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06-20-2008, 11:46 PM
When you level up, you get one point to spend on a perk, and five points to use on weapon skills. While the points may not do much early on, they add up in a hurry! Then there's that infernal question... what are you going to boost? This is a detailed breakdown of what you get for boosting each area.
Note that all areas (save the healing skill) boost minimum and maximum damage, so those stats are omitted. (Critical Rate is now irrelevant since June 15 Update)
Melee: Accuracy
Pistols: Accuracy, Maximum Range
Shotguns: Accuracy, Maximum Range
SMGs: Accuracy
Assault Rifles: Accuracy
Sniper Rifles: Accuracy, Minimum Range, Maximum Range
Grenades: Dispersion (Accuracy), Maximum Range
Rocket Launchers: Dispersion (Accuracy), Minimum Range
Machine Guns: Accuracy
Traps: Damage and Critical Rate Only
Healing: Healing Power of Medi-Kits
Also, boosting skills will change your starting weapon when you start a game with no items!!
(* indicates a secondary weapon. You can start with one primary and one secondary weapon.)
Weapon Skill Weapon Awarded At...
*Melee: 14, 20, 24, 40, 44, 60...
Pistol: 15, 35, 55, 75...
Shotgun: 16, 36, 56, 76...
SMG: 16, 36, 56, 76...
Assault rifle: 17, 37, 57, 77...
Sniper rifle: 18, 38, 58, 78...
*Grenade: 19, 39, 59, 79...
Rocket Launcher: 20, 40, 60, 80...
Machine Gun: 20, 40, 60, 80...
Note that all areas (save the healing skill) boost minimum and maximum damage, so those stats are omitted. (Critical Rate is now irrelevant since June 15 Update)
Melee: Accuracy
Pistols: Accuracy, Maximum Range
Shotguns: Accuracy, Maximum Range
SMGs: Accuracy
Assault Rifles: Accuracy
Sniper Rifles: Accuracy, Minimum Range, Maximum Range
Grenades: Dispersion (Accuracy), Maximum Range
Rocket Launchers: Dispersion (Accuracy), Minimum Range
Machine Guns: Accuracy
Traps: Damage and Critical Rate Only
Healing: Healing Power of Medi-Kits
Also, boosting skills will change your starting weapon when you start a game with no items!!
(* indicates a secondary weapon. You can start with one primary and one secondary weapon.)
Weapon Skill Weapon Awarded At...
*Melee: 14, 20, 24, 40, 44, 60...
Pistol: 15, 35, 55, 75...
Shotgun: 16, 36, 56, 76...
SMG: 16, 36, 56, 76...
Assault rifle: 17, 37, 57, 77...
Sniper rifle: 18, 38, 58, 78...
*Grenade: 19, 39, 59, 79...
Rocket Launcher: 20, 40, 60, 80...
Machine Gun: 20, 40, 60, 80...