View Full Version : The GUNROX Wish List
HomeRnDrby1
06-18-2008, 10:30 PM
Updates are coming at a great rate... but there are some things that people want to see implemented. That's what THIS post is for! Go ahead and leave your thoughts for ideas, you may praise or critique ideas here... but don't be crude criticizing others ideas.
Rare Item Find Rate Perk (+.5% per selection)
Dual-Wielding (pistols and SMGs only; 75% damage increase, accuracy reduced by 25%, requires two pistols or SMGs, needs Dual-Wield perk, perquisites of Pistol mastery * 2 OR SMG mastery * 2)
No Weapon Hiding (armed players MUST show armors/weapons in player information window)
Rework FFA experience formula (more experience from killing than winning) - IMPLEMENTED- NOW 50% EXP FOR A LOSS IF MORE THAN 2 PLAYERS
Bigger Storage Area (need I say more?) - IMPLEMENDED VIA PERK!
Ability to watch combats in progress (cause waiting takes too long!) - IMPLEMENTED FOR MODS ONLY AT CURRENT MOMENT
Option for # of units to send in per battle (like 1 unit per player in the battle to speed the game along)
Armory and currency system (because we all eventually want something we can't find, currency should be tied to damage/target's level, like experience) - POPULAR!
Knowing how many slots are still open in games
Auto-Balance option (for hosts that can't figure out how to accurately balance teams)
Ability to uninstall upgrades from weapons (since we can't repair weapons yet) - POPULAR!
Personal Unit Stats (Idea from GoldenDragoon)
Bailing Penalty for Team Battles (Idea from RevBiskit) - POPULAR!
Language Identification (Idea from tony2795)
Shrinking Map - "Sudden Death" (Idea from knutistgut) - POPULAR!
Flamethrowers (cause we all like to play with fire at some point in our lives, would make for FUN at close quarters! Essentially an inverted shotgun, great damage mid-range, poor close)
Experience Perk (+1% to earned experience per selection from damage done by unit, not available until level 10)
More game modes (this one's very popular, but I would have to ask for objective-style modes... like CTF maybe?)
Option to "Reset" Perks and Skill Points (should be a one-time offer for those that don't like how their points are distributed, need to pick different choices but can't win games to get more skill and perk points)
"Dodger" Perk (+1% chance of causing an incoming attack to do 0 damage per selection, can't be picked more than 10 times, doesn't work against explosives; because it seems kinda silly to just take the hits) - NEW
More to come...
Leon_Amirreza
06-19-2008, 06:28 AM
to be able to sell your things instead of simply droping them out of storage area.
there should be shop that a system agent and other players can trade theirs things!
So you can buy from system or other players!
Wish I could play this game on a private lan with friends, (coworkers, family, ...)!
Wish I could say forbidden words in some very bad situations (If bad words shouldnt be used why are they created in the 1st place;) any setting that i dont want the my system censors words (like yahoo chat) or I do want the censorship cause an under 18 is using my system!
I could create custum maps (maybe with bigger lands)
I could change the appearance or name of my 3 characters!
I could buy some help from other militias!
I could set the max number of characters every player can bring into the a game and players could have more characters by buying or getting experience!
I WISH the GAME WAS OPEN SOURCE AND I COULD PARTICIPATE IN DEVELOPING IT
I WISH THE GAME SERVER WAS OPEN SOURCE and open PROTOCOL SO EVERY1 COULD WRITE ITS OWN EDITION OF THE GAME THAT WORKS WITH THE SAME SERVER
berserker
06-19-2008, 07:26 AM
Leon,
There will be no game currency, period. This is because we wanted to encourage interactions between players. IMO barter between players helps them to scialize it the game.
HomeRnDrby1
06-19-2008, 02:27 PM
I WISH the GAME WAS OPEN SOURCE AND I COULD PARTICIPATE IN DEVELOPING IT
I WISH THE GAME SERVER WAS OPEN SOURCE and open PROTOCOL SO EVERY1 COULD WRITE ITS OWN EDITION OF THE GAME THAT WORKS WITH THE SAME SERVER
:eek: WHOA... now that's a very tricky area you're getting into. Open Source is a great way of making "mods" of games... but I don't think we've reached that point yet. We're still in BETA!
kaboobi
06-19-2008, 04:01 PM
Hi, great game ive only played a handfull of mmo's but this one really appeals to me.
I think it would be a good idea if you had 1 turn after u win a battle. That way u can pick up some more goodies.
I have heard mentioned that there will be the ability to mark certain users as friends. This would be great if you could store some notes on them. So when i have a user (enemy or ally) quit a game on me i can note it.
Also the help function in the options menu yould be great, especially if it told you what weapons are available so u know what skills to build.
I like the sound of a shop/currency to buy stuff you can trade or find.
All in all its great the way it is.
HomeRnDrby1
06-20-2008, 09:49 PM
Berserker... let me explain how the Armory idea would work. It will sell everything BUT weapons. Weapons should only be found out in the environment. But the Armory would allow for players to by supporting items. IE. upgrades, medi-kits, armors, repair kits, and other stuff.
Pricing in order from most expensive to least:
Upgrades >> Armors >> Repair Kit >> Medi-Kits
:confused:How the currency for this shop would work IDK...
Nobody
06-21-2008, 10:44 AM
My personal wish would be for multilayer maps or more complex maps. These could only be unlocked at say level 20+. With more complexity available at 40, 80, 100
berserker
06-21-2008, 12:56 PM
I doubt we will implement multilayer maps as game engine wasn't designed for them in the first place. IMO multilayer maps adds a lot of unnecessary complexity we are trying to avoid for all costs.
HomeRnDrby1
06-21-2008, 02:04 PM
My personal wish would be for multilayer maps or more complex maps. These could only be unlocked at say level 20+. With more complexity available at 40, 80, 100
Better idea: Maps that scale based on number of players involved. In other words... small maps for 1 on 1s, while massive maps for a full 10 player game. Same number of containers... just spacing would be different.
GoldenDragoon
06-21-2008, 06:26 PM
How about giving each unit their own personal stats. Like damage given/taken, kills/deaths, highest damage in a turn, highest crit damage?
HomeRnDrby1
06-21-2008, 06:42 PM
How about giving each unit their own personal stats. Like damage given/taken, kills/deaths, highest damage in a turn, highest crit damage?
That would be interesting to implement... there would suddenly be a reason to track those "HIT" medals for kills!
leodraken
06-21-2008, 07:28 PM
I thinks it should be cool if it you can find super weapons like a minigun or airstrike but you can only shot one time whit it but it can do massive damage.
HomeRnDrby1
06-21-2008, 07:37 PM
I thinks it should be cool if it you can find super weapons like a minigun or airstrike but you can only shot one time whit it but it can do massive damage.
Ever heard of a Hand Grenade scoring a critical hit (100+ damage)? ;)
leodraken
06-22-2008, 03:02 PM
I know that :)
But it should be cool whit a airstrike remote:D
Fulby
06-22-2008, 08:47 PM
Personal Wish List:
Game types:
Currently we have Free For All and Team Battles (what else you need?)
