PDA

View Full Version : Update 03-Apr-2009 - 4 New haircuts, 2 new pistols, and a new skin color


berserker
04-03-2009, 09:47 AM
http://www.gunrox.com/img/news/gunblade.jpg

We have added 4 new haircuts:
- Elvis Haircut (male)
- Boxhead Haircut (male)
- Minnie Haircut (female)
- Lorie Haircut (female)

Also 2 new pistols added:
- Gunblade (pistol skill 100 required) - mix between pistol and a knife
- Punisher (pistol skill 120 required) - ultimate pistol in the game

And a new skin color added
- Green - make your zombie characters with green hair color added earlier

Other changes:
+ Cost of planting mines increased
+ now "~" will hide chat only if you haven't entered anything

We will drop trap-related skills and perks within a few days

RedGuardian
04-03-2009, 10:10 AM
That gunblade is Hilarious :p

vrba_gnc
04-03-2009, 11:34 AM
for this game moderators and administrators always add something new travian is boring bitefight is boring but gunrox is the best so good job berserker and keep it going :D;)

malowa
04-03-2009, 11:57 AM
Omg. please tell us more about this:
- Other changes:
+ Cost of planting mines increased

.....

Late
04-03-2009, 12:29 PM
Omg. please tell us more about this:
- Other changes:
+ Cost of planting mines increased

.....

Claymore takes 4 ap, and higher level damaging mines take more. The biggest mine takes 9ap to plant before perks. This just means there is no longer running to someone, planting 2 mines and poof, -1.

Notorious
04-03-2009, 03:28 PM
Berserker, please feel free to reset my skill points in mines. This skill line is now pretty much useless for my build and is a waste of points. :(

Thanks.

Dewdundency
04-03-2009, 03:30 PM
Mine as well, and I just spent my points in mines the day before last. They have lost half their potency (defensive weapon only now) so I need that redone.

berserker
04-03-2009, 03:45 PM
We will reset them for everyone, not in individual manner so wait some time.

HomeRnDrby1
04-03-2009, 04:28 PM
I had a feeling that when I first saw the mine tweak... everyone would be calling for a 'perk and skill reset'!

Also, do the new pistols spawn in any map?

berserker
04-03-2009, 05:14 PM
Also, do the new pistols spawn in any map?

No, skill 100+ weapons will be spawned at level 40+ map.

BEEmine
04-03-2009, 09:07 PM
how bout the strong back i perked so i can bring a number of mines..............i buy reset after reset..i planned my unit verry well, mines pistol and machine...now mines are nerf again.i cant use machine and pistol only or mellee in replace....i hope u understand my concern.....can u give us full unit reset just for the miner?

dead-end
04-03-2009, 09:10 PM
hello
i think you must have new idea for level up in gunrox...
be sure if likewise continue + gun and +level and +skill , you can not build new gun over and over again. and player will be tired of game too .
example you can build one big map similar sterling war.
the players that taking part in the big war :
someone level 25 or upper than for master..and one level 18 up to 25 ...second best.
and three player level 10 up to 15..and six player 5 up to 8 or 10.
if 1 man have level up or degree. he can have good power in war.
one player can incumbency helper ..only helper (red cross)
and you and other administer or moderator see game and give medal for best player..best master ..best helper..best second best.and ....
it is only 1 idea.
i know and sure you have nice and wonderful idea for gunrox.
good luck.
s.o
Out with the old,in with the new.

Late
04-03-2009, 09:19 PM
can u give us full unit reset just for the miner?

Don't hold your breath on this.. The perk lines have synergies but that doesn't mean your purchase has any warranty. Go for grenades, they are the best thing now anyway and they also need more carry weight :)

BEEmine
04-03-2009, 09:31 PM
like synergies of ur shelter built...when they nerf it red ranger disoriented.ayt?..ur telling me machine pistol and nades in one unit do you think its cool...u know what build works you thought me alot of good stuff..pls help me man...berserker wont alow full unit reset..its all business now..i need to buy i have to we all knew that....
thnx laTE

luke1976
04-03-2009, 10:32 PM
No, skill 100+ weapons will be spawned at level 40+ map.

How far off is level 40 map from completion?
or are u just waiting for enough players reach level 40?

