Late
01-15-2009, 06:43 PM
It sometimes happens that a player disconnects for one reason or another.
The way it used to go:
Disconnected player loses his turn and immediately becomes the next player's turn. When the player comes back he might get 1 extra round sometimes, depending on where he was on the turn order. If the player doesnt come back his units die after some rounds, unless his team has more players online.
The way it is now: Disconnected player still use the whole round time and no turn is skipped. I assume the dieing part stays the same 1v1s.
Now the suggestion part:
I think that after 5 rounds or so, the disconnected player should no longer take the full round time.
Examples of when this would have been useful:
I have been in one 5v5 where one player disconnected quite early in the game and continued to take full minute of everyone's time untill his last unit was found and killed, which took a long time because he was still almost in his starting position.
Another time was today, I was playing a 3 player ffa, managed to kill 1 player and the other disconnected before that. Took me tens of turns to find his units with my last survivor overburdened with loots.
The way it used to go:
Disconnected player loses his turn and immediately becomes the next player's turn. When the player comes back he might get 1 extra round sometimes, depending on where he was on the turn order. If the player doesnt come back his units die after some rounds, unless his team has more players online.
The way it is now: Disconnected player still use the whole round time and no turn is skipped. I assume the dieing part stays the same 1v1s.
Now the suggestion part:
I think that after 5 rounds or so, the disconnected player should no longer take the full round time.
Examples of when this would have been useful:
I have been in one 5v5 where one player disconnected quite early in the game and continued to take full minute of everyone's time untill his last unit was found and killed, which took a long time because he was still almost in his starting position.
Another time was today, I was playing a 3 player ffa, managed to kill 1 player and the other disconnected before that. Took me tens of turns to find his units with my last survivor overburdened with loots.