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View Full Version : LAGGIN HACK??


gonsena
01-27-2010, 05:55 AM
hi, im reporting username krool, i play against him once and he lost, then i played again and the mak freeze but the clock keep teaking, adn the moves some where marked and some other not. then it stoped. when i was shooting the 2d soldier almost to dead, the first run away. the lag started again and after 00.00 it lagged full and couldnt connect till 3 min later.
when i conect i see the map continues.
he has 2 with full life and the almost dead 3rd wasnt there so y shoot one in like 12 cells again with an aksu (after 3 minutes of disconect) so y kill one and he killed mines instatly cause they were almost dead.
i never have lag and he had recently lost 3 rpks.

just dont know if its a hack or just a miracoulous coincidence.
please let me know if something happend.:mad::mad::mad::mad:

berserker
01-27-2010, 06:14 AM
I think this is just a bug, not hack. In order to fix it we need to find a way to reproduce it thought.

chaozPL
01-27-2010, 06:59 AM
I think lags can "generate" somehow some sort of bugs - not long ago I've shot with python to already dead unit... In short expalantion: unit dies from first shot but i could keep fireing until ap ends. Shoting angels is funny ;)

gonsena
01-27-2010, 07:15 AM
I think this is just a bug, not hack. In order to fix it we need to find a way to reproduce it thought.

OK, is anything i can do to help?

berserker
01-27-2010, 07:22 AM
If this bug happens again try to memorize with as much detail as possible what you did before it happened and describe it on forums. Ideally we need sequence of actions which always make that bug happen.

North
01-27-2010, 11:59 AM
any chance you could make a config file available with some sort of debug logging enabled?

gonsena
01-27-2010, 02:27 PM
any chance you could make a config file available with some sort of debug logging enabled?

whats that??