View Full Version : Some suggestions
FireSafety
10-22-2008, 04:34 AM
I really want to see Gunrox succeed its a great game and I have loved tactical gameplay ever since the x-com series. I came up with a few things I think would improve the game.
- Tournaments: Now in Beta is not a good time for them but tournaments would be a great way to give "free-players" hope to win some Enkord cash, while allowing everyone a chance to compete. Weekly brackets could be run for small Enkord cash prizes and the winners of the weekly tournaments could then compete in a "tournament of champions" for a powerful artifact or other prize. Also level restricted tournaments could be run with more "newb friendly" prizes such as a cache of basic weapons and armor or such.
-Stationary Turrets on maps that could be manned by a unit
- Environmental hazards and bonuses, Water that slows units movement, Roads that reduce movement cost, radiation zones that do damage over time etc.
- All levels trade/chat/recruitment area might be useful
- New Gamemodes:
*Assault/Defense- one team defends a position and the other team attacks it, the attacking team tries to complete an objective as fast as possible while the defending team tries to hold then off, and then the sides are switched, fastest team wins.
*Capture the Flag- Steal the opposing teams flag and bring it back to your flag to win.
*Regicide- One unit on each team is the "squad leader" kill the squad leader to win.
- Cash Shop Improvements: I like the cash shop it is a great method to generate profit while allowing free play. By not allowing the purchase of artifacts it keeps the game balanced while still providing a fair edge to those that support the game with cash.
Some improvements are needed though:
*90 day limit on the non-gameplay effecting items such as the cowboy hat and facial hair should be removed and the price should be slightly increased to compensate. I was considering buying some of these items but going away after 90 days makes it a waste, Most people will only buy non-gameplay effecting items if they are permanent.
*There should be a cheaper alternative to the clan creation item for smaller groups of players, me and two of my friends would like to make a private clan but will not have use for the other slots perhaps a "Squad" that can have at max 3-5 people should be sold for say 15 dollars and then if the leader decides it is needed squad can be upgraded for 40 dollars.
*Larger variety of decorative items are needed ( I am sure this is planed)
I have many many more ideas if anyone would like to hear them.
FireSafety
10-22-2008, 04:35 AM
Also punishing "naked fighting" was an excellent idea there is no need to change that as some people have whined.
NinjaZee
10-22-2008, 07:13 AM
FireSafety: I think they are some pretty good suggestions and I agree with most of them.
With regards to "capture the flag" I am not sure if it would work well in this game, I think it would be almost impossible to get the opponents' flag back to your base and that it would always end with one team being destroyed before that.
I think tournaments with Enkord cash prizes would be great - I didn't have to be large amounts. Besides having tournaments as a cool feature to attract more players those who won might get a taste for the Enkord cash and begin purchasing them afterwards.
I completely agree with the 90-day limit, many players would NEVER buy those things because of that. I would rather have 200 new players buying some permanent item each year than having 40 players buying the same item four times a year.
luke1976
10-22-2008, 08:36 AM
FireSafety:
with the 90-day limit, many players would NEVER buy those things because of that. I would rather have 200 new players buying some permanent item each year than having 40 players buying the same item four times a year.
I have said this many times. IF they remove the 90 limit i will buy some of these items (ganja shirt 1st) but im not paying for pointless eye candy just to have to buy it again aftyer 90 days and only a few cash shoppers have purchased any of these. Also wearing custom gear shows u have been in the cash shop and no one will play u. We really need some way of setting up matches automatically as u get higher in level it becomes harder and harder to get a match with anybody who isn`t 3 levels above u.
I think that capture the flag sounds excelent. Or any other objectives you could add to maps. Too often the enemy just runs away and you spend half of the match searching for one last enemy. Or The enemy just plays allround boring game of shooting and retreating all the time. If there was some kind of objectives in the game, you should be able to win just by killing everyone and the objective is there to spice things up a bit and assure that nobody can run around the edges of map and make the game drag on when he is losing.
FireSafety
10-22-2008, 12:11 PM
FireSafety: I think they are some pretty good suggestions and I agree with most of them.
