GUNROX | skills  
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When you level up, you get one point to spend on a perk, and five points to use on weapon skills. While the points may not do much early on, they add up in a hurry! Then there's that infernal question... what are you going to boost? This is a detailed breakdown of what you get for boosting each area.
Note that all areas (save the healing skill) boost minimum and maximum damage, so those stats are omitted.

Melee: Accuracy
Pistols: Accuracy
Shotguns: Accuracy
SMGs: Accuracy
Assault Rifles Accuracy
Sniper Rifles Accuracy, Minimum Range
Grenades: Dispersion (Accuracy)
Rocket Launchers: Dispersion (Accuracy), Minimum Range
Heavy Guns: Accuracy, Minimum Range, Increased Minimum Damage boost
Traps: Increased Damage boost
Healing: Healing Power of Medi-Kits

Also, boosting skills will change your starting weapon when you start a game with no items!

(* indicates a secondary weapon. You can start with one primary and several secondary weapons.)

Weapon SkillWeapon Awarded At...
*Melee14, 34, 54, 74...
*Pistol15, 35, 55, 75...
Shotgun16, 36, 56, 76...
SMG17, 37, 57, 77...
Assault Rifle18, 38, 58, 78...
Sniper Rifle18, 38, 58, 78...
*Grenade39, 59, 79...
Rocket Launcher20, 40, 60, 80...
Heavy Gun20, 40, 60, 80...
*Traps14, 34, 54, 74...
*Healing14, 20, 27, 34, 40, 47...

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