View Full Version : Green light for achievements
berserker
01-18-2009, 01:40 PM
Ok, we've decided to proceed with achievements as some of you suggested.
Here is rough description of how it would look like:
Acheivement is unlocked when you fulfill a small objective and is displayed with a special medal. There will be extra tab in player info so you can look at other people's achievements.
Each achivement will have 4 levels and after reaching them you will receive some kind of award - experience bonus, item or artifact.
Achievements will be unlocked only after you reach level 10 to prevent people creating number of accounts and farming artifacts through achievements.
Here some examples of achivements:
Dangerous One
level 1 - deal 100+ damage per single shot
level 2 - deal 200+ damage per single shot
level 3 - deal 300+ damage per single shot
level 4 - deal 400+ damage per single shot
Serial Killer
level 1 - kill 500 units
level 2 - kill 1000 units
level 3 - kill 5000 units
level 4 - kill 10000 units
So what is this thread for? For you to suggest interesting achievements to be implemented :)
The only hard requirement is that achievement must be farm-resistant. i.e. can't be easily reached with several players involved in set up (fake) fight.
Incognito
01-18-2009, 03:06 PM
Not sure it is fake fighting resistant but I guess only few Achievements are
I think it will be a hard one to get in real fighting:
Level 1 – receive more than 800 xp in one game
Level 2 - receive more than 1000 xp in one game
Level 3 - receive more than 1200 xp in one game
Level 4 - receive more than 1400 xp in one game
You can change the numbers if you think this is too hard/easy (and consider the "double exp" feature….)
How about you also create a hidden achievements which tracks things that fake fighters usually do, for example hitting multiple enemies at once, many rounds in a row, which would help you identify the fake fighter suspects?
also one "achievement" could be fake fighting badge, which you receive after your first fake fight and it would show to all, being like a shame badge.
Then to the actual achievements, I copied this from my post in another thread. It is hard to make them all "not farmable" but you could do that by
a) not telling what the requirements are, and
b) maybe even go as far as limit it for only for people that are in clans, as most of the higher level active players are in clans anyway.
careful trainer: have 10 undistributed skillpoints
benefactor: buy enkord cash
close call: have unit go to 1 hp during game and survive with it
lucky: get 10 criticals during one game
slaugtherhouse: kill 2 enemies to same spot or within 1 pace from it
gardener: kill 2 units during a game by shooting thru bushes
housekeeper: kill 2 units in house
artificier: find an art and kill one unit with it in the same game you found it.
thief: loot an artifact from enemy corpse
two sided sword: kill enemy with a weapon you looted from one of his units during that game
tinker: use 4 weapons to 0 attrition during game
paramedic: cure 2 units from below 50% hp to full hp during game
teamplayer: give your team mates items during game
birdwatcher: find enemy with scope/binocular 4 times during a game
penny saver: run out of ammo twice during game
survival of the fittest: win a 4 player free for all
fighting spirit: deal more damage than enemy team does in a team game while your team mate quit
against all odds: start with no equipment and win a game
mover: have 2 units overburdened
looter: have 2 units with full inventory
Incognito
01-18-2009, 03:28 PM
Lol Late! Great list.
But I think most of those will be very hard (if at all possible) to track.
Of your list I'd go for the "tinker":
level 1: brake 3 weapons and/or armors at the same game
level 2: brake 4 weapons and/or armors at the same game
level 3: brake 5 weapons and/or armors at the same game
level 4: brake 6 weapons and/or armors at the same game
I want to see people going bravely into a fight with low attrition equipment only to win this badge!
berserker
01-18-2009, 03:52 PM
How about you also create a hidden achievements which tracks things that fake fighters usually do, for example hitting multiple enemies at once, many rounds in a row, which would help you identify the fake fighter suspects?
Unfortunately it's too tricky and error-prone.
a) not telling what the requirements are, and
Everyone will know it all sooner or later.
b) maybe even go as far as limit it for only for people that are in clans, as most of the higher level active players are in clans anyway.
No, we don't want to force people to do that.
