View Full Version : Update 06-May-2009 - User Promotion Redone!
berserker
05-06-2009, 11:32 AM
http://www.gunrox.com/img/news/promoter.jpg
We've seriously reconsidered bonuses for users who promote GUNROX with their referral links (http://www.gunrox.com/guide/referrer/) and decided to enhance them significantly:
1) Enkord Cash icome from players you bring to the game is doubled. Check referrer page (http://www.gunrox.com/guide/referrer/) for new rates.
2) We've added new Top 100 Promoters list in Ranking tab within the game
3) We've added new medals and cash prizes for those people who refer a lot, so prizes are:
- Iron Promoter Medal = 1000 Enkord Cash
- Bronze Promoter Medal = 2000 Enkord Cash
- Silver Promoter Medal = 5000 Enkord Cash
- Gold Promoter Medal = 10000 Enkord Cash
NOTE: most of the players you bring must be active players in order to qualify for medals and top 100 list, registering 1000 dead accounts on your own won't work.
So go on and help GUNROX grow by bringing new players in and earn more Enkord Cash than before!
Other changes:
- background characters added on game creation , game win, and game loss screens.
- added informative hints that is shown in game chat once an hour.
- now ~ char closes in-game chat window in other language
- high-level medikits weight increased a bit
- perk "Mule" now gives +20 weight instad of +50
- other minor tweaks
luke1976
05-06-2009, 12:16 PM
http://www.gunrox.com/img/other/news-promoter.jpg
- perk "Mule" now gives +20 weight instad of +50
:mad::mad:
Why did this need nerfing, it cost 10 strongback perks to get this and a packer perk for a measly 20 xtra weight and 2 more slots. I went for this perk so my rpg guy could carry the stuff he needs and wear mil armour. Whats the point in xtra slots if i have no weight allowance 2 use them? You already made everything heavier why then reduce this perk by so much. I could take a reduction to +40 just about but taking 30 weight off :( it sucks... your nerfs lose me more friends on this game every few weeks at this rate I`ll be next to go. I was building my Rpg to be my Doc too now thats out the window and his build now sucks and wont be right again till level 37 i cant wait that long and i`m not spending a fortune to respec him, i`ve spent enough.
berserker
05-06-2009, 12:34 PM
Those reducement is mainly aimed at doctors cause the problem with medicits is that they have their effectiveness inreased at 1% per skill point while other skills bring in only 0,5% effectiveness. Therefore medikits become extremely overpowered at level 30 and more. Those people who played against Live saw that and even those who don't felt it in mega battles. HP on higher levels doesn't grow that fast as medikit effectiveness does. And +20 weight is still very good since it gives you extra slots as well and you don't have any other options to increase your weight anyway. Overall this change will be noticeable only you carry high level medikits cause with RPGs or Grenades alone it's not THAT noticeable.
Of course if you want to carry both grenades and medikits that could hurt, but this design is flawed in the first place. Sure there will be some people who will be hurst by those changes but we've made it earlier before a lot of people started to use this flaws. Our aim to make the game more balanced so all people will have fair chances to play and enjoy the game and with we've nerved a lot of stuff back in the days to fix it - RPGs, then Shelter, then Melee, then Grenades and Mines, now Medikits. With each nerf game becomes more balanced and more enjoyable so hopefully you will understand idea behind all those nerfs.
luke1976
05-06-2009, 12:53 PM
I do understand the need for Nerfs , e.g shelter was overpowered.
My main problem is I carried 3 meds and 8 rockets before nerf.
This was almost enough for a mega which is mainly all I play, but I still very often ran of rockets halfway through. The weight would not be a problem in 1v1 but I dont play these and prefer team games or FFA where having only 5 rockets makes my rpg a bit useless with only p90 as backup, so after 5 shots my rpg becomes a useless spotting unit. I think its hard enough to use a rpg as it is, no other weapon is so limited on shots and 1 in 4 of these wont even hit the target. Maybe a reduction in weight for rockets to 8 instead of 10 this would allow 1 more rocket to be carried and even 6 shots still sucks so I would have to drop 1 med pack too, I could just manage with 7 rocks. It has taken almost a year to build this account and the cost of respecing at this level is way too high for me. This nerf effects more than just med packs if that was your target why not nerf them? Make them 0.5 percent per skill point or make them 2-3 heavier? and give back the weight on Mule at least 2 +40.
It took a long time before I could carry enough rocks for rpg now im almost back to square one :(
Whats the point in 16 slots if u can only use 13-14 ?
If this stays like this I quit, I just checked and 10 is max for Strong back so I have no options left. You give high level perks as a bonus for following that perk line to change it now after spending those perks in it sucks.
berserker
05-06-2009, 01:41 PM
This is exactly the problem we fixed - people try to combine weight-intense stuff (like RPG and Medikits) which are a bit overpowered comparing to less weight-intense weapons and in the end it results in even more overpowered build. I tested RPGs alone and Medikits alone and they are totally fine.