With regards to "capture the flag" I am not sure if it would work well in this game, I think it would be almost impossible to get the opponents' flag back to your base and that it would always end with one team being destroyed before that.
I think tournaments with Enkord cash prizes would be great - I didn't have to be large amounts. Besides having tournaments as a cool feature to attract more players those who won might get a taste for the Enkord cash and begin purchasing them afterwards.
I completely agree with the 90-day limit, many players would NEVER buy those things because of that. I would rather have 200 new players buying some permanent item each year than having 40 players buying the same item four times a year.
I see your point in the capture the flag thing but I was looking at it as more of a way to force action, people couldn't run into some far corner of the map,they would at least need to be guarding their flag or trying to retrieve the opponents.
NinjaZee
10-22-2008, 12:51 PM
Firesafety: You are right about that, people would loose if the went to a corner to camp :)
It would also make good sense if you didn't place the flags in the outer ends of the map but for example more in the middle with maybe 20 tiles between the two flags (I don't expect CTF should be played on small maps). And maybe letting the players spawn behind their own flag so they needed to push forward to even get to the flag site.
luke1976: The tournaments Firesafety mention could be one way to have "auto-assigned" enemies. Otherwise I don't like the idea too much as I wouldn't like to forced to fight a deserter/leaver for example.
onetower
10-22-2008, 02:19 PM
Hmm....KOTH is already implemented and count how many ppl play on koth and than imagine how many ppl will be playing in koth, ctf, other game types....BTW CTF is impossible in turn games! will be slugish - want action play some FPP, i rather do that! there is speed !
FireSafety
10-22-2008, 03:17 PM
Hmm....KOTH is already implemented and count how many ppl play on koth and than imagine how many ppl will be playing in koth, ctf, other game types....BTW CTF is impossible in turn games! will be slugish - want action play some FPP, i rather do that! there is speed !
CTF would be no more sluggish then normal gameplay, in fact it would be faster! It provides an objective in addition to killing the other team. For example if someone decides to run into a house and place traps at all the doors in a normal game this strategy could work but in CTF the other person could go capture the flag and win, there would be more action in CTF.
Also in regards to KOTH not being played as much, the answer could be to slightly increase the exp to make it more appealing to people.
Also take into account this a tactics/strategy game and not everyone wants ACTION! ACTION! ACTION!, some people enjoy the slower paced strategy game modes.
onetower
10-22-2008, 03:49 PM
and not everyone wants ACTION! ACTION! ACTION!, some people enjoy the slower paced strategy game modes.
this really make me laught :-D
Man, play chess then... ;)
FireSafety
10-22-2008, 03:55 PM
this really make me laught :-D
Man, play chess then... ;)
Gunrox can be compared to a modern advanced version of chess, they are both turn-based and heavily depend on positioning of pieces or units.
I guess its a bit offtopic, but have you seen the speed some people play chess? You could call it an action game too :)
Hmm....KOTH is already implemented and count how many ppl play on koth and than imagine how many ppl will be playing in koth, ctf, other game types....BTW CTF is impossible in turn games! will be slugish - want action play some FPP, i rather do that! there is speed !
I don't see how I can get to play KOTH, only chose I have is deathmatch :/
NinjaZee
10-23-2008, 11:32 AM
this really make me laught :-D
Man, play chess then...
I hope I will not shock you Onetower, but Gunrox is actually a turn-based action/strategy game and not a Unreal Tournament clone...
And with regards to not enough people playing e.g. KOTH, that could also have something to do with the general number of people even playing the game. The more people signing up and playing the game the more room there will be for special game-modes.