Multi Team - i.e. Set # of teams to 2 - 4 (cause 8 player FFA/team now is uber)
Ability to rename your dudes, and/or change their clothes.
I'd like to see these too.
Draw Option - what?? - Let me explain:
The ability for 2 remaining players in a FFA or Team to offer each other a DRAW - due to the obvious possible exploits: must match certain specifications:
Remaining players must have only 1 or 2 dudes left. Game must have been in play for 30 minutes or longer. Both players must be level 5 or over.
However, by doing a Draw - Experience is reduced by 50% - remaining living dudes keep all equipment.
I like the idea of a draw and have thought about it before after a long game which didn't do much. I think it should not give any bonus though, you should get experience as if you lost and only what equipment you brought in and still have. That makes it less open to abuse if people try to farm equipment - though to be honest I don't think there's anything that could be done to stop that if it occurs.
Flee Option(new idea):
Allow a player who is out numbered by 2-1 or more to Flee - gains NO experience, but keeps half his equipment (randomly chosen). Better than Surrender - because you are running away from the battle, not giving up.
If this is added then I think it would be the only sensible thing to do when you're about to lose. If you've no chance of winning but have a chance of keeping some equipment, players might be tempted to load up with as much as they can carry then Flee as they'll be better off that way.
Player quit penalty: (just a thought - not sure here though)
A lot of times, a player won't like the way things are going in game, or won't like their team mate. So the player will quit - leaving their team mate out numbered and eventually slaughtered as now it is 6 on 3. The player that quit - willfully - "fled" the battle (like the Flee option above) but since the player left his team mate behind, he take an experience 'hit' and loses XX number of points, and all equipment.
I completely agree about how annoying it is, but if this is introduced then all the player has to do is disconnect their Internet connection instead of quitting the game. That way they'll get the standard loss penalty not the quitter's penalty. I think the friend/avoid list is a better option as players will quickly get to know which players bail or otherwise aren't fun to play with. This could be enhanced by the moderators watching for players on lots of avoid lists, as it suggests they're annoying a lot of people. Players on lots of friend lists may make good GMs/moderators if they are needed.
Fulby
06-22-2008, 09:58 PM
A bunch more for the wish list. I've been compiling these as I've played so there's a fair few.
Let people in games see and talk on the chat log from the lobby
This may lessen the tedium while waiting for other people to make their turns
Auto-balancing as people join team games
Another possibility is to show combined level for each team.
Show results of games in log as they end
Something like:
"A, B and C beat D, E and F, losing 2 soldiers, B levels up"
This should help the community part of the game by showing people what's happening with other players.
Ability to place icons on the map for team members
Like a pair of feet for "I think we should move here", an outline of a person for "I think the enemy is here" and so on. There are people playing from a lot of different countries and something like this could help teams communicate even if they don't speak the same language. It would also assist in team tactics in general.
Variable resolution
I assume this is planned as it's currently possible to change the resolution in the config files, it just doesn't display everything correctly. Any estimate as to when it will be fully supported?
Make out of ammo sign flash or be more obvious
More than once I've missed adding the right ammo in the Items page, or in game I've run out without realising. I know this is completely my fault but it would be helpful if the ammo sign flashed if there was no ammo for it, and/or turned red when there was little ammo left.
Show ammo per shot on tool tips
At the moment you either have to check it in-game or look through the data files to find this information.
Show line of sight/fire under cursor before moving
I know you're wanting to keep the game simple so this may be classed as making it too complex, but it would be very helpful to be able to see what your soldier's line of site/fire is going to be before moving them.
Similar to this, there are times when you use the scope/binoculars to spot an enemy and then find the unit firing is too far away (I just had this in my last game :-) ). Showing line of fire when selecting the area for the scope/binoculars would help this. It might need to be all units as the unit doing the viewing isn't always the unit doing the shooting.
Hope you find these useful, good luck with the game.
Fulby
HomeRnDrby1
06-23-2008, 12:12 AM
Player quit penalty: (just a thought - not sure here though)
A lot of times, a player won't like the way things are going in game, or won't like their team mate. So the player will quit - leaving their team mate out numbered and eventually slaughtered as now it is 6 on 3. The player that quit - willfully - "fled" the battle (like the Flee option above) but since the player left his team mate behind, he take an experience 'hit' and loses XX number of points, and all equipment.
That's a great idea, most newbies don't understand that bailing in GUNROX makes no sense because it's the same as being slaughtered, and both sides get less experience. There needs to be something that makes them PAY for it! However, that needs to be tested for a player that already lost all three of his units and wants to get back to the battlefield before the game is over.
knutistgut
06-23-2008, 05:59 PM
Player quit penalty: (just a thought - not sure here though)
A lot of times, a player won't like the way things are going in game, or won't like their team mate. So the player will quit - leaving their team mate out numbered and eventually slaughtered as now it is 6 on 3. The player that quit - willfully - "fled" the battle (like the Flee option above) but since the player left his team mate behind, he take an experience 'hit' and loses XX number of points, and all equipment.
Thats really great. 'cause often its unfair for the team if e few players quitting. Sometimes nearly after Start. Also its unfanny in the last turns if you win and the losing opponent quits in hope you don't earnt exp and Items. I said this in the chat few days ago, too
I think if a player quit it could be like disconnecting-status. His soldiers still alive on map 3 - 5 turns ago. But killing of this soldiers brings no more experience for the winner, or the half in contrast to the maximum of non quitting hits. All hits make before quitting allowed for getting full experience.
The quitters lose expierience and the items. He see it on a page like the winning/losing statistic. But theirs a link in addition to reconnect to the battle for the time they still alive in the status like disconnecting. So they could going to the battle again and do their job without losing experience.
Leon_Amirreza
06-23-2008, 06:46 PM
Hi,
today when were in the game i politely asked for quit cause the game was so badly slow fotunately the other side had the same problem; so he agreed. I even quited 1st cause i didnt want the other side to lose his weapons.
(We were in junkyard! for the record but i dont remmeber his ID)
Sometimes yu have a tel ringing or door bell or go to lu and boss calling and .....
and u have a good reason for what u do SO
LET PEOPLE DECIDE THE MORALITY OF WHAT THEY DO
I rethought about the currency; YES SOCILIZING IS BETTER and I go for friend lists (cause they make people know each other better and is atmosphere to for healthy place to learn things like:
1- one should learn to lose (many quited on me but I never ever did it on
Any1)
2- I am 28 but there are many very young children we could be a good example for them and they can learn how to socialize through playing with us
3- people can have a social network through friend lists and learn and grow (and there are many sites for that)
Leon_Amirreza
06-23-2008, 06:57 PM
I usually go to games unprepared and even gave some of my things in my store to others in trades!
and the others come in the game prepared usually
SO in the game I usually have to fight; find a good fall back position; find ammo, guns and... all at the same time So I usually lose but now I have a great skill at the game really (i did many great things at the game i enjoyed: for example once I surrundered and killed a man with a shotgun with +1 level higher than me in a the blue bus and while I just had a beginner pistol).
