doing the following... If you have units that have similar weapons, switch them every so often. You can make your unit look like 3 units. Just be sure they cant attack you if your trying to lure them or trick them into thinking all three units are in that area. Example below:

Doctor has 3 weapons, Colt, Grenade, and Shotgun. Primary weapon: Colt
Explosive has 2 weapons, Shotgun, and grenades
Grenader has 2 weapons, Flash, Grenade, F1

Just simply switch between weapons, when they don't see. Doctor throws grenade and runs. Explosive is a tank and moves somewhat closer to the enemy, the enemy will assume that's the doctor and try to kill him. This focuses all the attacks on him leaving their own units open for attack. However, if its a shelter don't hide him, instead, with all 12 AP place him behind the Doc about 3-4 spaces before the doctor throws the grenade.



-------------------------------------------------------------------------
By _Explosion_

/friend _Explosion_ (this will request player _Explosion_ to your friend list)
/ignore _Explosion_ (this will add player _Explosion_ to your ignore list)

/w _Explosion_ hello (this will send a message "hello" to player _Explosion_)
/where _Explosion_ (this will show what location, if online/offline, and what game player _Explosion_ is in) *cannot be used on moderators*

Primary Weapon: A primary weapon is a weapon you will use the most. It is more than likely your "far-range" weapon and your "power-weapon". This is the weapon you rely on the most.

Secondary Weapon: A secondary weapon is a weapon that derives or relies on the main weapon. Secondary Weapons are always more than likely your "short-range" weapon. Examples of these weapons are: bats, shotguns, sub-machine guns, pistols, etc...

Build-up skill: A build-up skill is a type of skill that is used when you can no longer put points on your primary and or secondary weapon skill. Build-up skills have items/weapons that you usually access every 10 skill points. Such as Melee weapons, traps, grenades, medikits, etc... Melee weapons are used a lot as "build-ups" on Doctor-typed units because you can have low skills and still unlock new weapons soon. Traps, meds, grenades are used in various builds - or that "extra space" you have on your unit.

Perks & Perk Build-ups: Perks are self-explanatory. They are a special type of skill you use to acquire different actions. Perk Build-ups are perks that you use to unlock different perks at later levels. For example to get the perk "Endurance" (3 more MP, -1 AP), you have to have 10 perks in Bruiser, and 46 skills in Melee. To be a "Doctor" unit, you have to have 32 skill in Healing, and 5 Medikit perks. The medikit and bruiser perks are examples of "build-up perks".



-Links-
More in-depth guide for explosives and gernades
Guide for large mega games
A fitting room designed to help you with builds

-------------------------------------------------------------------------

Most recent. OCT 4, 2013

By
Sllper2..
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Last edited by Sllper2; 10-04-2013 at 05:08 PM.
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Old 03-26-2011, 09:34 PM   #2
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this green coloor is really bad to read.

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Old 03-27-2011, 12:53 AM   #3
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Here are some more commands to add:

/friend _Explosion_ (this will request player _Explosion_ to your friend list)
/ignore _Explosion_
(this will add player _Explosion_ to your ignore list)

Also explain what the other two commands do:

/w _Explosion_ hello
(this will send a message "hello" to player _Explosion_)
/where _Explosion_ (this will show what location, if online/offline, and what game player _Explosion_ is in) *cannot be used on moderators*

I added description to those two commands for ya, enjoy.

Last edited by _Explosion_; 03-29-2011 at 02:44 AM.
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Old 03-27-2011, 04:16 AM   #4
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*Updated*

- Moderator submission
- Player request
- Color change to tactic
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Old 03-27-2011, 06:53 AM   #5
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you forgot about /whois [name]
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Old 03-27-2011, 07:53 AM   #6
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No, I didnt...

Quote:
Players do not look into the gunrox data files to see what things you can do as a ordinary player, but I do.

Here are some commands to help you become a better player, and some tips on how to use them.

/whois (name here)
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Old 03-28-2011, 10:05 PM   #7
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Looking for player submissions..