Serial Killer
level 3 - kill 5000 units
level 4 - kill 10000 units
I think the idea of achievements is that they are possible to do :) I have been addicted to the game for some time already and I have 1500 kills. And the amount of kills is getting smaller each passing day as its harder to find games and and your opponents are tougher, so I dont see me ever reaching 5000 so it sounds like a good "level4" to me. But 10k kills? come on :D
berserker
01-18-2009, 04:50 PM
I think the idea of achievements is that they are possible to do :) I have been addicted to the game for some time already and I have 1500 kills. And the amount of kills is getting smaller each passing day as its harder to find games and and your opponents are tougher, so I dont see me ever reaching 5000 so it sounds like a good "level4" to me. But 10k kills? come on :D
So you think it will be fun to take all achievements on levels 10-20 and none on 20-50 ?
HomeRnDrby1
01-18-2009, 05:49 PM
I definitely think that there will HAVE to be achievements for certain player levels... some of the Dangerous One targets are nearly impossible without both left and right hands of doom perks AND a high powered weapon... like a Minigun?
Speaking of achievements... why not have achievements that are weapon based?
Demoman:
Level 1: Do 150 points of damage with multiple traps to a single unit with one string of mines.
Level 2: Do 225 points of damage with multiple traps to a single unit with one string of mines.
Level 3: Do 300 points of damage " " " " " ".
Level 4: Do 400 points of damage " " " " " ".
Close Quarter Warrior:
Level 1: Disarm 5 opponents WITHOUT using your fists. Only 1 disarm per unit per game is counted.
Level 2: Disarm 20 opponents WITHOUT using your fists.
Level 3: Disarm 50 opponents WITHOUT using your fists.
Level 4: Disarm 150 opponents WITHOUT using your fists.
Badge of Honor:
Level 1: Lose 10 games.
Level 2: Lose 25 games.
Level 3: Lose 100 games.
Level 4: Lose 250 games.
Suicidal Thoughts:
Level 1: Kill 10 enemies with Kamikaze damage.
Level 2: Kill 30 enemies with Kamikaze damage.
Level 3: Kill 75 enemies with Kamikaze damage.
Level 4: Kill 200 enemies with Kamikaze damage.
That Was Way Too Close!:
Level 1: Win a game with one or more units with less than 10% of their max. HP.
Level 2: Win a game with one or more units with less than 5% of their max. HP.
Level 3: Win a game with one or more units with less than 3% of their max. HP.
Level 4: Win a game with one or more units with EXACTLY 1 HP left.
So you think it will be fun to take all achievements on levels 10-20 and none on 20-50 ?
I think in optimal case there would be one in every 10 player levels or so. This way there is always an achievement close enough so you can try to reach for it. Also I dont know how many kills level 30,40,50 and so on have :)
onetower
01-18-2009, 08:49 PM
lvl 1 Blind 1 enemy unit on 100%
lvl 2 Blind 1 enemy unit on 100% and Stun on 50%
lvl 3 Blind 1 enemy unit on 100% , Stun 100% and Poison 30
lvl 4 Blind 2 enemy units on 100%, Stun 100% and Poison 70
maybe this one increase slightly use of "special effect" artifacts :)
unit-x
01-18-2009, 09:26 PM
lvl1 = earn 750 exp from deserter
lvl2 = earn 1250 exp from deserter
lvl3 = earn 1750
lvl4 = earn 2500
i just faced a deserter 1 lvl above me and gained 700 exp so this idea came to mind :)
Dewdundency
01-18-2009, 11:41 PM
Unfortunately, almost all of those ideas promote or encourage fake fighting in some way.
is there a way to keep track of critical hits count?
Absolutely Critical
Level 1: critical hits 2 times in a row with a single unit
Level 2: critical hits 3 times in a row with a single unit
Level 3: critical hits 3 times in a row with 2 different units
Level 4: critical hits 4 times in a row with 2 different units
Bounty Hunter
Level 1: play against 50 different opponents
Level 2: play against 100 different opponents
Level 3: play against 250 different opponents
Level 4: play against 1000 different opponents
Mess with the best, Die like the rest
Level 1: Participate in 5 "mod organized" tournaments
Level 2: Win 1 "mod organized" tournament
Level 3: Win 5 "mod organized" tournaments
Level 4: Participate in 50 "mod organized" tournaments
onetower
01-19-2009, 07:42 AM
Mess with the best, Die like the rest
Level 1: Participate in 5 "mod organized" tournaments
Level 2: Win 1 "mod organized" tournament
Level 3: Win 5 "mod organized" tournaments
Level 4: Participate in 50 "mod organized" tournaments
I LIKE THAT :)
lolguy
01-19-2009, 08:51 AM
good to see the achievements are in thought although i really dont have good ideas for this:ohope to see the achievements soon:)
Golota
01-19-2009, 08:50 PM
Please consider achievements to be time depended - I mean that to be - let say - "killer" you have to repeat named goal e.g. 48 hrs after becoming achievement, and then again. If not - you loose achievement.