I enjoy the game being difficult (isnt this a game of strategy?) I am here to improve my decision making (like chess; it dazzles the brain)
AS i said i rethought my opinion about currency cause it may change the game completely.
I am a game programmer also (never been in a game story board team but worked with them and learned from them)
just my 2 cents!
Leon_Amirreza
06-23-2008, 07:23 PM
I think getting EXP should more depend on giving damage and killing especially a dude from higher level games and less on the winning or losing than the one is currently there (of course the winner should get more but not that sooo much difference) I hope this would have the following influcences on the game:
1- yur team mate might be more willing to fight with enemy instead of running to keep his weapons especially in hard situations
2- players with lower levels would be more willing to participate in team games (usually in team games the levels are not Equal) hope to learn better strategy and getting EXP even if they can only kill 1 or 2 of the enemy
sometimes when i create a game many come and immediately go and wont stay (even if i say i would change swap team mates to make the levels equall and have a fair game)
Conclusion:
sometimes the other side wins by chances of better starting position in the game or maybe nearer to boxes on the ground or nearer to team mates but others maybe easily in surrunder at the very start of the game
SO
I think EXP should be given for better strategy rather than just winning and may motivate players not to quit and continue fighting (even when out numbered or out weaponed to get experience if they can kill or give so many damage to enemy)
RevBiskit
06-23-2008, 08:54 PM
Wish List - revisited
Upon further review - I replace earlier Wish List with this one:
Upgrade Removal:
Ability to remove an upgrade - but chance of breaking upon removal.
Base chance of SUCCESS = 1%
Skill increase: For each level in a gun class skill, +.1%, additive.
Meaning - If you have 5 in Assault and 2 in Pistol with 2 in Sub-machine - your chance of success when removing an upgrade would be:
Base 1 + .5 (from assualt) + .2 (from pistol) + .2 (from sub) = 1.9% chance of removing an upgrade.
I also state at this point - I disagree with a repair or purchase option.
Yea, berserker - a bit complex - but it's just a Wish... maybe one day. :)
Game Types:
Free For All - We have now - LOTS of FUN!
Team Battle - We have now a 2 team battle
WISH ITEM:
Multi-Team Battle - Where the creator can set 2, 3, or 4 teams at # of players per team. More on this at the end - Summary
End Game Types:
Draw Option:
The ability for 2 remaining players in a FFA or Team to offer each other a DRAW - at reduced Experience (explained later)
Flee Option:
Allow a player who is out numbered by 2-1 or more to Flee - gains NO experience, but keeps his equipment (maybe looses ALL ammo?). Better than Surrender - because you are running away from the battle, not giving up. Can ONLY use "Flee" on the edge of the map - so the player would have to try to make it there before he/she could "flee".
Player quit penalty: (just a thought - not sure here though)
The system now reports if someone is disconnected or if they click Quit/Surrender.
A lot of times, a player won't like the way things are going in game, or won't like their team mate. So the player will quit - leaving their team mate out numbered and eventually slaughtered.
The player that quit - willfully - "fled" the battle but since the player left his team mate behind, he does NOT receive any experience and loses all equipment - as if he/she surrendered.
In other words - change the current Quit to Penalty Quit - Add a "I Surrender" option which strips all equipment - but allows Experience to be awarded
Ok, how it all works together:
Multi-team could be exploited by also having the Draw option where as 2 teams/players can 'team up' against a third. The counter to this effect would be the Draw option required parameters - There can only be 2 players remaining. Both must have only 1 or 2 dudes left. And the match must have been running for more than 30 minutes.
Draw Option possible exploits could be the common "equipment farming", where 2 players enter a battle, gather all necessary equipment then 1 loses allowing the other to keep all the good gear. The restrictions would force the players to combat, reducing BOTH sides to 1-2 dudes, there-by reducing the amount of farming - and by having to wait for 30 minutes. Normal equipment farming 'battles' only take about 10 - 15 minutes.
Flee option can be set to ONLY work if you have only 1 dude left, and are out numbered 2-1 or more.
What do you think??
knutistgut
06-23-2008, 09:48 PM
Hi,
today when were in the game i politely asked for quit cause the game was so badly slow fotunately the other side had the same problem; so he agreed. I even quited 1st cause i didnt want the other side to lose his weapons.
(We were in junkyard! for the record but i dont remmeber his ID)
Sometimes yu have a tel ringing or door bell or go to lu and boss calling and .....
and u have a good reason for what u do SO
LET PEOPLE DECIDE THE MORALITY OF WHAT THEY DO
If someone quit the game 'cause his bell is ringing, i wouldn't notice a problem by quitting. I played nearly 150 Battles and the value of games who someone was quiting is by more than 50%. Its not individual, its hobby.
I fight hard and get new good items and lost it in the next battle while i want a teamplay and after 1-2 turns a few players of my team quit and i had no chance to survive and lost all. Thats not the Meaning of the Game and it kills the fun endlessly. You wait many minutes to find players for a teammatch and after seconds in the battle is an unfair 3:5 or someone like this.
Often i want to play only with/against known opponents and that shouldn't the objectiv of growing community.
If happens some real reason to quit a game, i cope with lose a few experience too. But if I want to quit everytime i don't cope with it.
GoldenDragoon
06-24-2008, 02:41 AM
I don't know how anyone else feels about this, but I would like to be able to make more then one account per email address.
VictorML
06-24-2008, 09:35 PM
hi!
Time Trial:
The game would have a countdown, and if you win in time, could earn more exp. If you lost, win the normal or less exp.
knutistgut
06-24-2008, 09:53 PM
Or a shrinking map. Starts for example by 60*60 and after on 1-2 turn of every player the outermost regions can't visited cause the border of the map shrink by one circle. If a soldier stand outside the new existing border he lose healpoints before his turn.
So the fight concentrate by every shrinking turn to the middle of the map and the boring situations with longtime-hiding dont exist.
HomeRnDrby1
06-24-2008, 09:58 PM
Or a shrinking map. Starts for example by 60*60 and after on 1-2 turn of every player the outermost regions can't visited cause the border of the map shrink by one circle. If a soldier stand outside the new existing border he lose healpoints before his turn.
So the fight concentrate by every shrinking turn to the middle of the map and the boring situations with longtime-hiding dont exist.
Sounds like a great idea for a "hurry up!!" situation where the game is just taking too darn long! I don't think that just losing HP by being "out of bounds" would be enough though, some players I know have MASSSSSIVE regeration capabilities, so I would have to suggest an immediate elimination instead of losing HP. Great idea though.
Avastin
06-24-2008, 11:43 PM
Make shotgun more fun to play, e.g. consuming 3 AP instead of 4 AP.
