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01-19-2010, 04:41 PM
**** Guide to Weapons and Equipment (English) ****

Compiled 1/19/2010

Weapons

Assault Rifles

AKSU
Weight: 10
Skill: 0
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 65%
Fire Arc: 30 Degree
AP Cost: 4
Range: 1 - 9.5
Short range damage: 4 - 7
Long range damage: 20 - 30
Ammo type: 7.62mm Rounds
Bullets per shot: 5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Grenade Launcher
Weight: 2
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 1
Splash Radius: 3
AP Cost: 5
Range: 5 - 9
Short range damage: 19 - 40
Long range damage: 31 - 40
Ammo type: 40mm Grenade
Bullets per shot: 1


Colt M4
Weight: 11
Skill: 20
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 55%
Fire Arc: 30 Degree
AP Cost: 4
Range: 1 - 9.5
Short range damage: 5 - 9
Long range damage: 27 - 40
Ammo type: 5.56mm Rounds
Bullets per shot: 5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Optical Scope
Weight: 1
AP Cost: 4
View Radius: 2.5

Grenade Launcher
Weight: 2
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 1
Splash Radius: 3
AP Cost: 5
Range: 6 - 9
Short range damage: 26 - 54
Long range damage: 41 - 54
Ammo type: 40mm Grenade
Bullets per shot: 1



M16 *Unsure of current availability
Weight: 12
Skill: 30
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 50%
Fire Arc: 30 Degree
AP Cost: 4
Range: 1 - 10.5
Short range damage: 5 - 9
Long range damage: 27 - 40
Ammo type: 5.56mm Rounds
Bullets per shot: 5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Optical Scope
Weight: 1
AP Cost: 4
View Radius: 2.5

Grenade Launcher
Weight: 2
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 1
Splash Radius: 3
AP Cost: 5
Range: 6 - 9
Short range damage: 26 - 54
Long range damage: 41 - 54
Ammo type: 40mm Grenade
Bullets per shot: 1



AK47
Weight: 12
Skill: 40
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 45%
Fire Arc: 30 Degree
AP Cost: 4
Range: 1 - 9.5
Short range damage: 7 - 11
Long range damage: 33 - 50
Ammo type: 7.62 mm Rounds
Bullets per shot: 5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Optical Scope
Weight: 1
AP Cost: 4
View Radius: 2.5

Grenade Launcher
Weight: 2
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 1.5
Splash Radius: 3
AP Cost: 5
Range: 6 - 9
Short range damage: 32 - 66
Long range damage: 50 - 58
Ammo type: 40mm Grenade
Bullets per shot: 1

Bayonet
Weight: 1
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 100%
AP Cost: 3
Range: 1 - 1.43
Damage: 16 - 46



SIG 552
Weight: 12
Skill: 60
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 55%
Long range accuracy: 35%
Fire Arc: 30 Degree
AP Cost: 5
Range: 5 - 11.5
Short range damage: 10 - 17
Long range damage: 50 - 72
Ammo type: 5.56 mm Rounds
Bullets per shot: 5
Built-in Upgrades:
Optical Scope
Weight: 1
AP Cost: 4
View Radius: 2.5


SIG 550 *Unsure of current availability
Weight: 15
Skill: 70
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 55%
Long range accuracy: 30%
Fire Arc: 30 Degree
AP Cost: 5
Range: 1 - 12.5
Short range damage: 10 - 17
Long range damage: 50 - 72
Ammo type: 5.56 mm Rounds
Bullets per shot: 5
Available Upgrades:
Optical Scope
Weight: 1
AP Cost: 4
View Radius: 2.5

Bayonet
Weight: 1
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 100%
AP Cost: 3
Range: 1 - 1.43
Damage: 12 - 37


Steyr AUG
Weight: 15
Skill: 80
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 45%
Long range accuracy: 25%
Fire Arc: 20 Degree
AP Cost: 5
Range: 6 - 13
Short range damage: 11 - 18
Long range damage: 53 - 80
Ammo type: 5.56 mm Rounds
Bullets per shot: 5
Built-in Upgrades:
Optical Scope
Weight: 1
AP Cost: 4
View Radius: 2.5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Grenade Launcher
Weight: 2
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 2
Splash Radius: 3
AP Cost: 5
Range: 7 - 9
Short range damage: 41 - 85
Long range damage: 66 - 85
Ammo type: 40mm Grenade
Bullets per shot: 1