We'll see what else we will change as those changes might result more tweaks but unlikely it will be changed much.
luke1976
05-06-2009, 01:50 PM
This is exactly the problem we fixed - people try to combine weight-intense stuff (like RPG and Medikits) which are a bit overpowered comparing to less weight-intense weapons and in the end it results in even more overpowered build. I tested RPGs alone and Medikits alone and they are totally fine.
We'll see what else we will change as those changes might result more tweaks but unlikely it will be changed much.
Well guess you lose another paying customer then cause I already got points in healing and mainly Rpg which is now useless :( 5 shots or 8 if i take no med packs. There is no other weapon with so few shots except nades but they need no gun to fire them, whats the point my build wasnt very strong as it was now its just pointless.
berserker
05-06-2009, 01:56 PM
Sometimes you have to sacrifice little to win much. Unfortunately it is impossible to make everyone happy at the same time and someone has to do unpopular decisions until it will turn out into big problem, and this is usually me. Sorry that your build was crushed in this big millstone.
nosnos
05-06-2009, 02:02 PM
i used 10 perk for mule know i dont liket would you rest it for me and other
luke1976
05-06-2009, 02:04 PM
LOL looks like u should take the title of most sarcastic gunrox player Bers
TheOne left it vacant 4 u.
Maybe its not a big mile stone, just the last nail in the coffin.
Its nice to see how much loyalty u have for the people who have invested there time through Beta and with there cash after Beta. I was just setting up some more adverts for this game on some friends sites to make use of ur new referal amounts but now whats the point. We may only be players but we helped build this game with our time and money, its a shame how little respect u show us.
Red Ranger left, Madd has left, Late almost never plays how many more will go ?
VanHellsing
05-06-2009, 02:32 PM
Just to calm down the discussion, the new anime backgrounds is great, man:D
Who's the artist? :cool:
PITECO
05-06-2009, 02:50 PM
:( I had done my sniper man as a doctor, and i programeted it to take 6 medkits, they were:
2 skill 60 - 4AP
2 skill 60 - 3AP
2 skill 60 - 2AP
... he taked too:
1 vintorez
4 ammo
1 improved swat armor
many medkits make me strong, but now.... :( i cant take all because theyr wheight was improved!!
why to do this??
the game is good, we dont need this kind of changes!!!:mad:
luke1976
05-06-2009, 03:07 PM
Also what happens when we get to use power armour?
Another 10 weight needed where are we going to get that from?
I`ve only just started using military armour because of the weight :(
berserker
05-06-2009, 04:11 PM
LOL looks like u should take the title of most sarcastic gunrox player Bers
TheOne left it vacant 4 u.
Maybe its not a big mile stone, just the last nail in the coffin.
Its nice to see how much loyalty u have for the people who have invested there time through Beta and with there cash after Beta. I was just setting up some more adverts for this game on some friends sites to make use of ur new referal amounts but now whats the point. We may only be players but we helped build this game with our time and money, its a shame how little respect u show us.
Red Ranger left, Madd has left, Late almost never plays how many more will go ?
People come people go so what can I do? I make it not because I have fun ruining your builds.
berserker
05-06-2009, 04:12 PM
Just to calm down the discussion, the new anime backgrounds is great, man:D
Who's the artist? :cool:
We have found a talanted one at last :) Will put her name to credits in next update.
berserker
05-06-2009, 04:13 PM
why to do this??
the game is good, we dont need this kind of changes!!!:mad:
Take 1 medikit less.
luke1976
05-06-2009, 04:30 PM
People come people go so what can I do? I make it not because I have fun ruining your builds.
Yes but you do not seem bothered how much it will cost us to change our builds as it did with SHELTER, MINES, GRENADES, ROCKETS and any other nerfs done. You dont seem 2 understand changing 1 perk or skill line you destroy the build so all the perks on those units are as good as useless.
Why should we have to pay 2 get a decent build again? Reseting strong back, packer and mule would do nothing as my other skills need them.
So bers what do you propose I do spend more cash, i`ve spent over $70 dollars already
berserker
05-06-2009, 04:45 PM
Dropping affected perks looks viable solution to me. Otherwise we will have to drop all units to everyone on a weekly basis. Will you feel good when you spend $60 on full reset only to find out that next day everyone was reset for free? I don't think so.
On the other hand we can leave balance stale without fixing flaws and in the end everyone will be playing with same universal build. Will it be fun? I don't think so.
luke1976
05-06-2009, 04:47 PM
Dropping affected perks looks viable solution to me. Otherwise we will have to drop all units to everyone on a weekly basis. Will you feel good when you spend $60 on full reset only to find out that next day everyone was reset for free? I don't think so.
On the other hand we can leave balance stale without fixing flaws and in the end everyone will be playing with same universal build. Will it be fun? I don't think so.
Just the same as reseting then getting nerfed a few weeks later.
I took from health to start building doc now it is wasted.
Plus $60 is ridiculous amount 2 reset, its the price of 2 full games which cost millions 2 make. Did this games cost millions in production i dont think so.
So will healing, rocket launcher, nades and mines all be reset as well as Strong back perks as these are all affected. Some how I think not.
onetower
05-06-2009, 05:06 PM
********************
AJAX - R.I.P.