VanHellsing
04-04-2009, 12:26 AM
hehe
Gunblade rox guys:cool:
and the new custon itens are great (i think Ed_Hunter will agree with me:))
btw, sorry guys for not been in game in this days, my comp. just get cracked and i have to fix it. so i think tomorow i will get back to crush noobs (and you maybe:D) se ya

Ed_hunter
04-04-2009, 01:49 AM
Yeah VanHellsing, i'll buy Enkord Cash only to paint my men with green color, cause i am a zombie, and zombies need to be green...
So, what do u wanna say with: "and you maybe"?...
will u crush me?? i am paying to see (i'll pay with bullets if u want) :p

MInnesotaNice
04-04-2009, 02:20 AM
I know this is a beta version of a game and you're trying to make it fair/enjoyable for everyone but the mining took skill to execute as it was. Now it's useless... I'm not asking for a reset of skills and perks because I'll just switch to another class, get good at it, have someone complain, and have to spend money to respec the other units to complement my new setup, and hope it doesn't happen again in a week. I've been a good customer of enkord (I guarantee you that people like myself pay the developer salaries and make this game possible) and to get a mere perk respec of the specific ability is a slap in the face. I have spent over $200 dollars between my account and my brother's account and will not spend another cent unless I can be assured a clean slate in all perks and skill points for all three of my units when the powers-that-be choose to nerf. When the final version comes out someone please e-mail me but unless something changes you've lost a customer. This is really an unfortunate circumstance because Gunrox is an extrememly entertaining game - there's just better ways I can spend my money if this is what it's going to be like.

Maddawg420
04-04-2009, 03:55 AM
I know this is a beta version of a game and you're trying to make it fair/enjoyable for everyone but the mining took skill to execute as it was. Now it's useless... I'm not asking for a reset of skills and perks because I'll just switch to another class, get good at it, have someone complain, and have to spend money to respec the other units to complement my new setup, and hope it doesn't happen again in a week. I've been a good customer of enkord (I guarantee you that people like myself pay the developer salaries and make this game possible) and to get a mere perk respec of the specific ability is a slap in the face. I have spent over $200 dollars between my account and my brother's account and will not spend another cent unless I can be assured a clean slate in all perks and skill points for all three of my units when the powers-that-be choose to nerf. When the final version comes out someone please e-mail me but unless something changes you've lost a customer. This is really an unfortunate circumstance because Gunrox is an extrememly entertaining game - there's just better ways I can spend my money if this is what it's going to be like.



So Sad, but the problem rests just as u posted, this is a beta version of the game, so skill nerfs and all will always be around. And you spent $200 on this game ......... wow i cant imagine what me, Noto, Dew, Lil, Nina all of us CASHERS have spent. If you will stop playing because of one little Mine nerf then i guess this game was not meant for you.

Late
04-04-2009, 07:12 AM
i cant imagine what me, Noto, Dew, Lil, Nina all of us CASHERS have spent.

This is now a competition of who paid the most? And only the opinion of top 5 matters? :p

MinnesotaNice had a good point, regardless of how much anyone paid before or after him. And its the same one beemine has and that me and RedRanger brought up when shelter was removed.

The point is, you use real money to build your squad, and when the (un)balance of game is changed, it wrecks havoc on the whole build. Perks do have synergies and you choose them to complement each other. If half are removed, you'd want to start building again from clean table.

Remarks how "little" amount of extra cash you need to put in to do it are just putting in salt to the wound, when the real pain is your purchase has no warranty. You bought something online, paid bunch of euros of it, and its gone bad now, your moneys lost. "yeah buy it again" doesn't sound so great advice to me either.

berserker
04-04-2009, 09:52 AM
Like it is written in bold in the original post - we will reset all mine-related perks and skills soon.
And speaking about nerfs, etc. - we are continuously working on the game (and will be working in the future) so additions and changes in game ballance will happen from time to time always. We are trying to make ballanced all-around and attractive to everyone instead of just pleasing those who pay so if you feel we are not fair enough, I am sorry, but can't help you, man.

MInnesotaNice
04-04-2009, 09:02 PM
So Sad, but the problem rests just as u posted, this is a beta version of the game, so skill nerfs and all will always be around. And you spent $200 on this game ......... wow i cant imagine what me, Noto, Dew, Lil, Nina all of us CASHERS have spent. If you will stop playing because of one little Mine nerf then i guess this game was not meant for you.