G11
Weight: 5
Skill: 100
Attrition: 60
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 35%
Long range accuracy: 15%
Fire Arc: 50 Degree
AP Cost: 4
Range: 1 - 8.2
Short range damage: 12 - 20
Long range damage: 47 - 70
Ammo type: 5.56 mm Rounds
Bullets per shot: 3
Built-in Upgrades:
Optical Scope
Weight: 1
AP Cost: 4
View Radius: 2.5
Available Upgrades:
Bayonet
Weight: 1
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 100%
AP Cost: 3
Range: 1 - 1.43
Damage: 33 - 84


Pulsator *Currently unavailable
Weight: 15
Skill: 120
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 25%
Long range accuracy: 5%
Fire Arc: 20 Degree
AP Cost: 4
Range: 1 - 9.5
Short range damage: 10 - 18
Long range damage: 50 - 75
Ammo type: SS190 5.7 mm
Bullets per shot: 5
Built-in Upgrades:
Grenade Launcher
Weight: 0
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 3
Splash Radius: 3
AP Cost: 5
Range: 7 - 9
Short range damage: 48 - 100
Long range damage: 78 - 100
Ammo type: 40mm Grenade
Bullets per shot: 1



Sniper Rifles

Scout
Weight: 10
Skill: 0
Attrition: 30
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 80%
Long range accuracy: 55%
AP Cost: 7
Range: 8 - 18.5
Short range damage: 14 - 35
Long range damage: 15 - 40
Ammo type: 7.62 mm Rounds
Bullets per shot: 1
Built-in Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5


SVD Dragunov
Weight: 12
Skill: 20
Attrition: 30
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 70%
Long range accuracy: 45%
AP Cost: 7
Range: 8 - 18.5
Short range damage: 20 - 48
Long range damage: 20 - 54
Ammo type: 7.62 mm Rounds
Bullets per shot: 1
Built-in Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5
Available Upgrades:
Bayonet
Weight: 1
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 100%
AP Cost: 3
Range: 1 - 1.43
Damage: 11 - 33


AWM
Weight: 12
Skill: 40
Attrition: 30
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 60%
Long range accuracy: 35%
AP Cost: 7
Range: 8 - 18.5
Short range damage: 24 - 58
Long range damage: 25 - 66
Ammo type: 7.62 mm Rounds
Bullets per shot: 1
Built-in Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage


Vintorez
Weight: 10
Skill: 60
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 50%
Long range accuracy: 25%
AP Cost: 6
Range: 5 - 16.5
Short range damage: 30 - 70
Long range damage: 30 - 70
Ammo type: 9mm SP5 Rounds
Bullets per shot: 1
Built-in Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5

Silencer
Weight: 0
Adds +20% to Critical Damage


Barrett M90
Weight: 20
Skill: 80
Attrition: 50
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 40%
Long range accuracy: 20%
AP Cost: 8
Range: 9 - 20.5
Short range damage: 14 - 35
Long range damage: 15 - 40
Ammo type: .50 12.7mm Rounds
Bullets per shot: 1
Built-in Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5


Vykhlop
Weight: 20
Skill: 100
Attrition: 50
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 35%
Long range accuracy: 15%
AP Cost: 8
Range: 9 - 18.5
Short range damage: 37 - 93
Long range damage: 40 - 107
Ammo type: 9mm SP5 Rounds
Bullets per shot: 1
Built-in Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5

Silencer
Weight: 0
Adds +20% to Critical Damage


Gauss Rifle *Currently unavailable
Weight: 20
Skill: 120
Attrition: 50
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 20%
Long range accuracy: 50%
AP Cost: 8
Range: 8 - 18.5
Short range damage: 40 - 100
Long range damage: 42 - 115
Ammo type: 2mm EC
Bullets per shot: 1
Built-in Upgrades:
*None defined


Submachine Guns

TMP
Weight: 6
Skill: 0
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 75%
AP Cost: 4
Range: 1 - 8.5
Short range damage: 16 - 20
Long range damage: 16 - 20
Ammo type: 9 mm Rounds
Bullets per shot: 5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage


UZI
Weight: 6
Skill: 20
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 65%
AP Cost: 4
Range: 1 - 8.5
Short range damage: 22 - 27
Long range damage: 22 - 27
Ammo type: 9 mm Rounds
Bullets per shot: 5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Laser Pointer
Weight: 1
100% Weapon Accuracy


MP5
Weight: 7
Skill: 40
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 55%
AP Cost: 4
Range: 1 - 8.5
Short range damage: 26 - 34
Long range damage: 26 - 34
Ammo type: 9 mm Rounds
Bullets per shot: 5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Optical Scope
Weight: 1
AP Cost: 4
View Radius: 2.5