Piahoo - R.I.P.
keep them in minds...
********************
berserker
05-06-2009, 05:49 PM
Actually piahoo was banned for beeing too provocative :)
Chicken
05-06-2009, 06:45 PM
Not that it matters, but I will be redoing all 3 of my entire units now - My build was "questionable" at best, and now it is a no-brainer... "bad". - Unfortunately, like all the other times, even a reset on strongback isn't going to be enough :(
I will roll with the punches, such is Gunrox. We should all expect nerfs along the way as we go... Some people are affected, others aren't.
To all who are listening, I haven't played a game with Chicken for some time now (since the mine nerf). Due to the nerfs requiring me to respec so often. I can only afford to upkeep 2 accounts and not 3 :( I may well reduce that number down to 1 very soon here.
Notorious
05-06-2009, 07:06 PM
May i make a suggestion? Clearly it is apparent that a lot of work is going into this game. The Devs have made an impressive game that can ultimatly be played for free.
We all should also understand that we are only 1 year out from launch and with each new milestone (lvl 30-40 players), there are issues that need to be addressed.
However, for those who DO put cash into this game, and DO play competitivly as well as for fun, when a major change happens that causes a reset to perks, couldn't you consider decreasing the cost to reskill your units for a short time? (say for the next week after change)
You could still have the auto reset for the specific perks affected. But if the change affects other parts of a players build, they could purchase the reset within that week for a small fee. (say $2 per unit) If you are worried about people buying up extra resets, then put a cap on the # of resets you can buy at "3" - one for each unit.
If you leave the sale up for a week, it keeps it contained, but also gives the serious players a very viable option for resetting thier units without feeling like they cannot afford it, and in the end quitting.
Again, we know changes HAVE to be made. We also know that you want there to be some "importance" to picking the right perks and therefore offering free resets for all - every time there is a change - just isn't smart. But maybe this is a good halfway point that still encourages Cash Shop use without it being rediculous for your most devoted followers.
Just my 2 cents. What do you think?
luke1976
05-06-2009, 10:07 PM
Noto i like the idea. At least that way the nerfs wouldn`t hit so hard.
I doubt it will be introduced feature prices have never been reduced.
I guess until then i just play naked games.
carpetbag
05-07-2009, 09:42 AM
Love the new artwork congrats,
Shame the nerfs cloud this improvement.
luke1976
05-07-2009, 12:15 PM
Bet theres no chance of a 7,000 enk refund for the resets I spent on healing and first aid as I can no longer make use of them?
Clownboy_Jay
05-07-2009, 04:31 PM
:mad:OMG:mad:
This is the most useless nerf i've ever seen, first you ruin traps, then you tweek nades, now i can't carry the grear that i specificaly built to use.... the nerf was TOO much! I spent money to changew to this build to have it messed up too...
I agree with one line from Late.... Loyalty to the players.... i'm tired of EVERY time i "PAY" to make a new build it gets nerfed, i figgured camel and packer would be a safe way to go, but i guess NO BUILD is safe now!
And the refferal thing is great!:D
DarkenShroud
05-07-2009, 09:09 PM
For the people who actually spend thier hard earned money on the game, I think it would be the right thing to do to at least give discounts of 50 percent or more to full resets....if not free for the cashers at least. Changing something in a given game that u pay cash for and knowing yr gonna be wasting peoples hard earned money before so is just wrong balance or not.
I just started spending cash and this situation makes me think twice now about doing so anymore. If your willing to say tough u wasted yr money pretty much to the veteran players. Where does that leave me a new player that has just started to invest in this game money wise? Pretty much thinking to myself that all u want to do is change stuff so people have to invest even more money in the game.
So far my experiences with all the staff has been great, you all are wonderful people who have accepted me into your community. I have been so impressed with this game I have actually spent money on it...when in fact I can get any game for free i want ;) or if its a real pay to play I get a whole months worth of unrestricted gameplay for like nothing a few bucks at the most.
I am with my fellow cashers on this, playing neverwinter nights (even though its free online play) I know how much it stinks to work for 6 years straight....
and have dms and mods nerf/update/add to/take away/make builds illegal.
But here were talking cash, even worse then just time wasted. As a new player I think it in the best interests of the powers to be, to at least ease the burden on yr players at least those who pay cash. By offering a discount or a free of charge single time single unit reset. I don't need one so I'm impartial on this and completely nuetral when it comes to my opinon. I'm just one player who knows right from wrong. And not offering anything to compensate yr veteran players and cashers is just that wrong....:(
lil_god
05-08-2009, 10:24 AM
although this nerf didnt hurt me so much
it cant be like that bers.
we are working for this money we spend on the game.
so anytime you think or change (nerf) the perks, which in lvl 30-40
every perk nerffing will ruin or effect a build at thos high lvls.
so, the if you still saying this game is still in test, and there are changes to be done. you should be flexable with the player here (mainly cashers). so, any time you nurf, dont get lazzy, and do a reset or 80% reset or anything like that. show the players who invest time and money that you guys care..
well this is my opinion..
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