Artifacts are powerful weapons, but some normal weapons carry devastating side effects.
From lowering the foe's AP for a few turns to lowering HP, they can turn the
tide of battle! Note that "scratching" a target does not result in status effects.
All status effects are temporary, most go away overtime.
Lowers HP at start of the turn, equal to it's value. After inflicting damage,
the value is lowered by 40%, rounded to nearest whole number. The value can be raised
by inflicting the status condition multiple times. Cannot kill a unit, instead leaves
the unit with 1 HP. Can be countered somewhat by picking the "Poison Resistance" Perk!
Stun: Lowers AP at start of the turn, deducts AP equal to it's percentage.
Example: 20% stun leaves victim with 80% of his/her AP. After deducting AP, the percentage is
lowered by 40%, rounded to the nearest whole number. The value can be restored or raised
by inflicting the condition multiple times. Can be counter-acted somewhat by picking the
"Stun Resistance" Perk!
Blind: Lowers victim's vision and accuracy. Vision/accuracy loss is equal to
percentage, rounded to the nearest whole number. Value is lowered by 40% after every
turn. The value can be restored by inflicting the condition multiple times. This can be
negated somewhat by picking the "Blind Resistance" Perk!
Overweight: Lowers AP at start of turn. Only a self-inflicted condition. Occurs when
a unit is carrying too much weight. AP loss approx. 1/3 of starting AP. Condition
is removed after unit's weight is lowered to acceptable levels. Can be avoided by picking
the "Strong Back" Perk!