Laser Pointer
Weight: 1
100% Weapon Accuracy


P90
Weight: 7
Skill: 60
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 45%
AP Cost: 4
Range: 1 - 8.5
Short range damage: 31 - 38
Long range damage: 31 - 38
Ammo type: SS190 5.7 mm
Bullets per shot: 5
Built-In Upgrades:
Laser Pointer
Weight: 1
100% Weapon Accuracy

Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Optical Scope
Weight: 1
AP Cost: 4
View Radius: 2.5


Colt 633
Weight: 8
Skill: 80
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 35%
AP Cost: 4
Range: 1 - 9.5
Short range damage: 38 - 43
Long range damage: 38 - 43
Ammo type: 9 mm
Bullets per shot: 5
Built-In Upgrades:
Laser Pointer
Weight: 1
100% Weapon Accuracy
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage
Grenade Launcher
Weight: 2
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 2
Splash Radius: 3
AP Cost: 5
Range: 7 - 9
Short range damage: 41 - 85
Long range damage: 66 - 85
Ammo type: 40mm Grenade
Bullets per shot: 1


Rapid
Weight: 10
Skill: 100
Attrition: 60
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 25%
AP Cost: 3
Range: 1 - 8.5
Short range damage: 28 - 40
Long range damage: 28 - 40
Ammo type: 9 mm Rounds
Bullets per shot: 5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Laser Pointer
Weight: 1
100% Weapon Accuracy


Grinder *Unsure of current availability
Weight: 8
Skill: 120
Attrition: 60
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 15%
AP Cost: 4
Range: 1 - 8.5
Short range damage: 45 - 50
Long range damage: 45 - 50
Ammo type: 9 mm Rounds
Bullets per shot: 5
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage


Shotguns


Sawed-off Shotgun
Weight: 8
Skill: 0
Attrition: 40
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 95%
Long range accuracy: 60%
Fire Arc: 70 Degree
AP Cost: 4
Range: 1 - 6
Short range damage: 25 - 35
Long range damage: 10 - 14
Ammo type: Shells
Bullets per shot: 2


Benelli M3
Weight: 10
Skill: 20
Attrition: 40
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 85%
Long range accuracy: 50%
Fire Arc: 70 Degree
AP Cost: 4
Range: 1 - 6
Short range damage: 34 - 48
Long range damage: 14 - 19
Ammo type: Shells
Bullets per shot: 1


Benelli M4
Weight: 10
Skill: 40
Attrition: 40
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 75%
Long range accuracy: 40%
Fire Arc: 70 Degree
AP Cost: 4
Range: 1 - 6
Short range damage: 42 - 58
Long range damage: 17 - 24
Ammo type: Shells
Bullets per shot: 1
Available Upgrades:
Laser Pointer
Weight: 1
100% Weapon Accuracy


Neostead
Weight: 12
Skill: 60
Attrition: 40
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 65%
Long range accuracy: 30%
Fire Arc: 70 Degree
AP Cost: 5
Range: 1 - 7
Short range damage: 60 - 84
Long range damage: 24 - 34
Ammo type: Shells
Bullets per shot: 3


Jackhammer
Weight: 15
Skill: 80
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 55%
Long range accuracy: 20%
Fire Arc: 70 Degree
AP Cost: 5
Range: 1 - 7
Short range damage: 66 - 100
Long range damage: 26 - 38
Ammo type: Shells
Bullets per shot: 3



Combat Shotgun
Weight: 12
Skill: 100
Attrition: 40
Critical Chance: 15%
Critical Damage: +50%
Short range accuracy: 45%
Long range accuracy: 10%
Fire Arc: 70 Degree
AP Cost: 4
Range: 1 - 6
Short range damage: 60 - 80
Long range damage: 40 - 60
Ammo type: Shells
Bullets per shot: 1


Flacker *Unsure of current availability
Weight: 20
Skill: 120
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 35%
Long range accuracy: 1%
Fire Arc: 70 Degree
AP Cost: 5
Range: 1 - 7
Short range damage: 80 - 110
Long range damage: 31 - 43
Ammo type: Shells
Bullets per shot: 3

North
01-19-2010, 04:42 PM
Heavy Guns


RPK
Weight: 30
Skill: 0 (Requires Dr. Minigun perk)
Attrition: 30
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 95%
Long range accuracy: 70%
Fire Arc: 40 Degree
AP Cost: 9
Range: 6 - 15
Short range damage: 25 - 75
Long range damage: 12 - 50
Ammo type: 7.62 mm Rounds
Bullets per shot: 20