More grenades are needed but should be less powerful. :D
HomeRnDrby1
06-25-2008, 02:05 AM
Make shotgun more fun to play, e.g. consuming 3 AP instead of 4 AP.
More grenades are needed but should be less powerful. :D
The second-tier benelli does more damage than sawed-off shotgun, so the AP reduction doesn't make much sense. HOWEVER... there is the possibility of finding an artifact shotgun that costs only 3 AP per attack (I've seen an RPK only needing 8 AP for an attack!), so the idea's already implemented!
There are more grenades on the way! Berserker has hinted about "stun" grenades once or twice when I've chatted with him.
GoldenDragoon
06-25-2008, 02:30 AM
I don't think that just losing HP by being "out of bounds" would be enough though, some players I know have MASSSSSIVE regeration capabilities, so I would have to suggest an immediate elimination instead of losing HP. Great idea though.
Ya drby... your not picking on me at all! You know I would intentionally leave my sniper out of range until you had no room and snipe you to death =)
piahoo
06-25-2008, 11:59 PM
1. there should be an option to unatach silencer/grenade launcher from aks/tmp (and they shoud have limited durability too)
2. player who quit, having any unit, lost part of experience (for example 2%~5%)
3. if it is team play, units are not killed, but controlled by any player from same team (for example with higher experience)
4. alternative=if player quits, his units are controlled by A.I.
5. it will be nice to make poll "what should we implement first" :D
another option- users rate improvements in scale 1-10
6. me and some players have found starting game without any equipent very enjoyable;) so far i havent found any cheater, but there can be option (checkbox) letting join only players who has nothin in backbaks
7.similar improvement, player set min and max level, others cant join (@ higher level i am often kicked witchin a 3 s :p ).
Nobody
06-26-2008, 12:07 AM
Personally I like the game the way it is.
To add currency or remove upgrade or other features suggested will spoil the whole feel of the game.
I like the fact that you only have a limited storage space as it makes you make decisions about what equipment to keep or trade thereby increasing the social interaction.
How ever much storage you provide it will never be enough for some players.
Nevertheless I do like the idea of a friends list and maybe the ability to see which players are in each game. But everything else would just add unnecessary complication.
Well thats my two penneth worth.
:) :D :)
larryvarza
06-27-2008, 05:16 PM
Berserker... let me explain how the Armory idea would work. It will sell everything BUT weapons. Weapons should only be found out in the environment. But the Armory would allow for players to by supporting items. IE. upgrades, medi-kits, armors, repair kits, and other stuff.
Pricing in order from most expensive to least:
Upgrades >> Armors >> Repair Kit >> Medi-Kits
:confused:How the currency for this shop would work IDK...
You could have an offer and demand system. For example if ii need a shotgun i put an offer, offering 2 AK's for 1 shotgun, and a player that needs 2 AK and has a spear shotgun will come along and buy my AK's.
piahoo
06-28-2008, 01:17 PM
#1 if there will be friend list, friends should have ability to view each other storage area
#2 notes on player is also good idea, we can write if something is borrowed/lend
#3 everybody have noticed that quiting without playing a single turn is very annoing. my solution is to give ability to mark this player as quiter. if many players do so, nobody will play with him in same team :)
michielh3
06-28-2008, 06:11 PM
#3 everybody have noticed that quiting without playing a single turn is very annoing. my solution is to give ability to mark this player as quiter. if many players do so, nobody will play with him in same team :)
But then we also need a way to see if he is quiting on purpose , or if his connection is failing ..
Ofcourse when the player is always quiting in the first turn it's obvious .. :rolleyes:
DestroyeR
06-28-2008, 09:28 PM
I think a good idea were a Level 20 Machine Gun ( a Mini Gun )
:D
HomeRnDrby1
06-28-2008, 09:33 PM
I think a good idea were a Level 20 Machine Gun ( a Mini Gun )
:D
I got a hunch that there is one in the works already (but a wayyyyyys off). There are some machine guns that fall somewhere in between RPK and the Minigun (like the Squad Automatic Weapon, better known as the SAW).
berserker
06-28-2008, 09:48 PM
In fact we have an actual minigun in this game but it is locked yet because it requires 80 points in Machine Guns skill.
KiLLaH
06-28-2008, 09:53 PM
A Good idea were a lvl 10 map.
All peoples like play with fire;)
also i thinked we need a Flamethrower:)
HomeRnDrby1
06-28-2008, 10:57 PM
A Good idea were a lvl 10 map.
All peoples like play with fire;)
also i thinked we need a Flamethrower:)
That should be already implemented, yet locked for all of us... the level target may not be 10 though.
Kill0wat
06-29-2008, 09:47 AM
Too earlie for a lvl 10 map, becauze there re only a few lvl 10's, and no1 will play there)
so my english is bad but i try to write an idea :D my idea is a melee weapon for lvl 20 a electroshocker that the enemy when he get a shoot he canīt move for 1 or 2 legs
Kill0wat
06-29-2008, 11:26 AM
that's cool) he can't move but he has 12 Ap to shoot)
piahoo
06-29-2008, 12:08 PM
i think that molotov cocktail would be good idea :) works like grenade, but adds some stun and poison (character is on fire). also burns wooden fences
my second idea is, when somebody has high melee skill and fight with bare hands, should add some stun effect too (like baseball bat does)
Behar
06-29-2008, 01:59 PM
I wish to see better graphic in the Game.
And a shop system would be very good.
Kill0wat
06-29-2008, 02:06 PM
I wish to see better graphic in the Game.
And a shop system would be very good.
Read the forum first before posting!!!
There won't ever be a shop.
tony2795
06-29-2008, 04:02 PM
And a shop system would be very good.
How can you have a shop if you don't even have any money?:confused:...There's already a trade so ask around, sooner or later someone's gotta have something :D
piahoo
06-30-2008, 12:11 PM
there is an option to make "market" without currency. you mark items that you want "sell". all marked items of all players are visible in single common tab. of course there should be an option to find out which player item belongs to :). instead of asking anybody, you just see what they want to sell
Karrir
06-30-2008, 01:24 PM
I wish to see some special moves too.
Somethin' like all'round fire with machinegun (with 360 degree arc, but accuracy is extremely low and loss of attrition is huge due to overheating), or knife throwin' (good damage at medium range, but you lose that precious knife)
I think these might be accesible through the perks and/or if aproppriate skill is high enough.
Behar
06-30-2008, 11:41 PM
Sorry for the Post i made before. im from Germany and sometimes when i read threads i dont understand them so i write things that have been already written.
I would like to divide my ammo. For Example 20 Shotgun bullets in 10 and 10.
HomeRnDrby1
07-01-2008, 12:03 AM
Sorry for the Post i made before. im from Germany and sometimes when i read threads i dont understand them so i write things that have been already written.
I would like to divide my ammo. For Example 20 Shotgun bullets in 10 and 10.
Now that's an interesting take on the Ammunition Stacking already implemented in-game. It would be a great idea to be able to split ammo... but it would be tricky to work into GUNROX at the current moment. Not to mention it would only be a good idea if you have one ammo clip and you have 2 guns that can use that type of ammo.
