onetower
08-13-2008, 12:13 AM
(+)Pyrotechnist
Action:
Trap Radius: +2;
Trap Activation AP: -1.
Required:
Perk: Miner x10;
Traps Skill x50;
Lvl: 16.
(+)Grenade Dexterity
Action:
Throw grenades from equip;
Máx Weight -10.
Required:
Perk: Grenadier Mastery x10;
Grenadier Skill x50;
Lvl: 16.
This two perks IMHO are support perks, coz no1 will create his soldier with this perks as main, (lets imagine: only miner or only grenadier without any weapon - even if he get on start two grenades/mines from skill he is useless in the final battle coz he can do more dmg than that with grenades/mines)
So my question is:
Do you also think that this perks requirements are too high as a support perks?
Action:
Trap Radius: +2;
Trap Activation AP: -1.
Required:
Perk: Miner x10;
Traps Skill x50;
Lvl: 16.
(+)Grenade Dexterity
Action:
Throw grenades from equip;
Máx Weight -10.
Required:
Perk: Grenadier Mastery x10;
Grenadier Skill x50;
Lvl: 16.
This two perks IMHO are support perks, coz no1 will create his soldier with this perks as main, (lets imagine: only miner or only grenadier without any weapon - even if he get on start two grenades/mines from skill he is useless in the final battle coz he can do more dmg than that with grenades/mines)
So my question is:
Do you also think that this perks requirements are too high as a support perks?