M60
Weight: 30
Skill: 20 (Requires Dr. Minigun perk)
Attrition: 30
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 90%
Long range accuracy: 65%
Fire Arc: 40 Degree
AP Cost: 9
Range: 6 - 15
Short range damage: 34 - 100
Long range damage: 16 - 68
Ammo type: 7.62 mm Rounds
Bullets per shot: 20


MG4
Weight: 35
Skill: 40 (Requires Dr. Minigun perk)
Attrition: 30
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 85%
Long range accuracy: 60%
Fire Arc: 40 Degree
AP Cost: 9
Range: 6 - 15
Short range damage: 42 - 125
Long range damage: 20 - 84
Ammo type: 5.56 mm Rounds
Bullets per shot: 25


S.A.W.
Weight: 35
Skill: 60 (Requires Dr. Minigun perk)
Attrition: 30
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 80%
Long range accuracy: 55%
Fire Arc: 40 Degree
AP Cost: 10
Range: 6 - 15
Short range damage: 48 - 144
Long range damage: 23 - 96
Ammo type: 5.56 mm Rounds
Bullets per shot: 25


Minigun
Weight: 40
Skill: 80 (Requires Dr. Minigun perk)
Attrition: 30
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 75%
Long range accuracy: 50%
Fire Arc: 40 Degree
AP Cost: 10
Range: 6 - 15
Short range damage: 53 - 160
Long range damage: 25 - 107
Ammo type: 7.62 mm Rounds
Bullets per shot: 30


Vulcan
Weight: 45
Skill: 100 (Requires Dr. Minigun perk)
Attrition: 30
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 70%
Long range accuracy: 45%
Fire Arc: 40 Degree
AP Cost: 10
Range: 6 - 15
Short range damage: 58 - 175
Long range damage: 28 - 116
Ammo type: 5.56 mm Rounds
Bullets per shot: 35


Avenger *Unsure of current availability
Weight: 50
Skill: 120 (Requires Dr. Minigun perk)
Attrition: 30
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 65%
Long range accuracy: 40%
Fire Arc: 40 Degree
AP Cost: 10
Range: 6 - 15
Short range damage: 62 - 188
Long range damage: 30 - 125
Ammo type: 7.62 mm Rounds
Bullets per shot: 40


Launchers


Thumper
Weight: 20
Skill: 0 (Requires Dr. Explosive perk)
Attrition: 30
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 1
Splash Radius: 3
AP Cost: 5
Range: 6 - 9
Short range damage: 28 - 40
Long range damage: 40 - 45
Ammo type: 40mm Grenade
Bullets per shot: 1


Milkor
Weight: 22
Skill: 20 (Requires Dr. Explosive perk)
Attrition: 30
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 1.5
Splash Radius: 3
AP Cost: 5
Range: 7 - 9
Short range damage: 38 - 54
Long range damage: 54 - 54
Ammo type: 40mm Grenade
Bullets per shot: 1


RPG
Weight: 30
Skill: 40 (Requires Dr. Explosive perk)
Attrition: 20
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 3
Splash Radius: 4
AP Cost: 9
Range: 10 - 15
Short range damage: 10 - 50
Long range damage: 99 - 99
Ammo type: Rocket
Bullets per shot: 1
Available Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5


AT4
Weight: 35
Skill: 60 (Requires Dr. Explosive perk)
Attrition: 20
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 3.5
Splash Radius: 4
AP Cost: 9
Range: 10 - 14
Short range damage: 20 - 60
Long range damage: 114 - 114
Ammo type: Rocket
Bullets per shot: 1
Available Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5


M202
Weight: 40
Skill: 80 (Requires Dr. Explosive perk)
Attrition: 20
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 4
Splash Radius: 4
AP Cost: 10
Range: 10 - 14
Short range damage: 30 - 70
Long range damage: 127 - 127
Ammo type: Rocket
Bullets per shot: 1
Built-in Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5



Rainmaker
Weight: 45
Skill: 100 (Requires Dr. Explosive perk)
Attrition: 20
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 4.5
Splash Radius: 4
AP Cost: 10
Range: 10 - 13
Short range damage: 40 - 75
Long range damage: 138 - 138
Ammo type: Rocket
Bullets per shot: 1
Built-in Upgrades:
Optical Scope
Weight: 0
AP Cost: 4
View Radius: 2.5


Big Gun Number One
Weight: 50
Skill: 120 (Requires Dr. Explosive perk)
Attrition: 20
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 5
Splash Radius: 5
AP Cost: 12
Range: 10 - 12
Short range damage: 75 - 100
Long range damage: 200 - 200
Ammo type: Big Rocket
Bullets per shot: 1