Submit now.
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Old 03-29-2011, 03:33 AM   #8
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Most recent threads I've seen created is threads on builds: "good build?", "help my build plz", "what's a good build?", etc... so I think you should add previously answered questions on other thread topics of build help-related threads. This would be very nice. I'll start with some nice units that are good for cheap builds:

Primary Weapon: A primary weapon is a weapon you will use the most. It is more than likely your "far-range" weapon and your "power-weapon". This is the weapon you rely on the most.
Secondary Weapon: A secondary weapon is a weapon that derives or relies on the main weapon. Secondary Weapons are always more than likely your "short-range" weapon. Examples of these weapons are: bats, shotguns, sub-machine guns, pistols, etc...
Build-up skill: A build-up skill is a type of skill that is used when you can no longer put points on your primary and or secondary weapon skill. Build-up skills have items/weapons that you usually access every 10 skill points. Such as Melee weapons, traps, grenades, medikits, etc... Melee weapons are used a lot as "build-ups" on Doctor-typed units because you can have low skills and still unlock new weapons soon. Traps, meds, grenades are used in various builds - or that "extra space" you have on your unit.
Perks & Perk Build-ups: Perks are self-explanatory. They are a special type of skill you use to acquire different actions. Perk Build-ups are perks that you use to unlock different perks at later levels. For example to get the perk "Endurance" (3 more MP, -1 AP), you have to have 10 perks in Bruiser, and 46 skills in Melee. To be a "Doctor" unit, you have to have 32 skill in Healing, and 5 Medikit perks. The medikit and bruiser perks are examples of "build-up perks".

Level 10 Builds

Primary Weapon (20): M60
Secondary Weapon (20) + (8): Poison Knife
Build-up skill (5): OPTIONAL, PICK ONE - Traps, Meds, Grenades, etc..
Perks (10) & Perk Build-ups: Build-up for perk "Endurance" - 4 perks in "Bruiser". 4 perks in "Increased HP", 1 perk in "Strong Back", 1 perk in "Dr. Minigun".

Primary Weapon (20): Colt M4
Secondary Weapon (15) + (8) : Doctor/heals
Build-up skill (10): Bat
Perks (10) & Perk Build-ups: At level 12 we acquire "doctor" perk so we need build ups in perk "medikit". 3 in Increase HP, 3 in strong back, 4 in medikit. Good to have 40mm on this unit.

Primary Weapon (20): Milkor
Secondary Weapon (20) + (6): Benilli M3
Build-up skill (5): OPTIONAL, PICK ONE - Traps, Meds, Grenades, etc..
Perks (10) & Perk Build-ups: It is good to have "more aps" on a Milkor unit. Since we are using Shotguns as secondary, we have perks that allow us to access more aps. Instead of more aps, you could go for a Shelter, Tanker (lot of HP, Regen, etc.), or flanker. I prefer more aps and good hps: 3 Shotgun masteries, 3 IHP, 2 Strong Back, 1 Damage Resistance, 1 Dr. Explosive.

Last edited by _Explosion_; 03-29-2011 at 05:00 PM.
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Old 03-29-2011, 11:23 AM   #9
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Ill edit it in later. Im tired, going to bed.

Thanks for the submission.
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Old 04-03-2011, 03:37 PM   #10
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Updated

*Added Moderator Submission
* Working on new page, Builds
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Old 04-13-2011, 05:21 AM   #11
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*Deleted 3 pages of builds, too many errors
*Looking for suggestions
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Old 04-16-2011, 06:31 PM   #12
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Updated Spelling Errors for...

-First Rule To Winning-

-Second Rule To Winning-

-Most Used Tactics-

*Armed*

*Rush*

*Commands*

--Weapons--
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Old 04-17-2011, 09:56 AM   #13
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it exist some codes for mods but i think im not allowed to write them here, but u have to have the permission
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Old 04-23-2011, 03:58 PM   #14
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/ban (username)

... You dont have to have permission... Either do I..
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Old 05-13-2011, 04:34 AM   #15
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More tips to win
1-Put away ur cat it causes lose and connection errors

2-Naked if ur naked play on lostbeach & start camping behind a house do the 7-5 strategy
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Old 05-18-2011, 03:52 AM   #16
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*Updated*

* Working on new section for the guide - Explosives -
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Old 05-19-2011, 02:29 AM   #17
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*Update*

- Explosives -
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Old 05-21-2011, 03:56 AM   #18
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*Updated*

-_Henrique_'s Mega guide link added
-Ganna's Fitting room link added
-Smeltic's Explosion guide link added

- Link section added
- Note: added
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Old 05-25-2011, 02:30 AM   #19
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*Updated*

-Video added for beginners for hiding weapons
-Picture added on how to use commands
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Old 06-16-2011, 12:23 AM   #20
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Stickied no need to bump.

Great job btw...
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