It makes game more interesting. If you make achievements "static" - this new idea will be only interesting for short time - till player achieves goal... and you (I mean Enkord) will be prompted to invent another achievements :-)
Please also consider to introduce relative goals. I mean - "Dangerous" would be achieved when player deals damage at least 150% / 200% / 250 % points of his own HP.
Another achievement could be when you kill units with higher level (e.g. at least 3 lvl difference).
Please also forget achievement "levels" named by numbers. It would look better when you use gradient like bronze, silver, gold (or other) - just like you do with armor types.
One thing more : I think that it could be also interesting to give some advancement for players fighting against those with achievements. It is mainly because when other will see that some have achievements they would think "it is too good player, waste of time for me - I will probably loose". By advancement I mean increased number of experience points.
Sorry for english - have no time to check :-) and this subject is too interesting to stay silent ;-)
Notorious
01-19-2009, 10:29 PM
I have a few comments and will post some ideas as well.
First off, WOOT!, i think Achievments will be a nice addition if done carefully and correctly.
One thing I'd like you to consider is this: If someone is caught fake fighting, and/or banned for it (even a small ban of 24 hrs), their "Achievments" tab should be locked for a longer period of time. (consider 1 month?) The reason I suggest this is because, fake fighting in itself doesn't affect honest players all that much, BUT, it would - if fake fighters were able to get extra things from achievements such as artifacts...
So whatever you decide to do, i think there should be a lock out of achivements if someone is banned...
********
I would also suggest that you spead out your achievements to be dependent on a diverse amount of things. What I mean is this:
Level restricted achivements such as (that encourage leveling):
These would include achivements that are only able to be reached if you are lvl 10, some at lvl 20, some at 25, and so on.
Cash Shop support achivements (encouraging use of Cash Shop):
These could include "X amount of healing", "X dmg from mines", "100% Stun and Blind"
General Achievements that are tough to fake (encouraging fair fighting):
Things like Crit hits, # of wins of different opponents, tournement wins, "Mod killer" (beat a Moderator +2 levels, +4 levels, +6 levels), etc
Clan Achievments (encouraging clan team play - theses achievments could mimic many of the others suggested but would have to happen within a clan battle of 2v2 or more?...something like that)
Some ideas may be: Flawless Clan Victory (no members lost), Critical Hit King (5 crits in one game), etc, etc
Finally, you could have a few achievments that would only be handed out if they were achieved by a "mod sanctioned game". So if you wanted to try for that acheivement - you would set up a game - and then send a mod a tell asking for a "go" on the game. These could be the most prestegious as they would only be possible with someone watching the game - thus - no fake fighting...just an idea.
It is mainly because when other will see that some have achievements ..
They will? Are everyone's achievements public?
Dewdundency
01-19-2009, 10:58 PM
Here is rough description of how it would look like:
Acheivement is unlocked when you fulfill a small objective and is displayed with a special medal. There will be extra tab in player info so you can look at other people's achievements.
Read up...
As always, awesome ideas Notorious. Are you sure you didn't make games in a past lifetime?
berserker
01-20-2009, 07:46 AM
We don't want to make anything mod-relates cause it will involve human factor which is too error-prone. We better think up something fun and automated.
And yes, we want to make achievements public, so people would show off, however do you think it could be same problem as public stats were?
Golota
01-20-2009, 08:45 AM
I think that public achievements would have impact on game, but it may be a good one ;-)
As I suggested - defeating player with achievement can be extra payed off.
And more - if achievements will be common (so almost everyone would have some) then it will not matter so much - like rank does not matter now.
Red_Ranger
01-20-2009, 06:16 PM
I think its a nice idea.. thought of a few achievements tell me what you think:
Lone wolf:
Level 1 - Win 100 1 vs 1 games
Level 2 - Win 200 1 vs 1 games
Level 3 - Win 350 1 vs 1 games
Level 4 - Win 500 1 vs 1 games
Getting this 1 will be very hard, so the bonus should be a nice one..