Pistols



Beginner Pistol
Weight: 3
Skill: 0
Attrition: 10
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 65%
AP Cost: 2
Range: 1 - 7.5
Short range damage: 5 - 7
Long range damage: 5 - 7
Ammo type: 9 mm Rounds
Bullets per shot: 1



PM Makarov
Weight: 3
Skill: 0
Attrition: 50
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 70%
AP Cost: 2
Range: 1 - 7.5
Short range damage: 7 - 11
Long range damage: 7 - 11
Ammo type: 9 mm Rounds
Bullets per shot: 1
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Laser Pointer
Weight: 1
100% Weapon Accuracy


Python
Weight: 4
Skill: 20
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 60%
AP Cost: 3
Range: 1 - 8.5
Short range damage: 14 - 24
Long range damage: 14 - 24
Ammo type: .44 10.9mm Rounds
Bullets per shot: 1
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Laser Pointer
Weight: 1
100% Weapon Accuracy


Beretta 92
Weight: 4
Skill: 40
Attrition: 50
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 50%
AP Cost: 2
Range: 1 - 7.5
Short range damage: 12 - 20
Long range damage: 12 - 20
Ammo type: 9 mm Rounds
Bullets per shot: 1
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Laser Pointer
Weight: 1
100% Weapon Accuracy


Glock 17
Weight: 5
Skill: 60
Attrition: 50
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 40%
AP Cost: 2
Range: 1 - 7.5
Short range damage: 15 - 23
Long range damage: 15 - 23
Ammo type: 9 mm Rounds
Bullets per shot: 1
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Laser Pointer
Weight: 1
100% Weapon Accuracy



Desert Eagle
Weight: 7
Skill: 80
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 30%
AP Cost: 3
Range: 1 - 8.5
Short range damage: 25 - 35
Long range damage: 25 - 35
Ammo type: .44 10.9mm Rounds
Bullets per shot: 1
Available Upgrades:
Silencer
Weight: 1
Adds +20% to Critical Damage

Laser Pointer
Weight: 1
100% Weapon Accuracy


Gunblade
Weight: 8
Skill: 100
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 20%
AP Cost: 2
Range: 1 - 7.5
Short range damage: 21 - 27
Long range damage: 21 - 27
Ammo type: .44 10.9mm Rounds
Bullets per shot: 1
Available Upgrades:
Bayonet
Weight: 0
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 100%
AP Cost: 2
Range: 1 - 1.43
Damage: 33 - 84


Punisher *Unsure of current availability
Weight: 7
Skill: 120
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Short range accuracy: 100%
Long range accuracy: 40%
AP Cost: 2
Range: 1 - 8
Short range damage: 25 - 30
Long range damage: 25 - 30
Ammo type: SS190 5.7 mm
Bullets per shot: 1


Melee


Hand
Weight: 0
Skill: 0
Attrition: -
Critical Chance: 25%
Critical Damage: +50%
Accuracy: 70%
AP Cost: 3
Range: 1 - 1.43
Damage: 10 - 30


Hunter Knife
Weight: 5
Skill: 0
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 90%
AP Cost: 3
Range: 1 - 1.43
Damage: 10 - 30


Baseball Bat
Weight: 7
Skill: 10
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 70%
AP Cost: 3
Range: 1 - 1.43
Damage: 15 - 20
Stun Damage: 15%


Poison Knife
Weight: 5
Skill: 20
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 80%
AP Cost: 3
Range: 1 - 1.43
Damage: 10 - 30
Poison Damage: 15


Pipe
Weight: 8
Skill: 30
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 60%
AP Cost: 3
Range: 1 - 1.43
Damage: 20 - 27
Stun Damage: 17%


Hatchet
Weight: 7
Skill: 40
Attrition: 40
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 70%
AP Cost: 3
Range: 1 - 1.43
Damage: 17 - 50


Crowbar
Weight: 10
Skill: 50
Attrition: 50
Critical Chance: 15%
Critical Damage: +50%
Accuracy: 60%
AP Cost: 3
Range: 1 - 1.43
Damage: 25 - 33
Stun Damage: 20%


Machete
Weight: 10
Skill: 60
Attrition: 50
Critical Chance: 20%
Critical Damage: +50%
Accuracy: 60%
AP Cost: 3
Range: 1 - 1.43
Damage: 17 - 50
Poison Damage: 25


Spanner
Weight: 10
Skill: 70
Attrition: 50
Critical Chance: 15%
Critical Damage: +50%
Accuracy: 40%
AP Cost: 3
Range: 1 - 1.43
Damage: 20 - 58
Stun Damage: 22%



