View Full Version : Update 05-Feb-2009 - New traps added
berserker
02-05-2009, 08:22 PM
http://www.gunrox.com/img/news/traps.png
+ new traps added to the shop
+ added music on junkyard
+ added background on Lost Beach
+ more accurate message about why you receive not too much experience
+ fixed: laggy cursor on friends or clanmates tab
GrimWanderer
02-05-2009, 08:32 PM
nice looks good i think nex thing that should be introduced is special types ammo like poison bullit and 40mm round with special effect instead of damage that would be awsome
:D
josepet
02-05-2009, 10:55 PM
Kickass skin style :P
Edit: PULSE MINE = GOD
Edit2: Bers, are you gonna add other kind of weapons? Like assault rifle with 30 skill needed i mean (FAMAS, g36c, SIG552, HK416 etc)
BEEmine
02-06-2009, 02:08 AM
i have to reset everything...too bad i only got less than 10,000....
i wish i could beeMINE again...
How exactly do those sensors work? The stats say attrition 1/1 , sight radius and weight 5, so if had to guess, with the basic sensor you have one chance to check one square if there are mines in it?
Dewdundency
02-06-2009, 05:22 AM
Sensors are for detecting people :) not other mines
HomeRnDrby1
02-06-2009, 05:27 AM
That and all mines have only 1 attrition! It only gets used up if it gets blown up.
Sensors are for detecting people :) not other mines
What does the sensor level mean then? Does a sensor get destroyed when someone walks near to it? Does the guy who walked to a sensor know about it? Do sensors offer vision while they are working?
That and all mines have only 1 attrition! It only gets used up if it gets blown up.
yeah that'd be a monster mine if it could blow up many times :D
HomeRnDrby1
02-06-2009, 06:03 AM
Something tells me that it's some kind of timer that ticks down with each passing round...
Dewdundency
02-06-2009, 06:10 AM
I have not tested the sensor mine yet - I think the skill level has to do with when another miner can spot it and shoot it...
berserker
02-06-2009, 08:51 AM
Sensor is invisible like any other mine and can detect other mines in sight. Sensor detection level is mine level it can detect. Sensor can't be destroyed by walking it can only destroyed when shot at directly when seen or destroyed by explosion (accidently or intentionally).
Sensor is invisible like any other mine and can detect other mines in sight. Sensor detection level is mine level it can detect. Sensor can't be destroyed by walking it can only destroyed when shot at directly when seen or destroyed by explosion (accidently or intentionally).
Did I understood this right: Basic sensor has a sight radius of 1, so only way to use it would be to if there is a mine in the square next to you? (and if you are within 1 square of an enemy mine it blows up anyway)
astor
02-06-2009, 10:20 AM
Did I understood this right: Basic sensor has a sight radius of 1, so only way to use it would be to if there is a mine in the square next to you? (and if you are within 1 square of an enemy mine it blows up anyway)
Basic detector is not very useful as trap detector, because it will detect enemy trap only if enemy plant it near of your sensor. But it can detect enemy in any case.
Basic detector is not very useful as trap detector, because it will detect enemy trap only if enemy plant it near of your sensor. But it can detect enemy in any case.
ohh, bers' post said they only detect mines, who is right?
onetower
02-06-2009, 10:50 AM
yeah, who ?
mines spottable or enemy visible ?
or both ?
astor
02-06-2009, 11:11 AM
yeah, who ?
mines spottable or enemy visible ?
or both ?
mines spottable AND enemy visible
ahh so sensors offer line of sight then, thats nice. Mine detection is a bonus :)
If an enemy stands on top of a sensor and is being shot, I assume that the sensor gets destroyed too and the enemy disappears from sight?
edit:
I also like the new, more informative error window you get if you cant connect to server.
GODLY
02-06-2009, 12:57 PM
There are new healing kits :-D
HomeRnDrby1
02-06-2009, 03:34 PM
There are new healing kits :-D
ZOMG he's right!
**Waits patiently for new update post**
unit-x
02-06-2009, 06:13 PM
noooo! i just reset my other acc out of mines! :(
thankfully this acc still uses em :)
edit: bear traps explode? thats just odd to me...:confused:
michielh3
02-06-2009, 06:35 PM
ZOMG he's right!
**Waits patiently for new update post**
nothing to wait for , they are the same as the old once , but these just have higher stats.. ;)
berserker
02-06-2009, 06:48 PM
Today's changes:
+ added medikits on 100 and 120 skill
+ loader: error message is now more informative and includes number of ports you need to open with firewall
+ fixed: bug with bald head when you purchase no hat and wear armor with a helmet
+ special effect for traps now is faded to the edges
+ fixed weight of detectors (was set incorrectly yesterday)
+ increased weight of Big Army Medikit (9 instead of 8)
does mine skill affect sensors in any way?
HomeRnDrby1
02-06-2009, 08:38 PM
Nope, the sensor rating is for mine detection and boosting your skill does not change that rating.
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