JasonBourne
07-01-2008, 12:50 AM
was thinking... lots of people like to start battles 'naked' maybe the game creator could have the option of choosing how the game should start, if everyone starts with their own equipment or if everone starts 'naked' (no gear). just an idea:D
piahoo
07-01-2008, 02:41 AM
in my humble opinion every weapon shoud have an option to blind shoot like m79 have. for example
me WOOODEN FENCE opponent
:D || :mad:
i have shotgun and know that he is there, but cant shoot without spy. that is sad.
or rpk. there is two people standing near to each other, but i can shoot only one of them. if i could point in the middle, both would be harmed. so let the people set angle manualy:)
GoldenDragoon
07-01-2008, 03:06 AM
i know it would be tough, but how about the ability to create our own maps? maybe like 1 per account, and it shows a minimap before the battle before the match starts.
HomeRnDrby1
07-01-2008, 03:55 AM
i know it would be tough, but how about the ability to create our own maps? maybe like 1 per account, and it shows a minimap before the battle before the match starts.
It's a very popular feature for a top-down strategy game, but map creators are hard to code. I would like to see one made eventually, but it likely won't come until much later... if at all.
VictorML
07-01-2008, 02:20 PM
In the menu of the map, there are four locations. Could create another: a forest. All other maps seen like be developed. It could put on the side of the Junkyard Map, it has a forest there.
Nobody
07-01-2008, 10:48 PM
"be careful what you wish for, lest it come true",
HomeRnDrby1
07-02-2008, 02:46 AM
Ok, this might be a "bump", but I think this could be a very good idea. It would involve a total makeover statistically for the ammo packs (NOT weapons!). As for some weapons, the ammunition can be especially heavy to tote around, but as you use up the ammo, shouldn't they become lighter and lighter to use since there's less to carry? Here's how I would change the ammo's weight...
9mm: Stays at a constant 1
Shells: If count is 20-11, weight = 2; else weight = 1
7.62 mm: If count is 50-26, weight = 2; else weight = 1
5.56 mm: If count is 50-31, weight = 2; else weight = 1
.44 10.9 mm: If count is 20-16, weight = 2; else weight = 1
40 mm Grenades: If count is 2, weight = 5; else weight = 3
I know what you are about to say next... how are we going to adjust the current weight system for units to balance this change? Here's how I think of it...
Every 2nd level... +1 to Max Weight
Every 10th level... +1 to Max Weight
piahoo
07-02-2008, 12:46 PM
i agree with HomeRnDrby1
i would change formula of getting xp after battle. for example FFA, i have killed 3 players and get killed by one who was camping (quite often)
me=50 xp he=500 (just example)
maybe some extra xp for winning extremly fast?:D 1vs1 in less than 10min (or 10 turn) : 30% extra xp (another example)
josepet
07-03-2008, 03:47 PM
i agree with HomeRnDrby1
i would change formula of getting xp after battle. for example FFA, i have killed 3 players and get killed by one who was camping (quite often)
me=50 xp he=500 (just example)
maybe some extra xp for winning extremly fast?:D 1vs1 in less than 10min (or 10 turn) : 30% extra xp (another example)
30% extra xp sounds nice. But maybe it will be dangerous due to "friend" combats.
Kill0wat
07-03-2008, 03:48 PM
it is bad because everyone will go to ffa
josepet
07-03-2008, 07:04 PM
Hey, what about a buddy list ingame? :)
Kill0wat
07-03-2008, 07:07 PM
soon there will be) i think)
berserker
07-04-2008, 09:10 AM
Yes, before offering to increase experience from battles think first about possible abuse of that possibility.
onetower
07-04-2008, 01:10 PM
1. Spear - melee weapon like knife but with extended range of atack
2. Friends marking possibility and friends list
Thats all folks :)
Bst Rgds & Saluto
HomeRnDrby1
07-04-2008, 04:12 PM
1. Spear - melee weapon like knife but with extended range of atack
2. Friends marking possibility and friends list
Thats all folks :)
Bst Rgds & Saluto
Thinking about spears.... why not have bayonets? They'd be an upgrade for a few weapons... like assault rifles?
I think that a friends list is in the works... but I don't know for sure.
Fulby
07-04-2008, 04:24 PM
There's something called a subsword mentioned in the weapon data, I think it attaches to one of the assault rifles. It does melee damage so I assume it's like a bayonet.
I think it's been mentioned before but the game list really needs level info added. The beginner's area is getting busy enough now that it's hard to find out the level of each game quickly. Something like a new column on the list displaying "4-7", meaning all players are within levels 4 to 7. This would be updated as players join and leave that game's setup screen.
Kill0wat
07-04-2008, 04:27 PM
There's something called a subsword mentioned in the weapon data, I think it attaches to one of the assault rifles. It does melee damage so I assume it's like a bayonet.
I think it's been mentioned before but the game list really needs level info added. The beginner's area is getting busy enough now that it's hard to find out the level of each game quickly. Something like a new column on the list displaying "4-7", meaning all players are within levels 4 to 7. This would be updated as players join and leave that game's setup screen.
I think it will be better if it would be like this:
Lvl1:
list of names by alphebet
lvl2:
list of namesby alphabet
lvl3:
...
Fulby
07-04-2008, 04:37 PM
I was thinking of something which would fit into a new column in each row on the list so it would need to be short and on one line. If you're suggesting displaying something on a tool tip or in some other large area then you can show a lot more info.
berserker
07-04-2008, 04:39 PM
yes, there are bayonet attachments for specific weapons - i.e. SVD and AK-47 (don't confuse with AKS-74U)
onetower
07-04-2008, 06:19 PM
yes, there are bayonet attachments for specific weapons - i.e. SVD and AK-47 (don't confuse with AKS-74U)
Thx for your reply
Its good to hear that will be bayonet, but i'am little confused about using this with svd, hmm.... Sniper Bayonet :) (one throw, one kill ? :D)
in my researchment about weapons construction i found in my mind a interesting conception about range of all weapons iadd this to my wish list,
Maybe blessed developers could change the maps also for day/night coverage fog of war
Day - more ranged line of sight, weapons are at normal firepower, also..i dont know what more can be changed in day coverage
Night - line of sight decreased, more powerfull melee weapons, solid lanterns on map with 2 hexes around of solid total visibility (without fog of war) for all in game, night vision device (or flashlight) like binoculars for ex. +2 to line of sight in night
when ppl get stard a game a automat chose on with map they will be playing day or night format
perhaps it will cost not much in maps modifications but it could be interested to play IMHO :)
P.S. Sorry for my language, but i think my english is better than your polish ;)
Bst Rgds & Saluto
berserker
07-04-2008, 06:37 PM
Real SVD has bayonet so we put it in game too.