Katana
Weight: 10
Skill: 80
Attrition: 50
Critical Chance: 35%
Critical Damage: +50%
Accuracy: 50%
AP Cost: 3
Range: 1 - 1.43
Damage: 22 - 65


Hammer
Weight: 15
Skill: 90
Attrition: 50
Critical Chance: 15%
Critical Damage: +50%
Accuracy: 30%
AP Cost: 3
Range: 1 - 1.43
Damage: 22 - 65
Stun Damage: 25%


Chainsaw *Unsure of current availability
Weight: 15
Skill: 100
Attrition: 50
Critical Chance: 15%
Critical Damage: +50%
Accuracy: 30%
AP Cost: 3
Range: 1 - 1.43
Damage: 22 - 65
Stun Damage: 35%


Lightsaber *Unsure of current availability
Weight: 15
Skill: 120
Attrition: 50
Critical Chance: 15%
Critical Damage: +50%
Accuracy: 30%
AP Cost: 3
Range: 1 - 1.43
Damage: 22 - 65
Stun Damage: 35%


Grenades


Hand Grenade
Weight: 6
Skill: 0
Attrition: 1
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 1
Splash Radius: 3
AP Cost: 7
Range: 4 - 10.5
Short range damage: 20 - 59
Long range damage: 41 - 59


Acid Grenade
Weight: 7
Skill: 10
Attrition: 1
Dispersion: 1.25
Splash Radius: 3
AP Cost: 7
Range: 4 - 10
Poison damage: 40


RGD33 Grenade
Weight: 8
Skill: 20
Attrition: 1
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 1.5
Splash Radius: 3
AP Cost: 7
Range: 4 - 10.5
Short range damage: 27 - 80
Long range damage: 56 - 80


Flash Grenade
Weight: 9
Skill: 30
Attrition: 1
Dispersion: 2.25
Splash Radius: 3
AP Cost: 7
Range: 5 - 10
Blind damage: 50%


F1 Grenade
Weight: 10
Skill: 40
Attrition: 1
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 2
Splash Radius: 3
AP Cost: 7
Range: 5 - 10.5
Short range damage: 33 - 99
Long range damage: 69 - 99


Stun Grenade
Weight: 11
Skill: 50
Attrition: 1
Dispersion: 2.25
Splash Radius: 3
AP Cost: 7
Range: 5 - 10
Stun damage: 50%


Frag Grenade
Weight: 12
Skill: 60
Attrition: 1
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 2.5
Splash Radius: 3
AP Cost: 7
Range: 5 - 10.5
Short range damage: 38 - 113
Long range damage: 80 - 113


Improved Flash Grenade
Weight: 13
Skill: 70
Attrition: 1
Dispersion: 2.75
Splash Radius: 3
AP Cost: 7
Range: 5 - 10.5
Blind damage: 100%


RGD42 Grenade
Weight: 14
Skill: 80
Attrition: 1
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 3
Splash Radius: 3
AP Cost: 7
Range: 6 - 10.5
Short range damage: 42 - 126
Long range damage: 89 - 126



Improved Stun Grenade
Weight: 15
Skill: 90
Attrition: 1
Dispersion: 3.25
Splash Radius: 3
AP Cost: 7
Range: 5 - 10.5
Stun damage: 90%


RGD5
Weight: 16
Skill: 100
Attrition: 1
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 3.5
Splash Radius: 3
AP Cost: 7
Range: 6 - 10.5
Short range damage: 46 - 137
Long range damage: 97 - 137


Pulse Grenade *Unsure of current availability
Weight: 17
Skill: 110
Attrition: 1
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 3.75
Splash Radius: 3
AP Cost: 7
Range: 6 - 10.5
Short range damage: 1 - 30
Long range damage: 1 - 30
Poison Damage: 40
Stun Damage: 50%
Blind Damage: 50%


Plasma Grenade *Unsure of current availability
Weight: 18
Skill: 120
Attrition: 1
Critical Chance: 15%
Critical Damage: +50%
Dispersion: 3.5
Splash Radius: 3
AP Cost: 7
Range: 6 - 10.5
Short range damage: 50 - 149
Long range damage: 104 - 149


Traps


TMD-62B land mine
Weight: 5
Skill: 0
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 4
AP Cost: 3
Damage: 41 - 59


Basic Detector
Weight: 5
Skill: 10
View Radius: 1.5
AP Cost: 3
Detect Level: 20


Claymore mine
Weight: 5
Skill: 20
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 4
AP Cost: 4
Damage: 56 - 80


Acid trap
Weight: 6
Skill: 30
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 4
AP Cost: 6
Damage: 1 - 10
Poison Damage: 50


