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06-18-2008, 11:05 PM
It's a warzone, let's face it... and if you can't tell buckshot from 7.62mm rounds, you are in a world of trouble. All weapons have different characteristics, some are great from a distance, others work better the closer you are to the target. Also note that ALL weapons have one characteristic in common: attrition. Attrition is a guide to how long the weapon will last, each attack will lower the attrition by one. Weapons with a red tint are about to break... replace ASAP.
There are plentiful amount of weapons to be fired, so here's a breakdown on what to expect out there soldier!
MELEE WEAPONS
Bare Hands:
Accuracy: 60%, Damage Range: 10-20, Weight: N/A, Max. Attrition: N/A, AP Use: 3
Hunter's Knife:
Accuracy: 80%, Damage Range: 10-30, Weight: 5, Max. Attrition: 40, AP Use: 3
Baseball Bat (LEVEL 10 MELEE REQUIRED FOR USE!):
Accuracy: 60%, Damage Range: 15-20, Weight: 7, Max. Attrition: 40, AP Use: 3, STUN EFFECT: 20%
Poisoned Knife (LEVEL 20 MELEE REQUIRED FOR USE!):
Accuracy: 75%, Damage Range: 10-30, Weight: 5, Max. Attrition: 40, AP Use: 3, Poison Effect: 6
PISTOLS
Beginner's Pistol:
Accuracy: 95-65%, Range: 1-7 cells, Damage Range: 5-7, Weight: 2, Max Attrition: 10, AP Use: 2, Main Ammo: 9mm (Big thanks to VictorML for specs)
PM Makarov:
Accuracy: 95-75%, Range: 1-7 cells, Damage Range: 6-11, Weight: 3, Max Attrition: 50, AP Use: 2, Main Ammo: 9 mm, Secondary Ammo: ???
Upgrades Available: Silencer (+50% critical damage), Laser Sight (100% accuracy from any distance)
Colt Python Elite (LEVEL 20 PISTOL SKILL REQUIRED FOR USE!):
Accuracy: 95-65%, Range: 1-7 cells, Damage Range: 12-22, Max Attrition: 40, AP Use: 3, Main Ammo: .44 10.9 mm, Secondary Ammo: ???
Upgrades Available: Silencer (+50% critical damage), Laser Sight (100% accuracy from any distance)
SMGs
Steyr TMP:
Accuracy: 95-75%, Range: 1-8 cells, Damage Range: 16-20, Weight: 8, Max. Attrition: 60, AP Use: 4, Main Ammo: 9 mm (5 per attack), Secondary Ammo: ???
Available Upgrades: Silencer (+50% critical damage)
IMI UZI (LEVEL 20 SMG SKILL REQUIRED FOR USE!):
Accuracy: 95-70%, Range: 1-8 cells, Damage Range: 22-27, Weight: 8, Max. Attrition: 80, AP Use: 4, Main Ammo: 9 mm (5 per attack), Secondary Ammo: ???
Available Upgrades: Silencer: (+50% critical damage)
SHOTGUNS
Sawed-Off Shotgun:
Accuracy: 95-80%, Range: 1-6 cells, Damage Range: 10-35, Weight: 8, Max. Attrition: 40, AP Use: 4, Main Ammo: Shells, Secondary Ammo: ???
Benelli M3 Super 90 (LEVEL 20 SHOTGUN SKILL REQUIRED FOR USE!):
Accuracy: 95-75%, Range: 1-6 cells, Damage Range: 14-48, Weight: 10, Max. Attrition: 40, AP Use: 4, Main Ammo: Shells, Secondary Ammo: ???
ASSAULT RIFLES
AKS 74-U:
Accuracy: 95-65%, Range: 1-9 cells, Damage Range: 4-30, Weight: 10, Max. Attrition: 60, AP Use: 4, Main Ammo: 7.62 mm (5 per attack), Secondary Ammo: ???
Available Upgrades: Silencer (+50% critical damage), Grenade Launcher (can launch 40mm grenades)
Colt M4 (LEVEL 20 ASSAULT RIFLE SKILL REQUIRED FOR USE!):
Accuracy: 95-60%, Range: 1-9 cells, Damage Range: 5-40, Weight: 12, Max. Attrition: 70, AP Use: 4, Main Ammo: 5.56 mm (5 per attack), Secondary Ammo: ???
