View Full Version : A twist on capture the flag
luke1976
10-22-2008, 09:37 PM
A new way capture the flag could be implemeted into a turn based game is that a single flag is generated at random on the map but is not shown on the radar. A unit must hold this spot for 2/3 turns to claim it , then the flag is generated at random somewhere else (passing the advantage to the other team), best of 3 flags wins.
the reason for the flag not showing on the radar is so long range units don`t get a big advantage like in KOTH
plus flags could spawn inside buildings making holding them for 2/3 turns easier. Maybe a 250 xp per flag bonus would get more players interested than koth . (koth usually ends up as a death match because holding the hill is suicide) 750 xp + damage xp will tempt most level players in and keep them after the flags. The only main fault with this game is fake fighters would try to take advantage .
luke1976
10-22-2008, 11:29 PM
any opinions welcome...:D:):D
josepet
10-22-2008, 11:38 PM
Better than KOTH for sure :)
CoDeRs_KnOw
10-23-2008, 12:08 AM
not as good as kofth :/
onetower
10-23-2008, 08:19 AM
not as good as kofth :/
Agree with coders, random flag spawn allow players to avoid the real fight, btw this combination u introduce to us is nothing more than random spawned koth zone, 4rounds with 3 people in zone, when rename koth for ctf an change graphic of spec zone for flag, u get what u need=) so what for implementing something that is already implemented under other name? Think harder, maybe somewhere is other, better idea for ctf ;)
luke1976
10-23-2008, 08:39 AM
Agree with coders, random flag spawn allow players to avoid the real fight, btw this combination u introduce to us is nothing more than random spawned koth zone, 4rounds with 3 people in zone, when rename koth for ctf an change graphic of spec zone for flag, u get what u need=) so what for implementing something that is already implemented under other name? Think harder, maybe somewhere is other, better idea for ctf ;)
In a KOTH match no one bothers with the scoring zone it is just suicide thats why no one plays it. In this CTF the scoring zone would only be one square, once this is captured the flag moving would put it near the other team so they then have to defend, nothing like this happens in KOTH its just deathmatch with a square in the middle. Maybe if i said 5 turns to capture a flag this would give the other team time to attack. With teams having to rush from one side of the map to another how can u avoid a firefight when u will be bumping into each other all the while . onetower ur comment makes no sense , everyone knows where the zone is on koth and it s massive this will be one square and no one will know where it is until they find it nothing like KOTH. Maybe some ideas from other players could be added but just putting things down as a bad idea and think of something else is not very constructive.
luke1976
10-23-2008, 08:59 AM
4rounds with 3 people in zone,
what does this mean :D
only one unit would capture the flag.
only 1 flag on map at a time.
darkelf
10-23-2008, 12:41 PM
I think it would be a change from all out battles
Another idea would be some non random generated maps with a building to defend at each end of the map with a room that must be captured (hold for 3 or 4 turns). This would be great for mines/claymores etc and abushes.:D
DARK-ANGEL
10-23-2008, 05:47 PM
I would personally not a game How this ... I think
luke1976
10-23-2008, 06:58 PM
I would personally not a game How this ... I think
so you don`t like the idea:( or you do like it:D . your translation is poor.
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