berserker
07-10-2008, 03:22 PM
+ non-blocking notifications (not all of them implemented yet)
+ Additional messages after unit actions:
-2 AP * inventory interaction
-2 AP * item exchange
-1 AP * items taken
-1 AP * weapon switched
-1 AP * door opened
-1 AP * door closed
+ RANKS
+ outdated accounts now will be deleted
+ gives mine or grenade and medikit in addition to weapon on start if appropriate skills are high enough
+ ignore list - will hide all messages from specific player and wont allow you to enter his game or him entering your game, trade and friend requests ignored, etc.
+ friend list with notifications - you will be notified about your friend's actions wherever you are.
+ now grenade launcher attachment shot takes 1 attrition instead of 2
+ if you quit team game when your and your partner's units are still alive it will count as 2 losses instead of 1
+ additional warnings while quitting the game
+ M16 is replaced with Colt M4
+ door hint shows how much AP it takes to open it.
+ If number of quit games higher than 5% but not less than 5 then player info shows number of quit games
+ Blind:
flash grenade has 80% blind instead of 50%
20% of blind increases grenade dispersion by 1 cell
critical chance affected by blind
+ now log contains more crash information
+ fixed: bug with messages during transition between locations
+ Additional messages after unit actions:
-2 AP * inventory interaction
-2 AP * item exchange
-1 AP * items taken
-1 AP * weapon switched
-1 AP * door opened
-1 AP * door closed
+ RANKS
+ outdated accounts now will be deleted
+ gives mine or grenade and medikit in addition to weapon on start if appropriate skills are high enough
+ ignore list - will hide all messages from specific player and wont allow you to enter his game or him entering your game, trade and friend requests ignored, etc.
+ friend list with notifications - you will be notified about your friend's actions wherever you are.
+ now grenade launcher attachment shot takes 1 attrition instead of 2
+ if you quit team game when your and your partner's units are still alive it will count as 2 losses instead of 1
+ additional warnings while quitting the game
+ M16 is replaced with Colt M4
+ door hint shows how much AP it takes to open it.
+ If number of quit games higher than 5% but not less than 5 then player info shows number of quit games
+ Blind:
flash grenade has 80% blind instead of 50%
20% of blind increases grenade dispersion by 1 cell
critical chance affected by blind
+ now log contains more crash information
+ fixed: bug with messages during transition between locations