Late: KOTH is as far as I remember not available until you reach the third camp. I think it is level 8 you need to be, so you still have 2 levels to go ;)
onetower
10-23-2008, 12:18 PM
feel terribly shocked
i see your posts is just aggresive toward my person...why ?
you dont need to love me...if you got some problem let PM me, i try to help you...
i'd like to say IMHO that CTF its not a proper game mode for turn based action/strategy
lolguy
10-23-2008, 12:23 PM
good ideas firesafety;)
onetower
10-23-2008, 12:29 PM
FireSafety got for sure many ideas my fav is Turrets on map and Assault/Defence mode :)
Enviromental addons can be also addopted with pleasure...maybe randomly placed barrels with acid/explosives or dude mines ?!? this make some fun, and can change any battle, and hope so dev team can easy implement this :)
luke1976
10-23-2008, 12:30 PM
Firesafety:
luke1976: The tournaments Firesafety mention could be one way to have "auto-assigned" enemies. Otherwise I don't like the idea too much as I wouldn't like to forced to fight a deserter/leaver for example.
But if they were auto assigned they would be balanced by rank and level, so unless ur a deserter/leaver u wont get matched up with them.
NinjaZee
10-23-2008, 12:48 PM
But if they were auto assigned they would be balanced by rank and level, so unless ur a deserter/leaver u wont get matched up with them.
In my eyes you are a leaver even before you get tagged by the games as a leaver.. For example a level 4 player having played 40 games and left 3 (I don't know the precise formula, but I guess such a player would not be tagged as a leaver). If I were a level 4 player, thus at the same level as him I wouldn't want to play with him... Yes i HATE leavers :)
luke1976
10-23-2008, 12:54 PM
In my eyes you are a leaver even before you get tagged by the games as a leaver.. For example a level 4 player having played 40 games and left 3 (I don't know the precise formula, but I guess such a player would not be tagged as a leaver). If I were a level 4 player, thus at the same level as him I wouldn't want to player him... Yes i HATE leavers :)
me too ive never quit a single game
but waiting up to an hour for a match is bad:mad:
onetower
10-23-2008, 01:20 PM
I hope I will not shock you Onetower, but Gunrox is actually a turn-based action/strategy game and not a Unreal Tournament clone...
And with regards to not enough people playing e.g. KOTH, that could also have something to do with the general number of people even playing the game. The more people signing up and playing the game the more room there will be for special game-modes.
Late: KOTH is as far as I remember not available until you reach the third camp. I think it is level 8 you need to be, so you still have 2 levels to go ;)
Below i insert someone else opinion about Gunrox from different forum:
"I’ve been playing this since beta launch and I must admit it is incredibly fun if you can close your eyes on graphics. It has a lot of variety and strategy depth and while being similar to X-com or Jagged Alliance somehow it reminds me of chess :)"
NinjaZee
10-23-2008, 01:41 PM
Below i insert someone else opinion about Gunrox from different forum:
"I’ve been playing this since beta launch and I must admit it is incredibly fun if you can close your eyes on graphics. It has a lot of variety and strategy depth and while being similar to X-com or Jagged Alliance somehow it reminds me of chess "
onetower: I really can't figure out what you are trying to tell me with that quote. The person you are quoting is backing my and FireSafety's arguments up and is thereby disagreeing with you, so I really don't follow your post? Either your have just drastically changed your view on what a strategy game is, or else you just wanted to contradict your previous post... Either you need to elaborate on your comment so it makes sense otherwise we should just leave it at that, maybe the latter is preferable.
i see your posts is just aggresive toward my person...why ?
First of all my post was about three things, a reply to one of Late's posts, my view on number of players vs. special game modes, and finally a reply to your arrogant post stating that FireSafety should play chess because he likes slower paced strategy (a classification which fits Gunrox very well as it is a turn-based strategy/action game). So you are not at all right when you state that it was just aggressive towards your person. Also because I don't know you as a person and the part of my post directed to you was thereby only based on your previous post.
onetower
10-23-2008, 02:18 PM
do you see any of special game modes in chess ?
thats my point
my answer for Late was with smile, irronic...
I quess FireSafety dont feel offend or something else, but you feel very touched by this post even he is not directed to you.
OVER!
One suggestion I can think about:
Would be handy if you could adjust what you see about your friends. for example I don't always want to see when they change region or join games, I can check that easily from the friend list.
And a question:
if you choose to redistribute perks or skills, can you take the points away from skills or perks that are prerequirements for some other perks or skills you have? For example you need strong back to get to heavy weapons, but once you have them can you move the strong back perk to something else?