Speaking about all those great ideas: before offering one think hard what exactly that particular feature will add to the game? Consider it's drawbacks like complication and reduced accessibility. If your aswer will be "it might be fun", then better do not post your great idea :) The best side of this game IMO it's simlpicity and accessibilty - it has only most improtant things removing unnecessary and redundant stuff. We don't want to make this game monstrous and complicated.
GoldenDragoon
07-04-2008, 06:49 PM
how about the ability to switch accounts without having to quit the game?
Kill0wat
07-04-2008, 07:11 PM
how about the ability to switch accounts without having to quit the game?
yeah, make a log out option...
how about the ability to switch accounts without having to quit the game?
Are multiple accounts allowed in this game?
Btw, here is my suggestion:
I know that a clan system is being discussed. Why not call it faction instead of clan? I think it would have much more sense in a modern-warfare-based game. :rolleyes:
Kill0wat
07-06-2008, 01:59 PM
Btw, here is my suggestion:
I know that a clan system is being discussed. Why not call it faction instead of clan? I think it would have much more sense in a modern-warfare-based game. :rolleyes:
I think everyone is used to clans, what's a point of changing it?
piahoo
07-06-2008, 03:17 PM
i dont know if it aleady implemented or not but i i have an idea:
when two people are fighting in melee, attacker skill should be calculated from this formula:
attacker melee skill after=attacker melee skill before-defender melee skill
for example:
attacker - 20 melee skill
defender - 1000 melee skill
there is no chance in real life to even scratch ultimate melee fighter ;D
tony2795
07-06-2008, 03:34 PM
Unless you have a Knife or a Bat :p
GoldenDragoon
07-07-2008, 04:54 AM
how about a button to let us dump all items on characters in the trash? or a button for just each character? make naked battles easier for the winner :p
berserker
07-07-2008, 07:56 AM
I can't imagine the pain of someone doing that accidently.
Ok, now enough in pointless suggestions. For now I have some that sounds useful:
-View all perks, regardless of having available points or enough level. Also, when a perk requires two or more ones to be used, why not show everything that remains instead of only one of them? (I know about the perk graph, but alt-tabbing every time to check it is annoying)
-Show on the characters the secondary weapon they have. For instance: if a character has a rifle as his secondary, show it on his back. If a pistol, show it on a belt.
-This one was already mentioned, but I want to reinforce: Currency system and a global game shop, cause it makes me really angry to lose just because I can't find the proper equipment. To prevent the discard of our good old containers, the stocks should be slowly recovered (except for ammunition, let me explain why), where the only way to speed it up is by selling the respective stuff (since almost no players would sell ammo, it should have faster increasing stock). Also, item prices should vary depending on the stock available.*Artifacts and acessories should be excluded from the shop system, as both give a significant advantage to the user. If you want, all weapon acessories stocked on shop should be provided by players (without natural recovery)
-With the currency system done, how about charging a cost for resetting (separatedly) Skill and Perk points? This cost should be bigger depending on how many points were used. This could be done by three ways: resetting one single point only, resetting all points on a certain skill/perk or restoring all skill/perk points at once.
NEW: -Players with level 5 or more should suffer a weakening on his abilities as long as they stay in the beginners' quarters. Once he goes to somewhere else on the map, everything should be restored to its normal status.
Kosonome
07-17-2008, 04:01 AM
1) Stun, Flash and Smoke Granades.
Stun was already in other wish lists.
Flash to decrease accuracy of target.
And smoke to decrease vision and to decrease accuracy of someone shotting inside the smoke, or trying to shot someone inside the smoke.
2) I guess was already discussed: No limit for range for weapons. Of course if someone is far away, it should be really hard to hit him. I was reading the AK-47 have a maximum effective range of around 400 meters! :O
3) Miss. I guess the units should just miss shots sometimes, it's strange they always hit.
4) To kneel and to lay should add some strategy to game.
Well, it's just a wish list anyways :)
HomeRnDrby1
07-17-2008, 09:10 PM
1) Stun, Flash and Smoke Granades.
Stun was already in other wish lists.
Flash to decrease accuracy of target.
And smoke to decrease vision and to decrease accuracy of someone shotting inside the smoke, or trying to shot someone inside the smoke.
2) I guess was already discussed: No limit for range for weapons. Of course if someone is far away, it should be really hard to hit him. I was reading the AK-47 have a maximum effective range of around 400 meters! :O
3) Miss. I guess the units should just miss shots sometimes, it's strange they always hit.
4) To kneel and to lay should add some strategy to game.
Well, it's just a wish list anyways :)
Stun's on the way... flash has already been implemented (look in Junkyard), smoke... hard to implement right now.
I don't think we're going to change the simplistic nature of the game to add kneeling... would be a good idea though.
Kosonome
07-18-2008, 09:12 PM
I'm here again to put more things in wish list, I hope I'm helping, since I don't know programming :rolleyes:
1) I seen many new players are resigning to play Gunrox because they just lose everything after they die, then why not a Safety Slot that even
if you die, you stay with that item?
2) Away system in lobby, that should help people and friends talk with me, and talking, and talking, and... "Hey! Reply me!".
3) Separate experience points for each character, then the player level should be the sum of level of all character / 3.
berserker
07-18-2008, 10:05 PM
1) There is Storage. Put items in storage and you won't loose them.
2) Maybe we will add that in the future.
3) That will add unnecessary complication and problems with leveling up your characters equally and having unbalanced squad.
Kosonome
07-18-2008, 11:06 PM
1) There is Storage. Put items in storage and you won't loose them.
Surely there is storage for that, but people will always use the best weapons (or not) to battle, nobody love lost your beloved weapon you upgraded with so much care :). Then a safety slot should work something like 50% or 75% of chance to stay there :)
berserker
07-19-2008, 07:28 AM
You get your weapons for free so I don't see a problem loosing them as you can find new ones as easy as you lost.
goodemon
07-19-2008, 06:42 PM
Well GunRox as the advantaje of being Beta :)
I don't think the ideia is to copy other games like UFO(X-com) ,Fallout tactics or Commandos.
The kneel or lay down option(And such the Ap it needs to do those actions or movement in such positions) could give better tactics options but should only be implemented in the future not now.
The currency or tokens should be implemented for the simple reasons:
1- How can we repair armor and weapons?
2- I am a lvl.7 now and have few weapon and ammo. Cause I lost 1 game and lost other last 2 do the quitters problems =|
How can any1 have a fight without weapons or ammo? Quit the game and start again? Beg to others palyers for scraps?
If money don't come in at least you could create a player market!
For example: player x trades 3 armours and 2 Ak for grenades and medykits.
player y trades 3 pistols for 1 good armour. At least it was a start in items exchange and admin get the players sociality aspect that they want to keep. Since is a direct exchange.
larryvarza
07-20-2008, 12:40 AM
I only play GUNROX because it's very similar to a game that i like very much. I don't consider this a copy thought. It's more like a tribute to great games.At the moment i get M79 and RPK as standard but i do agree that we need a better market.