Available Upgrades: Silencer (+50% critical damage), Grenade Launcher (can launch 40mm grenades), Scope (reveals an area)
SNIPER RIFLES
Steyr Scout:
Accuracy: 95-75%, Range: 8-18 cells, Damage Range: 14-40, Weight: 11, Max. Attrition: 30, AP Use: 7, Main Ammo: 7.62 mm, Secondary Ammo: ???
SVD Dragunov (LEVEL 20 SNIPER RIFLE SKILL NEEDED FOR USE!):
Accuracy: 95-70%, Range: 8-18 cells, Damage Range: 20-54, Weight: 11, Max. Attrition: 30, AP Use: 7, Main Ammo: 7.62 mm, Secondary Ammo: ???
Available Upgrades: Knife (for melee purposes)
ROCKET LAUNCHERS (Usable after obtaining the Dr. Explosive Perk)
M79:
Accuracy (Dispersion): 3 unit radius, Area of Effect: 3 cell radius, Range: 5-9 cells, Damage Range: 28-45, Weight: 20, Max. Attrition: 30, AP Use: 5, Ammo: 40 mm Grenades
MACHINE GUNS (Usable after obtaining the Dr. Minigun Perk)
RPK:
Accuracy: 95-70%, Range: 5-16 cells, Damage Range: 12-75, Weight: 30, Max. Attrition: 30, AP Use: 9, Main Ammo: 7.62 mm (10 per attack), Secondary Ammo: ???
GRENADES
M61 Hand Grenade:
Accuracy (Dispersion): 3-cell radius, Area of Effect: 3-cell radius, Range: 4-10 cells, Damage Range: 30-59, Weight: 5, AP Use: 6
Flash Grenade (LEVEL 10 GRENADE SKILL REQUIRED FOR USE!):
Accuracy (Dispersion): 3-cell radius, Area of Effect: 4-cell radius, Range: 4-10 cells, Damage Range: 0, Weight: 5, AP Use: 6, Blind Effect: 80%
TRAPS
TMD-62B Land Mine:
Area of Effect: 4 cells, Damage Range: 30-49, Weight: 5, AP Use: 3
ARTIFACTS
Artifacts are super-rare items that "sometimes" show up in your combat zone. Should you find one... do whatever it takes to take it back to your storage!! Artifacts have a strong glow emitting from them, ranging from blue to red, where red glows have the most devastating powers! The order of powers are: blue, light blue, green, orange, purple, red (Confirmation needed). Note... should the enemy find out that YOU have an artifact, it could be quite a rumble to get out with it!
There are plentiful amount of weapons to be fired, so here's a breakdown on what to expect out there soldier!
MELEE WEAPONS
Bare Hands:
Accuracy: 60%, Damage Range: 10-20, Weight: N/A, Max. Attrition: N/A, AP Use: 3
Hunter's Knife:
Accuracy: 80%, Damage Range: 10-30, Weight: 5, Max. Attrition: 40, AP Use: 3
Baseball Bat (LEVEL 10 MELEE REQUIRED FOR USE!):
Accuracy: 60%, Damage Range: 15-20, Weight: 7, Max. Attrition: 40, AP Use: 3, STUN EFFECT: 20%
Poisoned Knife (LEVEL 20 MELEE REQUIRED FOR USE!):
Accuracy: 75%, Damage Range: 10-30, Weight: 5, Max. Attrition: 40, AP Use: 3, Poison Effect: 6
PISTOLS
Beginner's Pistol:
Accuracy: 95-65%, Range: 1-7 cells, Damage Range: 5-7, Weight: 2, Max Attrition: 10, AP Use: 2, Main Ammo: 9mm (Big thanks to VictorML for specs)
PM Makarov:
Accuracy: 95-75%, Range: 1-7 cells, Damage Range: 6-11, Weight: 3, Max Attrition: 50, AP Use: 2, Main Ammo: 9 mm, Secondary Ammo: ???
Upgrades Available: Silencer (+50% critical damage), Laser Sight (100% accuracy from any distance)
Colt Python Elite (LEVEL 20 PISTOL SKILL REQUIRED FOR USE!):
Accuracy: 95-65%, Range: 1-7 cells, Damage Range: 12-22, Max Attrition: 40, AP Use: 3, Main Ammo: .44 10.9 mm, Secondary Ammo: ???
Upgrades Available: Silencer (+50% critical damage), Laser Sight (100% accuracy from any distance)
SMGs
Steyr TMP:
Accuracy: 95-75%, Range: 1-8 cells, Damage Range: 16-20, Weight: 8, Max. Attrition: 60, AP Use: 4, Main Ammo: 9 mm (5 per attack), Secondary Ammo: ???