The point I was trying to emphasize is that it's very expensive to respec all three when you have no guarantee that your setup will be good by the next patch. The whole point I'm making is that it would take very little for the mods to allow a full respec for all three units as a consideration for their customers while the game is in beta and everyone would be happy with it. I'm sure nerfing mines makes the game more appealing for certain players but it also kills profit since it's the spendiest spec out there - but for fairness sake I'm not opposed, it's just tough when my other units are geared to complement my miner (let alone the other skill points in my miner that I don't get to reset...). By no means do I think the Enkord crew nerf items to make money off of forcing people to respec but I am not going to take the gamble of depositing more Enkord unless I know I'd be given a clean slate for all three upon nerfing. Gunrox is an amazing game, and I think offering this relatively small allowance would keep the customer base happier and be a good long-run business decision. As for me, I hope to play the game eventually, but you probably won't see me on as a casher until everything is sorted out. Plan on seeing me in the near future on another account spamming the chat trying to trade beginner pistols for something useful....

michielh3
04-05-2009, 11:41 AM
Hmm.. those two pistols aren't really "new" but it's good to see that they are now permanently available ingame :)

Red_Ranger
04-05-2009, 03:22 PM
Minnesotanice I completely agree with you.

I had in this account 3 shelter units (12perks for each), my build was built around that perk alone, and when it got nurfed all i got was a 12perk reset, instead of a complete reset, even when I asked particulately for it since i had not 1 unit, but 3 shelter units.

now my Pink_Ranger account, which has 1 pure miner unit, has been pretty much ruined again, and all i get is a 12perk reset once again, and on only 1 unit. AK47 Ak47 grenadier wasnt really what I was going for, since it sucks.

Berserker, we understand the balancing thing. we get that you want to achieve balance, and im all for that. Im not really a casher maybe overall my accountss have 20$ cash lol, but still when you change something this drasticly you should give a full perk and skill respec. not just the mine respec, but the entire unit, and the entire 3 units.
This is a Beta, and as such it shouldnt be too much to ask to give us complete respecs when something is changed in a major way. when you get an account to level 20, and then because of 1 change it gets alot worse, its not really fair to give someone a 12perk reset. it doesnt solve anything.

Anyways, I've been through this whole discussion before back when shelter was changed (did they change its name allready? im sure i've seen a perk named "Useless aka shelter"), im guessing we wont get a complete respec of all units, and not even of the miner unit.

Lucky grenadiers are so extremely overpowered, I can make the pure miner a pure grenadier and maybe pull off a few wins, lol.. at least grenades get the major nurf, anyways. :cool:

dead-end
04-05-2009, 08:17 PM
i used 12 perks so dat i use just one ap for drop traps.
and dont like other thing.:(

Maddawg420
04-05-2009, 09:17 PM
I totally agree with everyone here, but the problem is still that this is beta version. And because its beta, you never know WHAT will be nerfed next. I know nades will be nerfed soon as they are way overpowered now, and then i will have to change my men, but thats a problem you will have to deal with in playing a beta game. I agree that if a nerf were to hurt your account, you should ATLEAST get a full reset on the unit it hurt, but then again, in bers opinion, why should he reset everything else thats not related to the 1 thing that was nerfed. We all should just stay away from nades and mines, and use assults and smgs and all until either beta is over, or until they start nerfing regular weapons.

berserker
04-05-2009, 09:50 PM
You are talking like mines were removed completely. But they aren't. We just fixed them a bit so they are not overpowered. They are still good thing to use. I watched Notorious played after this nerf and he still can do his past tricks except he gets some damage when trying to put mine under someone's feet. This tactics still available but not as safe as before.

Notorious
04-05-2009, 11:05 PM
Am I missing something? We were out of Beta a looooong time ago. Can you confirm Berserker?

Notorious
04-05-2009, 11:08 PM
I still intend to respec - i would rather shoot twice with a Neo or Jack instead of step 3, plant for 6, and move 3. Mine is less dmg in comparison, and much more risky, and will be even MORE ap for larger mines... :( So, its fine. You did what you were trying to do - nerf the mines, and it worked. :) But will will be respecing...as I dont' have time to plant and wait for people to come to me from across the board. :(

Dewdundency
04-05-2009, 11:31 PM
Ah yes, I, too, am glad that I got out of mines when I did. The mines were extremely heavy and were requiring me to put even more perks into Strong Back just to carry a few, no thanks. I am trying other ways to satisfy my close range damage needs.

luke1976
04-06-2009, 01:43 AM
I think mines and sensors would be very usefull in megas even after nerf. Battles are rarely where the players first begin and being able to mine off a route or sensor an area up so snipers can hit without scoping first would be a great advantage. I think they are just underused in these situations. Yes as a offensive weapon they are a lot weaker but i think there are many uses for them that have not been explored.

HomeRnDrby1
04-06-2009, 05:43 AM
Yeah... I have yet to see ONE casher that uses mines to utilize sensors. Maybe those need a buff to get some attention or at least cause them to spawn?

berserker
04-06-2009, 09:37 AM
Am I missing something? We were out of Beta a looooong time ago. Can you confirm Berserker?