Some Ideas I got today:
1) statistics and reports
Would be fun if you could see how much damage your characters have taken individually, and how many kills they have, again individually, not just the sum of all characters. And how much damage they have made and with what weapons. Maybe you could even have a list of all the characters you have killed, who made the killing blow and who all had done damage to that character in the game already.. not very useful but fun.
If the info would be available in txt form that is easy to copy, it would make 3hd party killboards possible. Both the owner of killed character and killer character would receive the same mail so they could keep track on their own performance.
The killmail syntax could be something like:
[time&date]
[character killed]
[owning player]
[play area]
[involved parties]
[character]
[owner]
[weapon that was used most]
[damage]
[killing blow (y/n)]
[character]
[owner]
[weapon that was used most]
[damage]
[killing blow (yes/no)]
..
[dropped items]
[item name]
[item name]
..
You could expand the statistics idea to players so that you could see who all you fought in the past and how many times. Or if the killmail thingy isn't practical to make for characters, it might be fun to have battle mails about players, listing some data about the battle you won or lost.
2) background story
In my opinion, the game needs a background story of somekind. Obviously we are all gladiators of some sort, and battle for glory and fame. Maybe science fiction could explain why all the winning team disappears from the arena without chance of looting the corpses and why the killed enemy characters are back alive in the next match :) I'm not a good story teller but I think it would make the game more interesting for some people.
moarrr ideas:
The game could work better when the window is not active:
If I move my mouse from the gunrox window while a match is going, the action seems to stop, and when I activate the window again I see everything that has happened in a fast motion. I guess this is nice for those that like it, but I'd like to have an option to just have the game work normally even if the window isn't active. Also I'd like to have an option to disable mouse scroll so that when I do move my mouse to other windows the game doesn't scroll the view.
Eternity
10-24-2008, 05:10 PM
Well aren't you just chuck full of ideas:)
yes :)
one that I just had:
The game could gain lots of free publicity, if there was a group or page for it in facebook. I just posted link and description about gunrox to some forums I frequent, because I think many would like this game, they just don't know it exists yet.
Dewdundency
10-25-2008, 02:08 PM
You NEED the fast pace catchup - when i run to the bathroom and back i minimize window - THEN i come back and watch a fast pace of what i missed - this is one of Gunrox's greatest features...
You NEED the fast pace catchup - when i run to the bathroom and back i minimize window - THEN i come back and watch a fast pace of what i missed - this is one of Gunrox's greatest features...
Yes, like I said some might like it, but I would also like an option for the game to work even when the window is not active. I can browse pron.. sorry I mean youtube and watch the game :)
I really want to see Gunrox succeed its a great game and I have loved tactical gameplay ever since the x-com series. I came up with a few things I think would improve the game.
- Tournaments: Now in Beta is not a good time for them but tournaments would be a great way to give "free-players" hope to win some Enkord cash, while allowing everyone a chance to compete. Weekly brackets could be run for small Enkord cash prizes and the winners of the weekly tournaments could then compete in a "tournament of champions" for a powerful artifact or other prize. Also level restricted tournaments could be run with more "newb friendly" prizes such as a cache of basic weapons and armor or such.
-Stationary Turrets on maps that could be manned by a unit
- Environmental hazards and bonuses, Water that slows units movement, Roads that reduce movement cost, radiation zones that do damage over time etc.
- All levels trade/chat/recruitment area might be useful
- New Gamemodes:
*Assault/Defense- one team defends a position and the other team attacks it, the attacking team tries to complete an objective as fast as possible while the defending team tries to hold then off, and then the sides are switched, fastest team wins.
*Capture the Flag- Steal the opposing teams flag and bring it back to your flag to win.
*Regicide- One unit on each team is the "squad leader" kill the squad leader to win.
- Cash Shop Improvements: I like the cash shop it is a great method to generate profit while allowing free play. By not allowing the purchase of artifacts it keeps the game balanced while still providing a fair edge to those that support the game with cash.
