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Lustucru
07-20-2008, 09:51 PM
excuse my poor english, i am frnch (one of the four frenches i meet on this game)

so:

about the game himself

1 the line of sight could be of two colors (green for short and red for long)
I even don't know what is short range for an AK, a MG, a sniper riffle.

2 why not inplemente ghosts (the ennemy vanish, but his ghost stay at the last position know maybe with an arrow to show him flee direction) that ghost will be erated when ennemy seen one more time

about the environnement

i think that each location could have his specificity. (not just level of players and graphisms)

an option "start with nothing" could be right (no one with equipment can come)

A player could manage more than one team

and i want to organize a cup... but i actually think about how and when

So, thank's for this game

David

Lustucru
07-21-2008, 08:35 AM
another point:

to calculate if a player is good or not, i make this:

level of player/number of win games

Let's see two players:
player A: level 6 20 games win 15 games lost
player b: level 6 60 games win 3 games lost

if you see this, you can think that player b is a king of play, but it sis not true: he won lot of games but against low level players.

i try to play against good players, and if i can against player with higher level, but when ui start nude, i prefer play against higher level player but not too good, to equilibrate.

My suggestion is this: is it possible to have a "experience ratio" appears on the profil of players ? For exemple, experience/number of games ?

Thank's

Lustucru
07-21-2008, 01:37 PM
And so, when a clan control a location, win against a member of this clan should be awarded