Schu mine
Weight: 6
Skill: 40
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 4
AP Cost: 5
Damage: 69 - 99


Advanced Detector
Weight: 7
Skill: 50
View Radius: 2.5
AP Cost: 3
Detect Level: 60


M15 land mine
Weight: 7
Skill: 60
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 4
AP Cost: 6
Damage: 80 - 113


Bear trap
Weight: 7
Skill: 70
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 2
AP Cost: 4
Damage: 1 - 30
Stun Damage: 70%


M21 land mine
Weight: 7
Skill: 80
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 4
AP Cost: 6
Damage: 89 - 126


Ultimate Detector
Weight: 8
Skill: 90
View Radius: 3.5
AP Cost: 3
Detect Level: 100


Beehive
Weight: 8
Skill: 100
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 4
AP Cost: 6
Damage: 98 - 139


Pulse Mine *Unsure of current availability
Weight: 8
Skill: 110
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 2
AP Cost: 6
Damage: 1 - 30
Poison Damage: 40
Blind Damage: 50%
Stun Damage: 50%


Dynamite *Unsure of current availability
Weight: 8
Skill: 120
Attrition: 1
Critical Chance: 20%
Critical Damage: +50%
Splash Radius: 4
AP Cost: 6
Damage: 106 - 150

North
01-19-2010, 04:42 PM
Equipment


Armor


Leather Jacket
Weight: 5
Level: 0
Attrition: 20
Damage Resistance: 5%


Leather Armor
Weight: 10
Level: 0
Attrition: 30
Damage Resistance: 7%


Improved Leather Armor
Weight: 12
Level: 0
Attrition: 30
Damage Resistance: 10%
Stun Resistance: 5%


Metal Armor
Weight: 15
Level: 7
Attrition: 40
Damage Resistance: 12%
Stun Resistance: 10%


Improved Metal Armor
Weight: 17
Level: 13
Attrition: 40
Damage Resistance: 15%
Stun Resistance: 15%


S.W.A.T. Armor
Weight: 20
Level: 18
Attrition: 50
Damage Resistance: 20%
Stun Resistance: 20%


Improved S.W.A.T. Armor
Weight: 20
Level: 22
Attrition: 50
Damage Resistance: 22%
Stun Resistance: 10%
Blind Resistance: 20%


Military Armor
Weight: 26
Level: 27
Attrition: 60
Damage Resistance: 25%
Stun Resistance: 20%



Improved Military Armor
Weight: 30
Level: 34
Attrition: 60
Damage Resistance: 27%
Stun Resistance: 10%
Blind Resistance: 20%


Power Armor
Weight: 40
Level: 40
Attrition: 100
Damage Resistance: 30%
Stun Resistance: 20%
Poison Resistance: 10%
Critical Resistance: 5%


Improved Power Armor
Weight: 50
Level: 46
Attrition: 100
Damage Resistance: 33%
Stun Resistance: 20%
Blind Resistance: 20%
Poison Resistance: 20%
Critical Resistance: 5%


Medkits


Bandages
Weight: 3
Skill: 0
uses: 1
AP Cost: 2
Healing Power: 10 HP


Small Medikit
Weight: 4
Skill: 0
uses: 1
AP Cost: 3
Healing Power: 15 HP


Big Medikit
Weight: 5
Skill: 0
uses: 1
AP Cost: 4
Healing Power: 20 HP


Improved Bandages
Weight: 5
Skill: 20
uses: 1
AP Cost: 2
Healing Power: 15 HP


Improved Small Medikit
Weight: 6
Skill: 20
uses: 1
AP Cost: 3
Healing Power: 23 HP


Improved Big Medikit
Weight: 7
Skill: 20
uses: 1
AP Cost: 4
Healing Power: 30 HP



Military Bandages
Weight: 7
Skill: 40
uses: 1
AP Cost: 2
Healing Power: 20 HP


Military Small Medikit
Weight: 10
Skill: 40
uses: 1
AP Cost: 3
Healing Power: 30 HP


Military Big Medikit
Weight: 12
Skill: 40
uses: 1
AP Cost: 4
Healing Power: 40 HP