Some improvements are needed though:
*90 day limit on the non-gameplay effecting items such as the cowboy hat and facial hair should be removed and the price should be slightly increased to compensate. I was considering buying some of these items but going away after 90 days makes it a waste, Most people will only buy non-gameplay effecting items if they are permanent.
*There should be a cheaper alternative to the clan creation item for smaller groups of players, me and two of my friends would like to make a private clan but will not have use for the other slots perhaps a "Squad" that can have at max 3-5 people should be sold for say 15 dollars and then if the leader decides it is needed squad can be upgraded for 40 dollars.
*Larger variety of decorative items are needed ( I am sure this is planed)
I have many many more ideas if anyone would like to hear them.
now some of those ideas are really good. manned turrets to me that sounds good most of the ideas are really good
michielh3
10-25-2008, 09:23 PM
now some of those ideas are really good. manned turrets to me that sounds good most of the ideas are really good
Manned turrets would kill the game , cause campers get a good spot to scope, miners get to mine those turrets and people who start naked can whin from the advantadge of the turret.
In short the person close to a turret would then almost double his chance of winning ..
your right i didnt think of that
Notorious
10-27-2008, 08:34 PM
I don't have a whole lot to add at this point short of saying that I think Firesafety has made some VERY GOOD suggestions. I'm impressed with his suggetions and descriptions.
Obviously the biggest hurts we have are:
1) Finding games at higher levels (tired of the 20+ min waiting process)
2) The peek and shoot camping while in game, especially on bigger maps. Let me qualify this by saying, I understand that some people are much more patient that others and that may be thier play style. But that is why having a few other game modes would be great. I think the "Assault and Defense" is great and could be fairly easy to implement from a programming standpoint. I also think the CTF is viable, even in a turn based game. Firesafety makes a good point as well as Dew, about the need for another objective to keep people from sitting for 30 min. (Lost Quarters was a good easy first step)
3) The need for tournaments. This will take longer to implement but would be an awesome way of getting more regular play from people. To be able to introduce a bit of Enk cash into the system to people who can't afford is not a bad thing either. But also, having paying players the ability to pay-in for a big tourney with maybe a single artifact as the prize. (I know this may seem unfair but it would be so limited that it wouldn't make things unbalanced, also, it would be another way to force a bit more "income" for the GUNROX game. One tourney a month of this nature would still be of interest to paying players.
That's all I have for now. Nice job FireSafety, I'm impressed. Which probably doesn't mean much to you anyway, oh well. Ha! :)
Josh (Notorious)
berserker
10-27-2008, 10:59 PM
Tournaments are must have but the problem is we have so much stuff to do on our never-ending TODO list :)
At this moment we are working on referrer program so players will be able to refer other people and earn Enkord Cash for that (hopefully will be good for non-paying enthusiasts and will help us grow community by empowering word-of-mouth with Enkord Cash motivator), also we are working on localizations so it will be easier to attract people from around the world and also find distribution partners easier.
Eternity
10-28-2008, 12:50 AM
Tournaments are must have but the problem is we have so much stuff to do on our never-ending TODO list :)
At this moment we are working on referrer program so players will be able to refer other people and earn Enkord Cash for that (hopefully will be good for non-paying enthusiasts and will help us grow community by empowering word-of-mouth with Enkord Cash motivator), also we are working on localizations so it will be easier to attract people from around the world and also find distribution partners easier.
Referrer is a great idea.
HomeRnDrby1
10-28-2008, 02:22 AM
Yeah, Gunrox can never have too many players. : )
NinjaZee
10-28-2008, 08:18 AM
At this moment we are working on referrer program so players will be able to refer other people and earn Enkord Cash for that
That is a great idea... Not only to get more players but it is also a good idea to let non-paying players get a taste og the Enkord Cash, who knows he might begin to buy it frequently afterwards. That's also why I think Enkord cash prizes in tournaments would be a good idea (when that point is reached on the TODO list :))...
Looking forward to the referral-thing, even though 4 of my friends already play the game it should be possible to get more into it :)
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