GUNROX
is a hardcore old-school turn-based PvP game with full loot drop where
you can take all of your opponent's equipment after killing him
Updating the XP Rewards per Match in Gunrox
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Hello Gunrox community and dev team, I’d like to bring up an important point that I believe reflects the thoughts of many players: the XP rewards per match have been outdated since the game’s release back in 2008. It’s been more than 15 years, and during this time, the dynamics of online games have evolved a lot. Most modern games now offer better rewards for time and effort invested, through faster progression systems, participation bonuses, or special events that keep players engaged. However, in Gunrox, the XP margin has practically remained the same since its creation, which can discourage both veterans and newcomers. ✨ Key Points to Consider:
- Time vs. Reward – Many matches take 30 to 60 minutes, yet the XP reward doesn’t reflect the effort put in.
- New Players – Beginners face an extremely long grind to reach higher levels, which can discourage them from staying.
- Competitiveness & Retention – Increasing XP per match would create more dynamic progression, encouraging more frequent play and strengthening the community.
- Reducing Fake Matches – Fairer XP gains would also reduce the need for players to create or join fake matches just to level up, improving the integrity and competitiveness of the game.
📈 Suggestions for Adjustments:
- Increase base XP per match: Review the current reward table and apply at least a 30% to 50% increase.
- Performance bonuses: Extra XP for highest damage, most kills, best support, etc.
- Seasonal events: Double XP weekends or special dates to bring back veterans and attract new players.
- Faster progression at early levels: Make the first 10–15 levels easier to reach so newcomers feel motivated to continue.
💡 These changes would not only make the time invested in matches more rewarding, but also help attract and retain new players, while drastically reducing the issue of fake matches, ultimately strengthening the Gunrox community as a whole.
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awesome, berserker will just read and leave. I am sorry to tell you, but nothing from your Suggestion will be implemented. Berserker care for his game, but he wont listen to his community, he is not playing the game so he dont know which updates or changes we need :) I dont want to talk bad about him, but someone who doesnt play his own game and upload useless updates explains a lot. Game has 40 players on, I could tell you so many wrong updates he made but then we sit here until tomorrow.. but cool suggestion and thanks for your effort.
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This post created by ignored player and thus hidden.
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I totally understand your point of view. It really feels like many suggestions end up being ignored, and that can be discouraging. But I still believe that sharing ideas and opening discussions is important to show that there’s an active community that truly cares about the game.
If we stop suggesting or asking for improvements, then nothing will ever change for sure. Maybe, if more players join these kinds of discussions, Berserker or even any future person responsible for the game might realize that Gunrox still has great potential to grow.
Thanks for sharing your perspective, and I hope more players join in to make this topic stronger.
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Great point, Alexx. All the time and effort invested isn't being counted as XP. Another interesting thing: gaining more XP from a higher-level enemy unit killed. Berserker has
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One word: farming
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Make weapons from cash shop for free why to be armed need to spend real money that not far !
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GUNROX is a hardcore old-school turn-based PvP game with full loot drop where
you can take all of your opponent's equipment after killing him
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