Team player:
Level 1 - Win 100 team games
Level 2 - Win 200 team games
Level 3 - Win 350 team games
Level 4 - Win 500 team games
Devoted (must be in the same clan for all games):
Level 1 - Win 50 clan war games
Level 2 - Win 100 clan war games
Level 3 - Win 150 clan war games
Level 4 - Win 200 clan war games
No pain no gain:
Level 1 - Win 50 games after taking over 50% of the damage you can take (like if you have a total of 600 health, taking 300 damage each game)
Level 2 - Win 80 games taking over 65% of the damage you can take
Level 3 - Win 100 games taking over 70% of the damage you can take
Level 4 - Win 100 games taking over 85% of the damage you can take
Dodgy:
Level 1 - Win 50 games taking no more than 50% of the damage you can take
Level 2 - Win 80 games taking no more than 40% of the damage you can take
Level 3 - Win 100 games taking no more than 35% of the damage you can take.
Level 4 - Win 100 games taking no more than 20% of the damage you can take.
This 1 might cause some fake fights though..
do you think it could be same problem as public stats were?
Exactly this. If someone has loads of achievements, everyone will be scared to play with him, the same way high win/loss ratio would. This is why I think it'd be nice if you could also hide that page from showing to everyone, and of course a cash shop feature where you can buy to see that page even if its hidden, just like with stats.
michielh3
01-21-2009, 11:01 AM
Just a small question , but what will you get for all these achievements ?
Will it just be xp or can we expect to see some Enkord Cash ? :confused:
- edit , aah thanks Dew , missed that .. :p
Dewdundency
01-21-2009, 11:36 AM
Each achivement will have 4 levels and after reaching them you will receive some kind of award - experience bonus, item or artifact
read up :D
In case you do get an artifact, I think it'd be a cool feature if you could actually use the artifact. I mean, if it wouldnt be too much of trouble, the base item of the artifact (or better yet, the end item in case of skill requirement reducting prefixes) should be something you have skills to use.
Notorious
01-21-2009, 04:47 PM
I think that the perks left up to chance will be some of the most special because they are harder to fake.
Consider:
Human Shield: (the 4 lvls based on someone who takes only 4 dmg in one hit without a scratch, 3 dmg, 2 dmg, and 1 dmg) OR base this on a percentage of what the weapon being shot with vs actual dmg...so someone taking only 4% of the possible wep dmg....3%....etc. Otherwise, people will just use lowbie pistol on a friend with shelter to give them a good chance at it.
(if you use percentage, 1 dmg from a newb pistol is still over 10% of potential dmg at 7-9 dmg wep so they couldn't use that)
When Pigs Fly: (someone ends up taking exactly the same amount of dmg as they gave to thier opponent)
Survivor: (based on how low someones HP went while still staying alive - 1 hp left - for example)
Deep Scratcher: (based on high dmg scratches - lvl 1: Over 20 dmg on scratch, lvl2: 30, lvl3: 40!, etc.) ***maybe code a restriction that you can't be blinded when earning this achievment
Unlucky: (based on scratches in a row - lvl 1: 3 scratches in a row, lvl2: 5, lvl3: 7) ***same coding restriction - can't be blinded...so it's truely a chance thing...
Crit Crazy: (based on successive crit hits in a turn: Lvl1: 2 crits in a row, lvl3, 3 crits in a row, 4, and 5?)
Crit King: (crit over 100, 200, 300, 400?)
Heavy Hitter: (if someone hits for nothing but +50 dmg hits the whole game, lvl2: +75 dmg hits, lvl3: +100 dmg hits, lvl4: +150, if you scrach or do less then that amount on any turn...you don't qualify)
Relentless: (have over 20, 25, 40, or 50 shots on opponents in one game...)
Trigger Happy: (Deal "X" dmg on your very first turn, levels accordingly)
Unlucky Luck: (All three units are kills by scratch shots) :)
Guardian Angel: (heal another unit for over 250 health?) ***susuppetable to fake but i like the idea of recognizing a few perks that aren't as popular.
Annialation: (over 400 dmg to one unit in one round?, lvl2: 500 dmg, etc.)
Band of Brothers: All members of clan stay together (in clan) for 30 days, 60 days, 120 days (with no bans)
SAME LEVEL shootout medal: Beat 20, 30, 40, and 50 different opponents at your same level. (PLEASE consider something like this...so if you are level 10, you fight level 10's, when you reach 11, you fight 11's to get this acheivement) I LIKE THIS because it KEEPS people playing DIFFERENT PEOPLE! If you play the same person twice at lvl 10, it won't count for this acheivement, BUT when you both reach 11, you can play them again and it WILL count. Understand?