Health Injection
Weight: 9
Skill: 60
uses: 1
AP Cost: 3
Healing Power: 25 HP


Small Health Pack
Weight: 11
Skill: 60
uses: 1
AP Cost: 4
Healing Power: 38 HP


Big Health Pack
Weight: 14
Skill: 60
uses: 1
AP Cost: 5
Healing Power: 50 HP


Health Mixture
Weight: 9
Skill: 80
uses: 1
AP Cost: 3
Healing Power: 30 HP


Small Health Elixir
Weight: 15
Skill: 80
uses: 1
AP Cost: 4
Healing Power: 45 HP


Big Health Elixir
Weight: 20
Skill: 80
uses: 1
AP Cost: 5
Healing Power: 60 HP


Healing Orb
Weight: 9
Skill: 100
uses: 1
AP Cost: 3
Healing Power: 35 HP


Healing Capsule
Weight: 15
Skill: 100
uses: 1
AP Cost: 5
Healing Power: 53 HP


Healing Probe
Weight: 20
Skill: 100
uses: 1
AP Cost: 6
Healing Power: 70 HP


Small Healing Vest
Weight: 17
Skill: 120
uses: 2
AP Cost: 2
Healing Power: 20 HP


Big Healing Vest
Weight: 20
Skill: 120
uses: 3
AP Cost: 2
Healing Power: 20 HP


Healing Suite
Weight: 27
Skill: 120
Uses: 4
AP Cost: 2
Healing Power: 20 HP


Miscellaneous


Body Implant *Unsure of current availability
Weight: 2
HP Regeneration: +1
Max HP: +50 HP


Binoculars
Weight: 5
AP Cost: 6
View Radius: 5

North
01-21-2010, 03:54 PM
i'm surprised this didnt generate more interest! ah well :D

akdragoon
01-21-2010, 08:50 PM
An excellent summary North.
Now if we could only get that for ALL of the artifact modifiers in one place :)

Antoiun
01-24-2010, 06:22 AM
I think this info is outdated, I thought the base critical rate was 10%. Not 15% like in here. Maybe I'm wrong.

Kill0wat
01-24-2010, 08:36 AM
I think this info is outdated, I thought the base critical rate was 10%. Not 15% like in here. Maybe I'm wrong.

it all depends on the weapon type...

Awesome work north! 1 mistake... You placed sig552 to shotguns but it's an assalt

PITECO
01-25-2010, 12:20 AM
who is north??

how does he know about the weapons that we dont have in game yet??

is he right berserker?

_Cloud_
01-25-2010, 01:00 AM
i think he wants to become mod

i think u find this in ur gunrox carpet i think

North
01-25-2010, 01:41 AM
Thanks for the heads up about the Sig 552, i've updated the guide.

All of the weapons are detailed in the game client source files, just takes some poking around :)

as far as becoming a mod, i dont have nearly enough time to play to accept that job even if it was offered to me :p

rafajaguar
01-28-2010, 11:42 PM
good men:D
thanks for guide

boomers999
01-28-2010, 11:50 PM
awsome dude u did good :D:D i mean awsome i gonna look at that hole thing over and over lol :D

waelmessi
04-13-2010, 01:28 PM
nice guide and very good job

joketa
04-13-2010, 01:37 PM
Sticky for new players

puttatos
04-13-2010, 05:56 PM
Yes i vote sticky too

berserker
04-14-2010, 01:48 PM
This guide is not accurate and do not show the truth, it's just parsing of gunrox xml files without knowing more about it. Yes, this guide can be used to get a generic feeling about items but lack of accuracy will not allow it to be sticky.

waynekenpogi
04-15-2010, 07:01 AM
:eek: north!! its been awhile since we didnt met.. i didnt knew you could do this.. i taught your in a business trip -_-"

Dead_Hunt
04-15-2010, 01:25 PM
lol north ur botherd
man i havent seen you in the game for a while
i dont know if you remember me or i dont know if i remember myself :|
but i was cwalka
or if u know my other accounts xXxunitxXx
but ur botherd dude lol to do all this :D
but great job!!

MagnavoX
04-15-2010, 04:58 PM
who is north??

how does he know about the weapons that we dont have in game yet??

is he right berserker?

Lol ......

MagnavoX
04-15-2010, 04:59 PM
lol north ur botherd
man i havent seen you in the game for a while
i dont know if you remember me or i dont know if i remember myself :|
but i was cwalka
or if u know my other accounts xXxunitxXx
but ur botherd dude lol to do all this :D
but great job!!

hehehehehe Yes really good Job!:D

Sauron
04-15-2010, 06:30 PM
look melee weapons....wheres axe? ;)

alowa33
02-10-2011, 10:49 PM
Is this still coming?

- Miscellaneous


Body Implant *Unsure of current availability
Weight: 2
HP Regeneration: +1
Max HP: +50 HP

Spartans
02-11-2011, 10:09 AM
North
What is all this
you must have time to do all this :)
Nice guide

ballmot3
02-11-2011, 05:13 PM
there's no stun on chainsaw ;D