Kosonome
07-20-2008, 02:11 AM
You get your weapons for free so I don't see a problem loosing them as you can find new ones as easy as you lost.
Agreed!
But I guess we have to farm equipaments then, like going 1x1 against a friend, losing one, winning one, and do that is not good I guess.
1- How can we repair armor and weapons?
Since you can get new weapons easily, and can die easily too and lost the equips, I guess repairing will not make so much difference.
2- I am a lvl.7 now and have few weapon and ammo. Cause I lost 1 game and lost other last 2 do the quitters problems =|
How can any1 have a fight without weapons or ammo? Quit the game and start again? Beg to others palyers for scraps?
I'm begging some right now since no friend is online now, LOL. Always when some friends need some weapon, I give them some, or when I need they gimme some. Having friends is the best to do right now :D
Edit: Maybe when you have more level, instread of having beginner pistol, you can have something according with your skill. Like a AK-74 when you have 10+ of Assault Rifle Skill when you start the game naked.
Karrir
07-20-2008, 08:04 AM
Here some more things that are really upsetting to me:
a) That random start in team game (especially when it's big). Sometimes (in fact, most of time, if it's 4vs4 or 5vs5) one teammember starts in the middle of nowhere, surrounded with enemies on all sides. They usually slaughter him in 1-2 turns, and there's often even no opportunity to help him (too far, or path closed). That results in major disadvantage, and game loss. Maybe someone might consider that fun, but... :mad:
I wish for an option like "close team start" which'll guarantee that all teammates start roughly side-by-side.
b) Many players(especially ones, for whom n00b is complement), if they're going to lose, starting hiding and playing with time. In 1vs1 game you can search him for half of hour and more (average 1vs1 is 15 min long). Some map scaling or "sudden death" option might solve that problem, i hope.
c) Base critical hit chance is too high (10%), as for me. Considering other factors (weapon damage range, and accuracy) it often leads to luck-over-skill victories.
so here's my first posting.
first of all: nice game, really nice.
being on lvl 8 or 9 and fighting against higher levels means, that your enemy can use weapons, you are not able to use.
i had some games, when i asked before fighting for using only weapons BOTH can use. sometimes your enemy says yes, but cheats.. (sometimes not knowing what i meant).
my suggestion would be a function, disabling all weapons only one player can use, when both players agree.
StealthHunter
07-22-2008, 09:46 PM
I have one other suggestion, why do you no free for shooting in unknow spaces ( or spaces in view if want:rolleyes: with other weapons?, Within need set the enemy in target to shoot, like the grenade? With this Optical Sight and binoculars still keep usefull because you still need now where the enemy location:).
I belive thats new shooting style will add more fast games and more options for strategys ( like in the fence in junkyard when you now where is enemy, you dont need face her, You neeed only shoot, if you shoot in wrong place its is other case:o )
I believe with this the game will cahnge in mode of many players fighting but remember: this only one suggestion:cool:
Thanks for attention
StealthHunter
tony2795
07-23-2008, 01:13 PM
you like if an ally spots someone behind a fence and it is your turn but the ally went back and you absolutely know they are still there but can't shoot :'( because it "requires" you to see them ><!!! (ecept M79 and grenades though...oh yea and milkor and anyother thing that goes BOOM)
Karrir
07-23-2008, 02:01 PM
But there's solution to that trouble: you can use unit like targeting meat (that ctrl key helps) Especially effective with machineguns and shotguns. :D
ByllyTheBruce
07-23-2008, 03:20 PM
its really boring when you wish to play with your friend and the game extends and extends...sometimes you sleep waiting...
my wish is a spectator option..
- you will able to view other batlles in progress...
- you also able to see all units(allies and foes)
- you cannot able to speak with your allies and the enemies
- you can only speak with another spectators in the room
:)
I hope my idea works in the game soon
EnderWiggin
07-23-2008, 03:32 PM
- you will able to view other batlles in progress...
- you also able to see all units(allies and foes)
- you cannot able to speak with your allies and the enemies
- you can only speak with another spectators in the room
But what if you enter spectating, look at the enemy, exit spectate, then whisper to your friend position and equipment of enemy..
ByllyTheBruce
07-23-2008, 03:40 PM
But what if you enter spectating, look at the enemy, exit spectate, then whisper to your friend position and equipment of enemy..
the spectate option works exactly if you enter in a game to play..if you go out..then it counts a lose for you...you is right..that is unfair if you enter..exit...and whisper to your friend the enemy stuff...
but also have a second option..
the players in the room where are a battle in progess...dont able to see the whisper or reply anyone
the producers have a lot of options to lock the spectators to talk..
EnderWiggin
07-23-2008, 03:55 PM
the players in the room where are a battle in progess...dont able to see the whisper or reply anyone
But what if I just want to ask my friend how long it will take for him to finish the battle? or something like that?
And if even whispering to players in battle will be disabled, what will stop me to say my friend same information through ICQ?
ByllyTheBruce
07-23-2008, 03:59 PM
But what if I just want to ask my friend how long it will take for him to finish the battle? or something like that?
And if even whispering to players in battle will be disabled, what will stop me to say my friend same information through ICQ?
well..
think about this feature works...
i have no idea what stop your friend(or someone) to send a message with informations of the batlle....
if you have an ideia about this suggestion..do it here!
:p
Kosonome
07-24-2008, 10:34 PM
More one wish I'm making :D
Portuguese/Spanish letters support in the game.
ç á à ä ã é è ë í ì ï ó ò ö ú ù ü ñ
Edit: And more one! (shut up Kosonome!)
To add the option of quitter rejoin the match if he got disconnect by internet failure.
HomeRnDrby1
07-25-2008, 04:30 AM
Edit: And more one! (shut up Kosonome!)
To add the option of quitter rejoin the match if he got disconnect by internet failure.
That's already been implemented. It's a great way to keep people playing this game if they're rank freaks.
Ronnie
07-29-2008, 12:42 PM
I have a little weird, but, imho, cool idea. I'm thinking about a parallel map where to play just for fun. A free map where players of all level can join and where to play a match will not alterate any statistic or exp points. Nobody who enter this map can bring in or bring out any item, but will enter with only his soldiers and leave it as the same they entered.
A good idea is to set this map on a World War II scenarious, maybe normandy, where you can play matches without any competitive spirit, just for fun. Each player will found 3 boxes near his spawn place, where he can find the WW II weapons and items, like the american thommy, the garand m1, the BAR, the english enfield, or the (in)famous german mp40. When the match finishes, the only thing you earn is just fun and training :) . I know that developers are busy with bug fixing and the official release of the game, but, if they like this idea, it will be a funny stuff for this already fantastic game. Tnx for attention :)
ocupado
07-29-2008, 03:56 PM
ç á à ä ã é è ë í ì ï ó ò ö ú ù ü ñ
I really second that.
Edit: Also, some way to show all somebody is bringing to a match. Sometimes you balance based on level, only to find out that guy had all weapons in the game with him.