Ok, i'll stop there, lol! Just trying to keep the wheels turning. Great job everyone.
maoroam
01-21-2009, 07:50 PM
box opener
lvl 1 60 % open box by one player
lvl 2 70 % open box by one player
lvl 3 90 % open box by one player
lvl 4 100 % open box by one player
bater player
lvl 1 win abatel 1 vs 1 against player lvl 3 higher then you
lvl 2 win abatel 1 vs 1 against player lvl 5 higher then you
lvl 3 win abatel 1 vs 1 against player lvl 7 higher then you
lvl 4 win abatel 1 vs 1 against player lvl 10 higher then you
one vs many
lvl 1 win abatel 1 vs 2 when your lvl = player2 + player 1
lvl 2 win abatel 1 vs 2 when your lvl = (player2 + player 1)*1.5
lvl 3 win abatel 1 vs 2 when your lvl = (player2 + player 1)*2
lvl 4 win abatel 1 vs 3 when your lvl = (player3 + player 2 + player3
fast winer
lvl 1 win in 9 turns
lvl 2 win in 8 turns
lvl 3 win in 7 turns
lvl 4 win in 6 turns
Dewdundency
01-21-2009, 08:13 PM
Nice band of brothers thought Notorious - strength and honor!
HomeRnDrby1
01-22-2009, 02:36 AM
box opener
lvl 1 60 % open box by one player
lvl 2 70 % open box by one player
lvl 3 90 % open box by one player
lvl 4 100 % open box by one player
bater player
lvl 1 win abatel 1 vs 1 against player lvl 3 higher then you
lvl 2 win abatel 1 vs 1 against player lvl 5 higher then you
lvl 3 win abatel 1 vs 1 against player lvl 7 higher then you
lvl 4 win abatel 1 vs 1 against player lvl 10 higher then you
one vs many
lvl 1 win abatel 1 vs 2 when your lvl = player2 + player 1
lvl 2 win abatel 1 vs 2 when your lvl = (player2 + player 1)*1.5
lvl 3 win abatel 1 vs 2 when your lvl = (player2 + player 1)*2
lvl 4 win abatel 1 vs 3 when your lvl = (player3 + player 2 + player3
fast winer
lvl 1 win in 9 turns
lvl 2 win in 8 turns
lvl 3 win in 7 turns
lvl 4 win in 6 turns
I think a few of those can be "farmed", but not very easily. Really like the "bater (better) player". You'd have to be NUTS to try to take on a player 10+ levels above you!
onetower
01-22-2009, 06:57 AM
box opener
lvl 1 60 % open box by one player
lvl 2 70 % open box by one player
lvl 3 90 % open box by one player
lvl 4 100 % open box by one player
"Where are the revolved one?"
lvl 1 opened 1000 doors
lvl 2 opened 3000 doors
lvl 3 opened 5000 doors
lvl 4 opened 10000 doors
:D:D:D
VanHellsing
01-22-2009, 10:29 AM
achievements system will be implemented in the game.:cool: cool
there's great suggestions posted here (some of then are too insane to acomplish:eek:)
well, here some few suggestions:
Keepping alive:
LVL 1: use 8 healing kits during battle (with any unit)
LVL 2: use 12 healing kits ------------
LVL 3: use 16 healing kits ------------
LVL 4: use 20 healing kits ------------
more suggestions later:)
use 8 healing kits
I think there should be achievements specificly for each item type and perk line. For example, any achievements that you get by doing crtitical shots will be much easier for those that are following luck&heavy hand path. So there should be one for assault riflers, shotgunners, pistolers, miners, grenadiers healers and so on. This would also engourage people to try out different builds.
emu666
01-27-2009, 11:34 AM
Somebody somewhere on this forum had a great idea... Since we want to get rid of fake fights, and in our best interest is to keep community of this game still growing, moderators could implement 'special awards' for fake fighters. It would mobilize ppl to avoid fake fights more than a 24 hours ban (nobody wants to play with fake fighter, and very few clans accept fake fighters, right?)
At example:
1st lv - 1 time busted
2nd lv - 2 times busted
3rd lv - 3 times busted
4th times busted - account banned.
What do you think aboout it?
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