michielh3
09-01-2008, 11:45 AM
Question and suggestion all in one :p
it migth just be me , but as far as i've seen there aren't any perks for unit's greatly trained in Heavy gun and Rocketlauncher skill.
So for both i have a perk suggestion.
Heavy gun:
Heavy gun mastery
required
level 9
Effect
Heavy gun skill +2
Tripod gunner ( name is from the tri-pod used for heavy machine nests)
required
level 20
Heavy gun mastery 10x
Heavy gun skill 41x
Effect
AP -1
Second shot ammo is doubled
( when you fired the second shot it uses 2 times as much ammo )
Unit can fire 2 times in one turn when not moved.
( if firing once you can still move , when fireing a second time no more AP wil be left. )
Rocket Launcher
Rocket Launcher mastery
required
level 10
Effect
Rocket Launcher skill +2
Missile launcher
required
level 21
Rocket launcher mastery x10
Rocket launcher skill 41x
Effect
Rocket launcher range +2
Rocket launcher dispersion +1 ( only rocket launcher, not grenades mines etc.)
AP-1
These probably aren't the best idea's arround both at least its something for all the people who have choosen to make a unit advance in the direction of one of those 2 gun skills.
it migth just be me , but as far as i've seen there aren't any perks for unit's greatly trained in Heavy gun and Rocketlauncher skill.
So for both i have a perk suggestion.
Heavy gun:
Heavy gun mastery
required
level 9
Effect
Heavy gun skill +2
Tripod gunner ( name is from the tri-pod used for heavy machine nests)
required
level 20
Heavy gun mastery 10x
Heavy gun skill 41x
Effect
AP -1
Second shot ammo is doubled
( when you fired the second shot it uses 2 times as much ammo )
Unit can fire 2 times in one turn when not moved.
( if firing once you can still move , when fireing a second time no more AP wil be left. )
Rocket Launcher
Rocket Launcher mastery
required
level 10
Effect
Rocket Launcher skill +2
Missile launcher
required
level 21
Rocket launcher mastery x10
Rocket launcher skill 41x
Effect
Rocket launcher range +2
Rocket launcher dispersion +1 ( only rocket launcher, not grenades mines etc.)
AP-1
These probably aren't the best idea's arround both at least its something for all the people who have choosen to make a unit advance in the direction of one of those 2 gun skills.