View Full Version : Update 02-Jul-2008
berserker
07-02-2008, 05:42 PM
+ now number of quit actions during alive units is calculated and will be used during rank calculation, therefore quitters will have lower rank
+ blind now reduces accuraccy by appropriate percentage therefore flashbangs now more useful
+ fixed: during simultaneous trade request and game creation two screens blended
+ if "Traps" skill of specific unit is greater by 10 or more than skill of enemy unit who planted mine then that unit can detect installed mine
+ fixed: exchange between characters required 2 AP but used only 1
+ enhanced hints in player list
+ game list sort
+ artifact modifiers ageless and personal now can't be found on same item
+ visual flash for flashbangs
+ level up screen which shows what gives you this new level
+ other fixes
piahoo
07-02-2008, 07:05 PM
+ blind now reduces accuraccy by appropriate percentage therefore flashbangs now more useful
yay, my idea is impemented!:D will be my nickname in credits? :D
+ artifact modifiers ageless and personal now can't be found on same item
so kill0wat has unique-unique artifact?;d
HomeRnDrby1
07-02-2008, 08:52 PM
+ artifact modifiers ageless and personal now can't be found on same item
Aw... those two keywords made for the ultimate combination! Why prohibit them being together?!
+ if "Traps" skill of specific unit is greater by 10 or more than skill of enemy unit who planted mine then that unit can detect installed mine
Here's a possibility for trappers: the ability to "defuse" enemy mines, they'll have to see them first though.
+ blind now reduces accuraccy by appropriate percentage therefore flashbangs now more useful
Well... I'll have to fix my definition of blind in the "Newbie Guide to Status Effects" guide...
Nice changes, hope clans aren't too far off.
piahoo
07-02-2008, 11:20 PM
Aw... those two keywords made for the ultimate combination! Why prohibit them being together?!
couse they made ultimate combo?:D as berserker said, artifacts should give only temporary adventage, not endless :)
HomeRnDrby1
07-02-2008, 11:37 PM
couse they made ultimate combo?:D as berserker said, artifacts should give only temporary adventage, not endless :)
Well... they do give endless life to the weapons, as you won't have to find another weapon, but in combat... it doesn't really provide and real advantage of any sort!
berserker
07-04-2008, 09:09 AM
Well... they do give endless life to the weapons, as you won't have to find another weapon, but in combat... it doesn't really provide and real advantage of any sort!
It weapon has third mod besides Ageless and Personal (like Kill0wat's shotgun) it does!
tony2795
07-04-2008, 04:01 PM
+ now number of quit actions during alive units is calculated and will be used during rank calculation, therefore quitters will have lower rank
But what if all of your units are dead and you know your team is gonna lose, but it's a really really really long game? :(
HomeRnDrby1
07-04-2008, 04:10 PM
But what if all of your units are dead and you know your team is gonna lose, but it's a really really really long game? :(
The game only detects "quitting" if you have any units alive when you bail from the game. If you have no units left when you leave, then you aren't charged with quitting out.
tony2795
07-04-2008, 04:11 PM
Oh, then i feel much better :D
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