Available Upgrades: Silencer (+50% critical damage)
IMI UZI (LEVEL 20 SMG SKILL REQUIRED FOR USE!):
Accuracy: 95-70%, Range: 1-8 cells, Damage Range: 22-27, Weight: 8, Max. Attrition: 80, AP Use: 4, Main Ammo: 9 mm (5 per attack), Secondary Ammo: ???
Available Upgrades: Silencer: (+50% critical damage)
SHOTGUNS
Sawed-Off Shotgun:
Accuracy: 95-80%, Range: 1-6 cells, Damage Range: 10-35, Weight: 8, Max. Attrition: 40, AP Use: 4, Main Ammo: Shells, Secondary Ammo: ???
Benelli M3 Super 90 (LEVEL 20 SHOTGUN SKILL REQUIRED FOR USE!):
Accuracy: 95-75%, Range: 1-6 cells, Damage Range: 14-48, Weight: 10, Max. Attrition: 40, AP Use: 4, Main Ammo: Shells, Secondary Ammo: ???
ASSAULT RIFLES
AKS 74-U:
Accuracy: 95-65%, Range: 1-9 cells, Damage Range: 4-30, Weight: 10, Max. Attrition: 60, AP Use: 4, Main Ammo: 7.62 mm (5 per attack), Secondary Ammo: ???
Available Upgrades: Silencer (+50% critical damage), Grenade Launcher (can launch 40mm grenades)
Colt M4 (LEVEL 20 ASSAULT RIFLE SKILL REQUIRED FOR USE!):
Accuracy: 95-60%, Range: 1-9 cells, Damage Range: 5-40, Weight: 12, Max. Attrition: 70, AP Use: 4, Main Ammo: 5.56 mm (5 per attack), Secondary Ammo: ???
Available Upgrades: Silencer (+50% critical damage), Grenade Launcher (can launch 40mm grenades), Scope (reveals an area)
SNIPER RIFLES
Steyr Scout:
Accuracy: 95-75%, Range: 8-18 cells, Damage Range: 14-40, Weight: 11, Max. Attrition: 30, AP Use: 7, Main Ammo: 7.62 mm, Secondary Ammo: ???
SVD Dragunov (LEVEL 20 SNIPER RIFLE SKILL NEEDED FOR USE!):
Accuracy: 95-70%, Range: 8-18 cells, Damage Range: 20-54, Weight: 11, Max. Attrition: 30, AP Use: 7, Main Ammo: 7.62 mm, Secondary Ammo: ???
Available Upgrades: Knife (for melee purposes)
ROCKET LAUNCHERS (Usable after obtaining the Dr. Explosive Perk)
M79:
Accuracy (Dispersion): 3 unit radius, Area of Effect: 3 cell radius, Range: 5-9 cells, Damage Range: 28-45, Weight: 20, Max. Attrition: 30, AP Use: 5, Ammo: 40 mm Grenades
MACHINE GUNS (Usable after obtaining the Dr. Minigun Perk)
RPK:
Accuracy: 95-70%, Range: 5-16 cells, Damage Range: 12-75, Weight: 30, Max. Attrition: 30, AP Use: 9, Main Ammo: 7.62 mm (10 per attack), Secondary Ammo: ???
GRENADES
M61 Hand Grenade:
Accuracy (Dispersion): 3-cell radius, Area of Effect: 3-cell radius, Range: 4-10 cells, Damage Range: 30-59, Weight: 5, AP Use: 6
Flash Grenade (LEVEL 10 GRENADE SKILL REQUIRED FOR USE!):
Accuracy (Dispersion): 3-cell radius, Area of Effect: 4-cell radius, Range: 4-10 cells, Damage Range: 0, Weight: 5, AP Use: 6, Blind Effect: 80%
TRAPS
TMD-62B Land Mine:
Area of Effect: 4 cells, Damage Range: 30-49, Weight: 5, AP Use: 3
ARTIFACTS
Artifacts are super-rare items that "sometimes" show up in your combat zone. Should you find one... do whatever it takes to take it back to your storage!! Artifacts have a strong glow emitting from them, ranging from blue to red, where red glows have the most devastating powers! The order of powers are: blue, light blue, green, orange, purple, red (Confirmation needed). Note... should the enemy find out that YOU have an artifact, it could be quite a rumble to get out with it!