Yes, we are out of beta, but due to the nature of the game and it's constant development, we will be tweaking everything for a quite a long time. Even Blizzard still releases patched that tweak balance to their old games like StarCraft and Diablo II

berserker
04-06-2009, 09:42 AM
I think mines and sensors would be very usefull in megas even after nerf.

This is what I am talking about. Mines and sensors are "safe" weapons that can't be compared to any other. They have good uses, you probably haven't found those uses yet.

berserker
04-06-2009, 01:30 PM
Today's update:
+ AP cost for later mines decreased a bit.
+ fixed: critical hits by mines
+ added ammo SS190 on pistol tab in shop
+ added sounds on switching chat tabs
+ fixed: http://www.gunrox.com/forum/showthread.php?p=13485
+ fixed: invisible gui-components received keypresses
+ fixed: games with "|" in name were shown incorrectly

MInnesotaNice
04-06-2009, 02:38 PM
Sorry for posting here Notorious, but I'm not playing on this account any more so you can feel free to free up a spot in SWAT. Was fun playing, but with work and all I don't find the time to meaningfully contribute to the clan and with the nerfs I'm done for a while. Keep on keeping on man, hopefully you'll see this.

Dewdundency
04-06-2009, 06:33 PM
Mines have never had crits... are you saying they have crits now? - If they were supposed to have crits. Omg for 24 levels I have NO idea how many games I've lost with close calls with mines...

Thanks for the update on the SWAT membership. We will adjust it accordingly Minnesotanice. I don't blame you for taking a break at a time like this.

Late
04-06-2009, 06:42 PM
+ fixed: critical hits by mines


Can mines scratch now too? Or do they always do 100+ damage if you are 1 step away?

Notorious
04-06-2009, 07:09 PM
No Late, mines can't scratch as they are like any other explosive weapon that currently crits but doesn't scratch. (40mm, rockets, granades)

Notorious
04-06-2009, 07:37 PM
This is what I am talking about. Mines and sensors are "safe" weapons that can't be compared to any other. They have good uses, you probably haven't found those uses yet.

Hmmm, I would say that between Dew and I, we've tried more strats with mines then anyone else. Yes, we have tried sensors in many situations and "for now" they are just not worth the space in your pack. However, I will say, that as new game types come out (such as the multi-koth/battlegrounds type areas discussed in other threads) I think they will find a place of use again. It's just a matter of time.

For now, you have to "force" them to work. Meaning, playing with acid and sensor mines are never the best option but can be a fun alternitive to dmg/stun mines. More challenging to win with but different...and different is always a good thing. :)

HomeRnDrby1
04-07-2009, 06:56 PM
Hmmm, I would say that between Dew and I, we've tried more strats with mines then anyone else. Yes, we have tried sensors in many situations and "for now" they are just not worth the space in your pack. However, I will say, that as new game types come out (such as the multi-koth/battlegrounds type areas discussed in other threads) I think they will find a place of use again. It's just a matter of time.

For now, you have to "force" them to work. Meaning, playing with acid and sensor mines are never the best option but can be a fun alternitive to dmg/stun mines. More challenging to win with but different...and different is always a good thing. :)

Sensor mines are wonderful tools for keeping a building under "constant surveliance". Just plant the proper mine in the middle of the room (it might take more than one in some cases), and then start jumping him and making him wonder where the heck you are getting the information!

HomeRnDrby1
04-07-2009, 06:59 PM
No Late, mines can't scratch as they are like any other explosive weapon that currently crits but doesn't scratch. (40mm, rockets, granades)

Yes, all explosions cannot scratch units. That's the advantage to using explosions, they're expensive though.

Dewdundency
04-07-2009, 08:22 PM
Sensor mines are wonderful tools for keeping a building under "constant surveliance". Just plant the proper mine in the middle of the room (it might take more than one in some cases), and then start jumping him and making him wonder where the heck you are getting the information!

Already tried this. There are 2 decent uses for the sensor - bushes and buildings - alas, I have determined that with my build (that I had when i was a miner), it wasn't worth using up a slot in my inventory for a sensor.

However, I encourage all players to try these sensors out. It may suit your style more than it did suit me.

Elmer1223
04-08-2009, 04:37 AM
any word on when or if mines will be respec'd?

berserker
04-08-2009, 09:04 AM
We want to tweak grenades as well soon and then drop both mines and grenades.

Elmer1223
04-08-2009, 02:20 PM
any idea on when that will be?