ByllyTheBruce
07-30-2008, 09:57 AM
put a place were the people can play team batlles..and not 1x1 batlles...
i wonder in the game have fellas which prefer team batlles than 1x1 (free for all )
:)
Xenomech
07-30-2008, 11:59 AM
I don't know if this has been mentioned yet, but a little more variety in the weapons would be nice, such as having two or three of each type of weapon (SMG, Shotgun, etc.) at each tier, with the weapons within a tier being relatively similar.
berserker
07-30-2008, 01:47 PM
Currently there are basically 5 types of weapons in each category, available at 0, 20, 40, 60, and 80 points of appropriate skill. We will add more weapons at 10, 30, 50, 70 skill points later.
my biggest wish would be to set back evrything as it was before this perk update..
Leon_Amirreza
07-30-2008, 09:59 PM
Hi, Today I allied with matador_alfa against
Xeol
colistavia
It was a fake ally! he shoot himself and reports my position to enemy!
Feature suggestion:
I wished I could discontinue my alliance with matador_alfa so he could not report my position to enemy at least!
there should be some ways to quit (without penalty) these games not to let enemy TAKE EXP!
I liked if there be a menu in the game that brings up these commands
1- discontunue alliance with <ID> (Description: one of yur allies may be fake not all so there u should be able to select <ID>)
2- Add to friend list <ID>
3- add to ignore list <ID>
at the End of the game the IDs of all ppls in the game should be shown in the EXP page with Commands above.
Due to alike IDs u may forget exact ID of the person u r playing with or mistakenly ignore an ID.
berserker
07-30-2008, 10:48 PM
Yes, i've already applied prosecutions to this player back in the days so I banned him and his clone character forever from the game.
Leon_Amirreza
07-30-2008, 11:27 PM
I have an Avatar that has 20 skill in sniper and shutgun. every time i start game it starts with sniper or shutgun randomly and not both!
Why it doesnt start with both guns?
Leon_Amirreza
07-30-2008, 11:29 PM
Hi, just wanted to thank for immediate actions taken by BERSERKER.
just for curiosity:
what is the methods or algorithms to find the Fake players!? r they by report? or are there some logging or what?
berserker
07-31-2008, 08:36 AM
I won't tell you about algortithms to find chaters so thay won't try to avoid it but I assure you that we have broad range of tools that helps us in doing that with almost 100% accuracy.
piahoo
07-31-2008, 10:48 AM
please add an option that will eliminate starting with random weapon. few radio buttons could do whole work, for example i have 52 skill in pistol ( :( ) 32 racket launcher, but i prefer to start with second one. is that possible or rather unnecessary ? ;)
Leon_Amirreza
07-31-2008, 05:03 PM
Thanx for immediate actions and assurance and I know it may be a difficult 1.
how can I stop the cheaters from taking EXP (I really hate it)!? thats the reason I was asking for methods (or algorithms).
Thanx anyway; I know u trying hard to avoid cheaters and thats appriciated. We have a very Quality atmosphere in the Game and chat rooms and all. Keep the good work.:)
ocupado
08-01-2008, 03:10 AM
I really wish for a surrender button. Sometimes the game drag, and drag, and you already lost, and there's no way to end that pointless match. Especially if the other team decides to go looting. THAT can be a drag.
So a surrender button. If your teammates agree (if there's any left), you can surrender, the opposing team takes exp like they killed you, divided by the number of members, and you take a penalty of whatever exp you might gain losing. You know, that few points.
You can stop abuse by allowing it only when you have half or a third of the avatars left in a team.
ocupado
08-01-2008, 03:50 AM
Sorry, could'nt find the edit button.
I wish for some way to know the general direction of the gunshots in a FFA. Not the exact place, just a notion.
EDIT: Wasn't logged, because of this I could'nt find the button.
GoldenDragoon
08-01-2008, 04:11 AM
there is a way, as you get shot, watch the animation, it gives a tell as to a general direction of your attacker. Knowing that, and telling the difference between weapon sounds, you can more easily locate your opponent.
onetower
08-01-2008, 07:35 AM
there is a way, as you get shot, watch the animation, it gives a tell as to a general direction of your attacker. Knowing that, and telling the difference between weapon sounds, you can more easily locate your opponent.
...i play in work, so i have sound OFF... :P
ocupado
08-01-2008, 08:30 PM
there is a way, as you get shot, watch the animation, it gives a tell as to a general direction of your attacker. Knowing that, and telling the difference between weapon sounds, you can more easily locate your opponent.
No, no, not the shots you take, the shots the other people are trading. You know, when the action is running in a FFA, but you can't find the rest of the players?
there should be an option fog off..for much quicker games...rather then just running around and looking for opponents because teh thing is taht you would not be able to see inside the houses anyway or behind some sort of covers.. :confused: and besides that would bring flash grenades more to life
HomeRnDrby1
08-03-2008, 10:25 PM
there should be an option fog off..for much quicker games...rather then just running around and looking for opponents because teh thing is taht you would not be able to see inside the houses anyway or behind some sort of covers.. :confused: and besides that would bring flash grenades more to life
That would unfortunately give too much of an advantage to players going first. Everyone would know where each other is, what they are wearing armor-wise, and players can literally stay just out of their attack range and camp. It would also be ridiculously unfair for someone going up against numerous Heavy Guns or Sniper Rifles.
you cant actually have the advantage if the fog is off..unless the teams are placed as haotic as the stand at the moment.Besides guns liek rpk should be placed to ground todo shots they are the heavy artilery and then there shoudl be something else witrh snipers..anyway.Camping is just now avaiable because of all teh things teh y stand at the momet..YOPU MAN SOMEHOW FORGET TAHT WITH COLT m4 gaving skill 46 AM DOINg DMg from distance 9 Cells 7-12 Hp ,WELL THAT Is what ridicolous.......!!!!!!!!!!:mad::mad::mad::mad:
kyle_jameson
10-10-2008, 12:17 AM
I don't know how anyone else feels about this, but I would like to be able to make more then one account per email address.
and maybe you could win cash from battles:confused:
HomeRnDrby1
10-10-2008, 03:19 AM
Um.... no. That would kill this game! Making money from battles would completely kill any hope of people charging Enkord Cash.
Xenomech
10-10-2008, 07:51 PM
there should be an option fog off..
LOS/"fog of war" is an integral part of turn-based tactical games like this. You can't just turn that "off"; much of the game is designed around that.
If faster games are what you want, then smaller maps are the way to go.
iplaynaked
10-11-2008, 05:43 PM
tournament section, where players begin both naked but in start they can choose to equip their soldiers as they wish (same items to equip for both players), very balanced fight were only the skill metters :)
winner get more exp, ladder points but no getting any items ;)
i want a better world , for us to live, come on i just want more maps what are designed instead of being generated by the pc
Kill0wat
10-12-2008, 08:16 PM
i want a better world , for us to live, come on i just want more maps what are designed instead of being generated by the pc
yeah if you start in a bad position you have really small chances to win.....it has to be more stable
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.